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Little Witch Academiaː Chamber of Time

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Title Screen

Little Witch Academiaː Chamber of Time

Developer: A+ Games
Publisher: Bandai Namco
Platforms: Windows, PlayStation 4
Released internationally: May 15, 2018
Released in JP: November 30, 2017


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Little Witch Academiaː Chamber of Time is a tie-in game to the anime series, known for it's extremely repetitive beat-em-up/dungeon-crawling gameplay, annoying time reset mechanic and a school map too big for it's own good, it follows Akko and her friends as they get stuck in a magical time-loop.

Unused Textures

LWACoT-ShinyRod.png
An unused graphic for the Shiny Rod, listed as item_w00, suggesting it was at one point possible to use the Shiny Rod as a standard wand during gameplay, unlike in the final game where it is only used during Akko's special spells.
LWACoT-DummyCharacter.png
An graphic which shows Akko with a green team sash, listed as status_chara_dummy, likely used as a placeholder during development.
LWACoT-CutinFace.pngLWACoT-CutinFace1.pngLWACoT-CutinFace2.pngLWACoT-CutinFace3.png
A series of graphics showing Akko with various emotions, named cutin_chara, cutin_chara1, cutin_chara2 and cutin_chara3, likely used as a placeholder in an early version of the HUD during the beat-em-up gameplay, as suggested by the shared "cutin" prefix these and a number of other files have. (See Unused Text section)

Unused Character

Hmmm...
To do:
  • Find a way to play as the character, while I have been able to see it's stats on the menu, I have not found a way to play as the character in the proper dungeon-crawling gameplay

LWACoT-CharaMAX.png
There is an unused character in the game internally named MAX, likely used for testing, having extremely high stats and powerful gear, they are incorrectly named "Constanze" in the character status screen.

Unused Text

cutin

// -------------------------------------------,,,,,,
// JbgC,,,,,,
// -------------------------------------------,,,,,,
// LN^[ID,`FbN,m,\,eLXgID,pN,
//,,,,,,
1,DAMAGE,100,CRY,BATTLE_AKK_017,,// I
1,BLOW_OFF,100,CRY,BATTLE_AKK_017,,// `I
1,KILL,100,SMILE,BATTLE_AKK_034,,// I
1,TREASURE,100,PERO,BATTLE_AKK_035,,// ``
1,BOSS_START,100,SURPRISE,BATTLE_AKK_012,,// `
1,BOSS_KILL,100,SMILE,BATTLE_AKK_014,,// [I

A file named "cutin", a prefix used by some other files in the game, suggesting that the playable characters' portraits would have had different reactions to certain events during the gameplay, such as finding a treasure, or taking damage, as opposed to the final game, where each character's portrait is always the same.