We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Luigi's Mansion: Dark Moon/Regional Differences

From The Cutting Room Floor
< Luigi's Mansion: Dark Moon
Revision as of 05:57, 20 November 2016 by RoadrunnerWMC (talk | contribs) (Added some more lines to the Upgrades and Achievements section, and sorted the first several lines based on the order the player unlocks them.)
Jump to navigation Jump to search

This is a sub-page of Luigi's Mansion: Dark Moon.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: I deleted the giant table of unsorted text differences, and am adding that info back piece by piece as I categorize it, summarize it, explain it, etc. In the meantime, some stuff will be missing; for the full list of differences, see the earliest revision of this page.
Hmmm...
To do:
Document EVERYTHING from THIS.

Here are all of the differences between the regional versions of Luigi's Mansion: Dark Moon (as it's called in North America) / Luigi's Mansion 2 (as it's called everywhere else).


Gameplay differences

Hmmm...
To do:
Fill this in.


Text differences

There are a lot of textual differences between the North American and European English text.


General

These are mostly related to save files and game settings.

North America Europe
(B button) Done (B button) Back
Aim For: (gold money bag icon) (number) Aim for: (gold money bag icon) (number)
Select a File Select a file.
Failed to delete one or more profiles. Failed to delete one or more files.
Failed to delete profile. Failed to delete file.
Save data could not be loaded. Hold down the POWER Button to turn off the power, and then turn it on and try again. Save data could not be loaded. Hold down the POWER Button to turn off the power, then turn it on and try again.
Save data could not be deleted. Hold down the POWER Button to turn off the power, and then turn it on and try again. Save data could not be deleted. Hold down the POWER Button to turn off the power, then turn it on and try again.
If the problem persists, please check the Operations Manual or visit support.nintendo.com. If the problem persists, please contact your local customer support centre. For contact details, check the Operations Manual or visit support.nintendo.com.
Going back will reset your settings. Going back will reset your settings. Go back?
Once you delete the profile, it cannot be restored. Are you sure you want to delete this profile? Deleted save data cannot be restored. Are you sure you want to delete this file?
Delete all Luigi's Mansion: Dark Moon save data? Delete all save data for Luigi's Mansion 2?
If you delete the save data, you will permanently lose all progress. Are you sure this is OK? If you delete your save data, you will permanently lose all progress. Are you sure this is okay?
Empty Profile No save data
The Dark Moon has shattered, Luigi! We need to find it and restore peace to Evershade Valley, posthaste! The Dark Moon has shattered, Luigi! We need to find it and restore peace to Evershade Valley, post-haste!
Boos are still wreaking havoc somewhere in this location! Capture all of the Boos in this mansion to unlock this mission. Boos are still wreaking havoc somewhere in this location! Capture all of the Boos in the mansion to unlock this mission.


Game settings

North America Europe
Adjust 3D Depth Adjust 3D depth
-Look Up -Interact – Look up – Interact
Charge Flashlight Flash with torch
Use Dark-Light (Once acquired) Use Dark-Light (once acquired)
-Look Down -Run (While moving) -Dodge (While capturing) – Look down – Run (while moving) – Dodge (while capturing)


Mansions

Only the descriptions differ.

Name North American Description European Description
Haunted Towers These remarkable towers are built around a colossal tree. The original owners had a liking for gardening and exotic plants, which are growing out of control! These remarkable towers are built around a colossal tree. The original owners had a liking for gardening and exotic plants, which are now growing out of control!
Old Clockworks This factory once produced the world's finest clocks and time-measurement devices. Your watch probably comes from here, and you don't even know it! This factory once produced the world's finest clocks and time measurement devices. Your watch probably comes from here and you don't even know it!
Secret Mine Some determined geologists started a mining operation in these snowcapped mountains. But when ghosts started moving in, they got scared and abandoned it! Some determined geologists set up a mining operation in these snowcapped mountains, but they got scared and abandoned it when the ghosts moved in!
Treacherous Mansion This massive mansion is filled with exotic exhibits created by its late globe-trotting owner. Oh, and it also contains the strongest paranormal signals ever recorded! This massive mansion is filled with exotic exhibits fashioned by its globetrotting late owner. Oh, and it also has the strongest paranormal signals ever recorded!
King Boo's Illusion King Boo has created the ultimate illusion, and he's waiting for you to show yourself. Are you brave enough to face him in his own territory once again? King Boo has created the ultimate illusion and he's waiting for you to show yourself. Are you brave enough to face him in his own territory once again?


Missions

Mansion A: Gloomy Manor
North American Name European Name North American Description European Description North American Goals European Goals
A-2 Gear Up Now that you're properly equipped, let's find those Dark Moon pieces! Paranormal readings are stronger in the north rooms of the Gloomy Manor, so we should start our search there. Now that you're equipped, let's get on with finding those Dark Moon pieces! Paranormal readings are stronger in the north rooms of the Gloomy Manor, so we should start our search there. Activate the mechanism in the Foyer to access the north rooms of the Gloomy Manor. Activate the mechanism in the main hall to access the north rooms of the Gloomy Manor.
Pesky ghosts have stolen the gears to the mechanism in the Foyer! Search the west wing of the Gloomy Manor, and recover all four gears. Some pesky ghosts have stolen the gears from the mechanism in the main hall! Search the west wing of the Gloomy Manor and recover all four gears.
A-3 Quiet Please! A-3 Quiet, Please! According to the Parascope, the ghostly activity in the north section of the Gloomy Manor is increasing! Now that you've recovered the gears, we should be able to investigate. According to the Parascope, ghostly activity in the north of the Gloomy Manor is increasing! Now that you've recovered the gears, we'll be able to investigate. Use the crank to operate the access mechanism in the Foyer. Once that's done, proceed north through the Gloomy Manor and investigate the music in the Library. Use the crank to operate the access mechanism in the main hall. Once done, proceed north through the Gloomy Manor and investigate the music in the library.
A-4 Visual Tricks Criminy! Someone's been casting illusions in the Gloomy Manor! We'll need my Dark-Light Device to see through this hooey. I'm pretty sure I left it in the lab. Someone has been releasing Spirit Balls and making things disappear! Retrieve the Dark-Light Device from the Lab, and find the culprit. Someone has been releasing Spirit Balls and making things disappear! Retrieve the Dark-Light Device from the lab and find the culprit.
A-5 Sticky Situation Clean up those darn spiderwebs! They're blocking our progress AND they ruin the furniture AND they're just plain gross! Clean up those darn spiderwebs! They're blocking our progress AND they're ruining the furniture AND they're just plain gross! Spiders have infested the Gloomy Manor and filled it full of webs. Destroy every last web with the Poltergust 5000! Spiders have infested the Gloomy Manor and filled it with their webs. Destroy every last cobweb with the Poltergust 5000!
(Skull) Confront the Source This paranormal reading is off the charts! I don't know what's down in that Cellar, but it's not happy. Why don't you...uh...investigate? This paranormal reading is off the charts! I don't know what's down in that cellar, but it's not happy. Why don't you, uh...investigate? Take the elevator to the bottom level, and then investigate the Cellar and find the origin of the strong paranormal signal. Take the lift to the bottom level, then investigate the cellar and find the origin of the strong paranormal signal.
(Ghost) Gradual Infiltration We have an...interesting situation. The Parascope is picking up mild paranormal signals in the manor. I'm sending you in to investigate. A group of ghosts have returned to the Gloomy Manor! Catch all of the ghosts as quickly as possible. A group of ghosts have returned to the Gloomy Manor! Catch all the ghosts as quickly as possible.
Mansion B: Haunted Towers
North American Name European Name North American Description European Description North American Goals European Goals
B-1 A Job for a Plumber The towers' machinery isn't active. I'm guessing the ghosts broke it already. We need to get the Hydro Generator running before we can search for the next Dark Moon piece. The towers' machinery isn't active. My guess is that some ghosts have broken it. We need to get the hydro generator running so we can search for the next Dark Moon piece. Most of the machinery in the Haunted Towers is powered by water. Check the Hydro Generator, and make sure the water is flowing normally. Most of the machinery in the Haunted Towers is powered by water. Check the hydro generator and make sure the water is flowing normally.
B-2 The Pinwheel Gate With the water flow restored in the Haunted Towers, we can resume our search for the Dark Moon piece. And now I have a better idea of where it might be! The next Dark Moon piece has been located in the upper section of the Hollow Tree. Explore the interior of the Hollow Tree, and find a way up. The next Dark Moon piece has been located in the upper section of the hollow tree. Explore the interior of the hollow tree and find a way up.
A gang of hiders have removed the pinwheel vanes that are used to open the gate leading to the Hollow Tree. Recover them all! A gang of Hiders have removed the pinwheel vanes that are used to open the gate leading to the hollow tree. Recover them all!
B-3 Graveyard Shift It's time to repair that pinwheel lock! Once that's done, you should be able to get inside the Hollow Tree and look for the passageway to the top. It's time to repair that pinwheel lock! Once that's done, you should be able to get inside the hollow tree and look for the passage to the top. Open the pinwheel gate, and make your way inside the Hollow Tree. Once inside, search for the passage leading to the upper section of the big tree. Open the pinwheel gate and make your way inside the hollow tree. Once inside, search for the passage leading to the upper section of the big tree.
The door that leads to the treetop is locked, and it can only be opened with a special key hidden in an old Crypt. Find the graveyard, enter the crypt, and grab the key. The door that leads to the treetop is locked, and it can only be opened with a special key that's hidden in an old crypt. Find the graveyard, enter the crypt and grab the key.
The special key is no longer in the Crypt, but you've rescued a Toad assistant. Escort him to the Gardener's Lab, and send him back to the Bunker. The special key is no longer in the crypt, but you've rescued a Toad assistant. Escort him to the gardener's lab and send him back to the bunker.
B-4 Pool Party The Toad you rescued in the Crypt managed to bring back a snapshot from my tridimensional security camera! Let's take a look at it. The Toad you rescued in the crypt managed to bring back a snapshot from my tridimensional security system! Let's take a look at it. Reach the Rooftop Pool, and look around for the special key. Reach the rooftop pool and look around for the special key.
B-5 Doggone Key B-5 That Dog, the Key Hog A very frisky spectral pooch took the special key that we need! Track the dog down and get that key! A very frisky spectral pooch took the special key that we need! Track the dog down and get that key back! Use the Dark-Light Device to find the trail of paw prints that the ghostly dog left behind. Once you find the dog, recover the special key.
(Skull) Tree Topping We've finally got our mitts on that elusive special key! Now we've just got to get to the treetop and grab the Dark Moon piece. We've finally got our mitts on that elusive special key! Now we just need to get to the treetop and grab the Dark Moon piece. Once inside the Hollow Tree, climb to the treetop and look for the Dark Moon piece in the Tree House. Once inside the hollow tree, climb to the top and look for the Dark Moon piece in the tree house.
(Ghost) Hostile Intrusion We have a small problem. The Parascope found significant paranormal signals in the towers. Nothing you can't manage! Ghosts have returned to the Haunted Towers! Find and capture all of the ghosts as quickly as possible. Ghosts have returned to the Haunted Towers! Find and capture all the ghosts as quickly as possible.
Mansion C: Old Clockworks
North American Name European Name North American Description European Description North American Goals European Goals
C-1 A Timely Entrance Good news, Luigi. I've located the next Dark Moon piece. It's at the top of the Clock Tower. All you've gotta do is mosey on up there and grab it! What could go wrong? Good news, Luigi. I've located the next Dark Moon piece. It's at the top of the clock tower. All you've gotta do is mosey on up there and grab it! What could go wrong? The Clock Tower Gate is missing some parts! The ghosts that took the parts have been located, but you'll need a special compass to reach them. Search the Drafting Room for it! The clock tower gate is missing some parts! The ghosts that took the parts have been located, but you'll need a special compass to reach them. Search the drafting room for it!
The Parascope has located a Dark Moon piece at the top of the Clock Tower. Use the elevator behind the Clock Tower Gate to get there. The Parascope has located a Dark Moon piece at the top of the clock tower. Use the lift behind the clock tower gate to get there.
C-2 Underground Expedition C-2 Underground Trek The special compass revealed another path to the underground! Let's hope those ghosts didn't hide the clock hands too well. Explore the underground section of the Old Clockworks, and retrieve the clock hands taken by the ghosts. Explore the underground section of the Old Clockworks and retrieve the clock hands taken by the ghosts.
C-3 Roundhouse Brawl That ancient ghost ran off with the clock hands we're looking for. Thankfully, his strong paranormal signature made him easy to find! E. Gadd has located the Ancient Poltergeist in the Roundhouse. Make your way there, and recover the clock hands that he took. E. Gadd has located the Boffin in the Roundhouse. Make your way there and recover the clock hands from the thieving phantom.
C-4 Play Catch C-4 Ghosty in the Middle Well, we've recovered the minute hand, but the hour hand is still missing. I've detected some signals in the Clockworks Court, so let's start our search there. Well, we've recovered the minute hand, but the hour hand is still missing. I've detected some signals in Clockworks Court, so let's start our search there. A ghostly dog took the hour hand and vanished into the Warehouse. Catch up with the dog before the ghosts do! A ghostly dog pinched the hour hand and vanished into the warehouse. Catch up with the dog before the ghosts do!
C-5 Piece at Last There's one last clock part we need to find before we can fix the Clock Tower Gate, and I think I know where it is! There's just one last clock part we need to find before we can fix the clock tower gate, and I think I know where it is! A ghost has made off with the rotor, the last piece needed to open the Clock Tower Gate. Follow him and take it back! A ghost has made off with the rotor, the last piece needed to open the clock tower gate. Follow him and take it back!
The rotor was taken into the Storage Room, which is locked. Look for E. Gadd's Toad assistant, and see if he can help. The rotor was taken into the storage room, which is locked. Look for E. Gadd's Toad assistant and see if he can help.
(Skull) Showtime (Skull) Show Time We finally have everything we need to reach the top of the Clock Tower! But first, let's check the security image that the Toad brought with him. We finally have everything we need to reach the top of the clock tower! But first, let's check the security image that the Toad brought back with him. Open the Clock Tower Gate, and get to the top of the Clock Tower. Then find and retrieve the Dark Moon piece. Open the clock tower gate and get to the top of the clock tower. Then find and retrieve the Dark Moon piece.
(Ghost) Outlandish Interruption We've got a complication. There are paranormal signals in the Old Clockworks again! It's ghost-hunting time, sonny! Ghosts are back in the Old Clockworks! Capture all the ghosts as soon as possible. Ghosts are back in the Old Clockworks! Capture all the ghosts without delay.
Mansion D: Secret Mine
North American Name European Name North American Description European Description North American Goals European Goals
D-1 Cold Case I can't seem to get a hold of my Toad assistant at the Chalet. He's probably napping in front of the fireplace again. It's so hard to find good help these days! I can't seem to get hold of my Toad assistant at the chalet. He's probably napping in front of the fireplace again. It's so hard to find good help these days! The Toad assistant assigned to the Secret Mine is not answering E. Gadd's calls. Find him, and bring him back using the Pixelator Screen in the Chalet. The Toad assistant assigned to the Secret Mine is not answering E. Gadd's calls. Find him, then bring him back using the Pixelshift Screen in the chalet.
Find the elevator to the Chalet, and use the Pixelator Screen there to send the Toad back to the Bunker. Find the lift to the chalet. Once you're out of the cold, use the Pixelshift Screen to send the Toad back to the bunker.
D-2 Hit Rock Bottom According to the Toad assistant, ghosts—Boos especially—have been very active in the mine. Perhaps the security-camera photo will tell us what they're up to. According to the Toad assistant, ghosts – Boos especially – have been very active in the mine. Perhaps the security image will tell us what they're up to. The security image revealed strange events in the Crystal Quarry at the bottom of the mine. Get there as soon as possible, and figure out what the Boos are doing with the ghosts. The security image revealed strange events in the crystal quarry at the bottom of the mine. Get there as soon as possible and find out what the Boos are doing with the ghosts.
D-3 Across the Chasm Success! The Parascope has located both the Dark Moon piece and the possessor that has it. But you'll have to cross the chasm and reach the other side to find them! Success! The Parascope has located both the Dark Moon piece and the Possessor ghost that has it. But you'll have to cross the chasm and reach the other side to find them! Find the access to the gondola in the Terminal. Board it, and cross the chasm to reach the location of the Dark Moon piece. Gain access to the gondola at the station. Ride across the chasm to reach the location of the Dark Moon piece.
Remove the paranormal chains that block the door to the gondola. Capture each ghostly culprit to vanish each chain. Remove the paranormal chains that block the door to the gondola. Capture each ghostly culprit to break its chain.
Find another way to cross the chasm. Reach the Workshop, and look for the Dark Moon piece. Find another way to cross the chasm. Once you've reached the workshop, look for the Dark Moon piece.
(Skull) Chilly Ride Bingo! I've found the possessor ghost hiding in the Workshop! And if we've learned anything, it's that where there are possessors, there are Dark Moon pieces! Bingo! I've traced the Possessor to the workshop! And if there's one thing we know by now, it's that where there are Possessors, there are Dark Moon pieces! Open the door to the Workshop. Once inside, search for the Dark Moon piece. Open the door to the workshop. Once inside, search for the Dark Moon piece.
The possessor is trying to get away, and the sled is overheating! Catch him, and retrieve the Dark Moon piece! The Possessor is trying to get away, and the sledge is overheating! Catch that slippery spectre and retrieve the Dark Moon piece!
Mansion E: Treacherous Mansion
North American Name European Name North American Description European Description North American Goals European Goals
E-1 Front-Door Key E-1 Front Door Key The paranormal activity in this mansion is completely off the charts! Stay on your toes, and start looking for the Dark Moon piece. Use the Front-Door Key to open the Front Entrance of the Treacherous Mansion. Once inside, start looking for the Dark Moon piece. Use the front door key to open the front entrance of the Treacherous Mansion. Once inside, start looking for the Dark Moon piece.
Follow the Polterpup, and recover the Front-Door Key. Follow the Polterpup and recover the front door key.
E-3 A Train to Catch The Toad curators brought a security-camera image back with them. Maybe it'll give us some clues about the next Dark Moon piece. The Toad curators brought a security camera image back with them. Maybe it'll give us some clues about the next Dark Moon piece. Use the makeshift rotor to activate the stairwell in the Inner Courtyard. Then rush to the Train Exhibit and rescue Mario. Use the makeshift rotor to activate the stairwell in the inner courtyard. Then rush to the train exhibit and rescue Mario.
E-4 Ambush Maneuver E-4 Ambush Manoeuvre Luigi, King Boo is in the Train Exhibit! Let's strike now, while we have the element of surprise! Get in there, defeat King Boo, and rescue Mario! Luigi, King Boo is in the train exhibit! Let's strike now while we have the element of surprise! Get in there, defeat King Boo and rescue Mario! King Boo seems to be up to something inside the Train Exhibit. Ambush him while he's distracted. King Boo seems to be up to something inside the train exhibit. Ambush him while he's distracted.
The miniature model in the Train Exhibit was a trick! Don't let Big Boo get the best of you. The miniature model in the train exhibit was a trap! Defeat the Big Boo and escape King Boo's ruse.
E-5 Paranormal Chaos I'm getting strange paranormal readings on the Terrace. We'd better send you in to inspect the place. I'm getting strange paranormal readings from the terrace. We'd better send you in to inspect the place. Reach the Terrace, and discover the source of the strong paranormal signal. Reach the terrace and discover the source of the strong paranormal signal.
King Boo has sent a horde of ghosts to start a paranormal riot. Capture all of the ghosts before they become too powerful to be stopped! King Boo has sent a horde of ghosts to start a paranormal riot. Capture all the ghosts before they become too powerful to be stopped!
(Skull) Stop the Knightmare The portal on the Terrace is still open, but we've got to hurry. Button up those overalls, my boy! It's time to battle King Boo! The portal on the terrace is still open, but we have to hurry. Button up those dungarees, my boy! It's time to battle King Boo! The portal has brought you to an unknown location! Look for the possessor ghost and the final piece of the Dark Moon. The portal has brought you to an unknown location! Look for the Possessor ghost and the final piece of the Dark Moon.
(Ghost) Terrifying Invasion We have an EMERGENCY! The Parascope is detecting whopping paranormal signals in the mansion! Luigi...THE END IS NEAR! Ghosts are invading the Treacherous Mansion! Go to the outbreak points and capture all the ghosts at each location in order to prevent a paranormal catastrophe. Ghosts are invading the Treacherous Mansion! Go to each and every outbreak point and capture all the ghosts to prevent a paranormal catastrophe.
King Boo's Illusion
North American Name European Name North American Description European Description North American Goals European Goals
(Skull) A Nightmare to Remember (Skull) Shatter the Illusion This is it, Luigi. It's time to stop King Boo for good and rescue your brother. This is it, Luigi. It's time to rescue your brother and stop King Boo for good! King Boo has dragged you into his twisted illusion. This is the moment of truth! Defeat him and rescue Mario!


Objectives

That is, the little to-do-list things on the bottom screen.

Name North American Objectives European Objectives
A-5 Sticky Situation Clean up all the webs. Clean up all the cobwebs.
[A-](Ghost) Gradual Infiltration Capture all the ghosts as soon as possible! Capture all the ghosts as quickly as possible!
[B-](Ghost) Hostile Intrusion Capture all the ghosts as soon as possible! Capture all the ghosts as quickly as possible!
C-2 Underground ("Expedition" / "Trek") Look for the missing clock hands.
Find your way underground. Find a way underground.
C-4 ("Play Catch" / "Ghosty in the Middle") Chase the dog and get the hour hand. Chase the Polterpup and get the hour hand.
[C-](Ghost) Outlandish Interruption Capture all the ghosts as soon as possible! Capture all the ghosts as quickly as possible!
D-3 Across the Chasm Find the gondola access. Find the gondola station.
Get rid of the paranormal chains.
Remove the green chain.
Remove the red chain.
Remove the yellow chain.
Cross the chasm and reach the Workshop. Cross the chasm and reach the workshop.
[D-](Ghost) Severe Infestation Capture all the ghosts as soon as possible! Capture all the ghosts as quickly as possible!
E-1 ("Front-Door" / "Front Door") Key Unlock the front entrance.
Recover the Front-Door Key. Recover the front door key.
E-3 A Train to Catch Activate the stairwell in the Inner Courtyard. Activate the stairwell in the inner courtyard.
Get to the Train Exhibit and look for Mario! Get to the train exhibit and look for Mario!
Find the Poltergeist and the book he took! Find the Boffin and reclaim the book.
E-4 Ambush ("Maneuver" / "Manoeuvre") Ambush King Boo, and rescue Mario. Ambush King Boo and rescue Mario.
Escape the trap.
E-5 Paranormal Chaos Inspect the Terrace. Investigate the terrace.
Capture all ghosts before it's too late!
[E-](Ghost) Terrifying Invasion Capture all the ghosts as soon as possible! Capture all the ghosts as quickly as possible!


Area names

The floor each area appears on is listed here for reference.

Mansion A: Gloomy Manor
Floor North American Name European Name
First floor Front Yard Front Garden
First floor Mudroom Side Entrance
First floor Mudroom Exterior Forgotten Garden
First floor Guard Hall Guarded Corridor
First floor Foyer Main Hall
First floor Coatroom Cloakroom
First floor Common Hall Downstairs Corridor
Second floor Master Hall Upstairs Corridor
Second floor Parlor Parlour
Mansion B: Haunted Towers
Floor North American Name European Name
First floor Haunted Towers Entrance Towers Entrance
First floor East Hall East Hallway
Third floor Family Room Family Area
Third floor Rumpus Room Play Room
Fourth floor West Hall West Hallway
Fourth floor Crow's Nest Walkway
Fourth floor Toolshed Stairs Tool Shed Stairs
Mansion C: Old Clockworks
Floor North American Name European Name
First floor Canyon Stairs Ravine Stairs
First floor Service Elevator Service Lift
Second floor Clockmaker's Chambers Clockmaker's Room
Basement 1 Canyon Hall Ravine Passage
Basement 1 Canyon Narrows Ravine Narrows
Basement 1 Synchronization Room Synchronisation Lab
Mansion D: Secret Mine
Floor North American Name European Name
Basement 1 Skip Slope Icy Slope
Basement 1 Drift Hall Drift Passage
Basement 1 Prospector's Crossing Prospector's Path
Basement 1 Terminal Station
Basement 3 Deep Hall Deep Passage
Mansion E: Treacherous Mansion
Floor North American Name European Name
First floor Dark Age Exhibit Dark Ages Exhibit
First floor Restrooms Toilets
Basement 1 Bottom of Well Bottom of the Well
Basement 1 Guard Tunnel Guarded Tunnel


Upgrades and achievements

The North American version uses title case in many places that the European version uses sentence case; for example, "Spectral Mass Updated!" in the North American version is "Spectral mass updated!" in the European version. These differences are not listed below.

North America Europe
(Power gauge level 2 icon) Power Gauge Level 2 (Power gauge level 2 icon) A-Pull level 2
When vacuuming up a ghost, you'll be able to charge the Power Gauge longer, weakening the ghost even more when you press (A button)! I've extended the A-Pull meter to allow for a stronger pull. Charge the meter till it's full, then press (A button) to weaken the ghost even more!
This hair-raising high-rise full of ghostly challenges awaits you and your fellow ghost hunters. Access it from the main menu! This tricksy tower is teeming with ghostly challenges for you and your fellow ghost hunters to tackle. Access it in the bunker!
(Dark light level 2 icon) Dark-Light Level 2 (Dark light level 2 icon) Dark-Light level 2
Thanks to this upgrade, the Dark-Light Device won't overheat as quickly! Pretty cool, huh? Thanks to this upgrade, the Dark-Light Device won't overheat as quickly! Pretty cool, eh?
(Power gauge level 3 icon) Power Gauge Level 3 (Power gauge level 3 icon) A-Pull level 3
When vacuuming up a ghost, you can now charge the Power Gauge to full capacity before pressing (A button)! I've extended your A-Pull meter to its maximum. Try charging it to full capacity before pressing (A button)!
(Dark light level 3 icon) Dark-Light Level 3 (Dark light level 3 icon) Dark-Light level 3
The cooling component in the Dark-Light Device has reached its maximum efficacy now! Those ghosts can't hide from you! Your Dark-Light Device now has the most efficient cooling device available. No ghost can hide from you!
You have unlocked Endless (mode) Mode! You have unlocked the "Endless" option in (mode) mode!
You have unlocked all upgrades! You've unlocked all upgrades!
New Boo Collected! New Boo captured!
New Ghost Collected! New ghost captured!
Treasure Earned! Treasure collected!
Upgrade Reached! Upgrade earned!
Complete more missions in the Gloomy Manor to unlock ScareScraper mode! Complete a certain number of missions in the Gloomy Manor to unlock the Thrill Tower multiplayer mode!


Vault

North America Europe
Weight: (number) Spectral mass: (number)
Total weight: (number) Total mass: (number)
Heaviest weight: (number) Heaviest mass: (number)
Ghostly residents of Evershade Valley that you have captured. The ghostly residents of Evershade Valley that you have captured.
Special ghosts captured within the uncanny floors of the ScareScraper. Special ghosts captured within the mysterious floors of Thrill Tower.
This special container was specially designed to hold Boos. For everyone's sake, try to capture every last one of them! This special container was expressly designed to hold Boos. For everyone's sake, try to capture every last one of them!
Look at all of the unique gems you've found throughout the mansions of Evershade Valley. Look at all the unique gems you've found throughout the mansions of Evershade Valley.
The ghosts you've captured for E. Gadd's research are held here. You can view a specimen of each ghost type you've captured and read some of E. Gadd's research notes. All the ghosts you've captured are held here. You can view a specimen of each ghost type and read the notes E. Gadd has compiled.
Boos captured Captured Boos


Ghosts

Ghosts that appear more than once in the single-player game have singular names in the North American version and plural names in the European version; those are not listed below except for those whose description is also different.

North American Name European Name North American Description European Description
Greenie Greenies They like to tinker with things they shouldn't and wield everyday objects as weapons. First, find a way to disarm them, then stun them with your flashlight when the time is right. They like to tinker with things they shouldn't and wield everyday objects as weapons. First, find a way to disarm them, then stun them with your torch when the time is right.
Slammer Slammers They might look like ruthless brutes, but these tender fellers have a heart of gold under normal circumstances. Just don't let them give you a round of applause! They might look like ruthless brutes, but these ghosts usually have a heart of gold. Right now, though, they ARE ruthless brutes, so watch out for shockwaves when they clap!
Sneaker Sneakers These ghosts are swift and cunning. They love to turn invisible and sneak up behind the targets of their pranks, so use the Dark-Light Device to catch them in the act! These ghosts are swift and cunning. They love to turn invisible and sneak up behind the targets of their pranks, so use the Dark-Light Device to catch them out!
Creeper Creepers These gooey ghosts just love to cuddle, and they'll never want to let you go. But after the Dark Moon broke apart, they forgot about the cuddling part. Watch out for them on floors and ceilings! These gooey ghosts love to cuddle and hold you tight. But when the Dark Moon broke apart, they forgot about the cuddling part. Watch out for them above and below!
Sister Lucinda Sister Melinda The youngest of the fabled Three Sisters. Her hobbies include playing with her mirror and annoying her older sisters by pointing out their many flaws.
Sister Belinda One of the fabled Three Sisters. According to her sister Herlinda, she's the eldest of the three. She is an expert on flowers and plants and loves gardening. One of the fabled Three Sisters. According to her sister Herlinda, she's the eldest. She is an expert on flowers and plants, and loves gardening.
Sister Herlinda One of the fabled Three Sisters. According to her sister Belinda, she's the eldest of the three. Her hobbies include comparing herself to flowers and looking in the mirror. One of the fabled Three Sisters. According to her sister Belinda, she's the eldest. She thinks she's prettier than a flower and spends all her time looking at herself in her mirror.
Gobber Gobbers Their appetite is...ah...formidable. With stomachs that lack physical boundaries, they won't hesitate to devour everything around them! Be wary of the puddles of...goo. Their appetite is formidable, and given that their stomachs have no physical boundaries, they just devour everything around them! Be wary of the puddles of goo.
Poltergeist Boffins These big-headed know-it-alls have swollen brains (and egos) that afford them telekinetic power. Sadly, their sense of humor seems to be underdeveloped. These big-headed know-it-alls have swollen brains (and egos) that afford them telekinetic power. Sadly, this seems to come at the cost of a sense of humour.
Strong Greenie Strong Greenies The crystals of the mine have really changed these charming fellows. They're now much stronger and more able to get into shenanigans. Don't let them get equipped! The crystals of the mine have really changed these charming fellows. They're now much stronger and able to get up to all manner of shenanigans. Don't let them get equipped!
Strong Slammer Strong Slammers Whoever strengthened these bullies by putting them into the crystals had only one thing in mind: creating ghosts strong enough to crush rocks into dust with a single blow. Whoever put these bullies into crystals had only one thing in mind: creating ghosts strong enough to crush rocks into dust with a single blow.
Strong Hider Strong Hiders Now that these ghosts have been augmented by the crystals, capturing them is even trickier. It's best to wait until they show themselves to stun them. Now that these ghosts have undergone crystal augmentation, capturing them is a real nightmare. It's best to wait for an opening before trying to stun them.
Strong Sneaker Strong Sneakers This guy is trouble! He's tougher and meaner than a normal sneaker, and all those marks on his body are downright bristling with power! These guys really mean trouble! Tougher and meaner than normal Sneakers, and all those marks on their bodies bristle with power!
Strong Gobber Strong Gobbers These massive, disgusting ghosts can destroy an entire mansion before you can say "Criminy! That's gross!" Watch out for their flying goo, or you'll have a hard time capturing them. These massive, disgusting ghosts can destroy a mansion as fast as you can say "flying phlegm". Watch out when they release their goo, or capturing them will be a nightmare.
Grouchy Possessor This magnificent ghost possessed a spider queen in his efforts to hold on to his Dark Moon piece. Luigi really had to use his noggin to outsmart this specter! He has his moments. This magnificent ghost possessed a spider queen in his efforts to hold on to his Dark Moon piece. Luigi really had to use his noggin to outsmart this spectre! He has his moments.
Harsh Possessor This possessor was hiding at the top of that giant tree in the Haunted Towers. He possessed a wooden staircase, of all things, and tried to eat Luigi! I thought he was going to faint! This Possessor was hiding at the top of the giant tree in the Haunted Towers. He possessed a wooden staircase, of all things, and then tried to eat Luigi! I thought the lad was going to faint!
Shrewd Possessor Scornful Possessor This possessor turned into a huge icy monster and tried to escape with the Dark Moon piece by tunneling down through the Secret Mine. I thought Luigi was a goner for sure! Assuming the form of a huge icy monster, this Possessor tunnelled down through the mine in an effort to escape with his Dark Moon piece. Luigi was lucky to survive the ordeal!
Tough Possessor This ghost was able to possess multiple suits of armor at once. An impressive feat! I was slightly less impressed when he used those suits of armor to try to squish Luigi. This Possessor managed to possess multiple suits of armour at the same time. An impressive feat! I was less impressed when he used those suits of armour to try to squish Luigi.
Ancient Poltergeist Boffin Elder This Ancient Poltergeist was hiding one of the clock hands from the Clock Tower Gate. Over the years he has learned to control not just air, but sand as well! This ancient poltergeist was hiding one of the clock hands from the clock tower gate. Over the years he has learnt to control not just air, but sand as well!
Strong Poltergeist Strong Boffins As if they weren't enough trouble already, the crystals have augmented these brainy ghosts' telekinetic powers. I wouldn't want to run into this guy in a dark alley. That's for sure. As if they weren't enough trouble already, the crystals have augmented these brainy ghosts' telekinetic powers. Knowledge really is power, eh?
Bomb Brother Bomb Brothers These identical twin brothers sure have a blast playing with bombs!
Beetle Whisperer Scarab Nabber This ghost isn't exactly a people person. He gets downright grumpy when disturbed, and he won't hesitate to "introduce" you to his beetle friends. This ghost isn't exactly a people person. He gets downright grumpy when disturbed, and won't hesitate to introduce you to his beetle friends.
Terrible Teleporter These twin sneakers are trouble with a capital T! Mess with them and you might end up being teleported out of the room! I learned that lesson the hard way. These twin sneakers are trouble with a capital T! Mess with them and you're likely to be teleported out of the room! I learnt that the hard way!
Primordial Goo An enormous ghost with the uncanny ability to produce other ghosts! I've never seen anything like it! I'd recommend ghost hunters deal with him in a group, just to be safe. An enormous ghost with the uncanny ability to produce other ghosts! I've never seen anything like it! I'd recommend ghost trackers deal with him in a group, just to be safe.
Creeper Launcher Creeper Creator This ancient ghost is the granddaddy of all Creepers. Be careful! If you pull too hard, you might get more than you bargained for! This ancient ghost here is your chief Creeper. Be careful around this fellow, or you might get more than you bargained for!
Polterpup Polterpups Normally very playful and kind, the Polterpups started misbehaving after the Dark Moon shattered. Normally very playful and kind, these ghostly dogs only started misbehaving after the Dark Moon shattered.
Big Polterpup Big Polterpups This pooch is big, so it might take more than one ghost hunter to keep him under control! These pooches are pretty big, and with that size comes strength. It might even take a team of ghost trackers to keep one of these pups under control!
The Brain This cunning ghost is the most evolved of all the Poltergeists. He awaits ghost hunters who are both brave and smart enough to match his powers. This cunning ghost is the most evolved of all the Boffins. He awaits ghost trackers who are both brave and smart enough to match his powers.
Fright Knight Rumor has it that this Greenie comes from the middle ages, where he was a knight searching for a kidnapped princess. Sadly, wherever he went, she always seemed to be in another castle. Rumour has it that this Greenie comes from the middle ages, where he was a knight searching for a kidnapped princess. Sadly, wherever he went, she always seemed to be in another castle.
Cold Catcher Snug Thug Even tough guys get chilly every now and then. Trust me. I speak from experience. Slammers are mainly known for their strength, but this one's got enough brains to know that when it's cold, you need to wear a coat!
Freaker Sneaker Sleek Sneaker It seems this narcissistic ghost doesn't like to turn invisible because he wants everyone to see how good he looks. Bizarre. It seems this narcissistic ghost doesn't like turning invisible because it makes it harder for the other ghosts to be dazzled by his fashion sense.
Tether Jacket At first I thought he was trying to attack me, but then I realized he just wanted me to try on his fancy-looking jacket. He could have just asked... At first I thought he was trying to attack me, but then I realised he just wanted me to try on his fancy jacket. He could have just asked...
Yukata Ball Spectral Sloth After a nice hot shower and with no other plans for the day, this Gobber slips right into his bathrobe and gets ready to lounge around. This ghost is living the dream.
Blue Pimpernel I imagine he would have chosen green instead of blue, but green flowers are surprisingly difficult to find. Go figure. I imagine he would have chosen green instead of blue, but green flowers are surprisingly difficult to find. Who would've guessed?
Sun Flower Sunflower Heh! The funny thing...heh heh...the funny thing is...he can't stand the sun! Ho ho! Oho! Hooooo... Is that irony? I never know if I'm using that word correctly. Heh! The funny thing...heh heh... the funny thing is...he can't stand the sun! Ho ho! Oho! Hoo... Is that irony? I never know if I'm using that word correctly.
Daisy When he's not hungry, he's probably as gentle as a freshly picked flower. Too bad he has a bottomless stomach. When he's not hungry, he's probably as gentle as a freshly picked flower. Too bad we'll never know, though; this fellow has a bottomless stomach.
Spookumber Melon-choly He may look like one of my favorite vegetables, but this ghost didn't come from a creeping vine. More like a creepy vine, right? Although his body looks like a big ol' melon, the vertical stripes have a slimming effect.
Aweberry His favorite thing to do is dip himself in mud and pretend it's chocolate. It's...odd, to say the least. He likes to dip himself in mud and pretend it's chocolate. It's...odd, to say the least.
Scorn This funny-looking ghost has kernels for teeth. I bet he wishes he could pop them when he smiles—if not to give people a big ol' fright, at least to get free popcorn at the movie theater. This funny-looking ghost has kernels for teeth. I bet he wishes he could pop them all at once – if not to give people a big ol' fright, at least to get free popcorn at the cinema.
Scareambles Fright Egg Eureka! This ghostly egg can reassemble itself once it's cracked! Eureka! This ghostly egg can reassemble itself once it's been cracked!
Terrorange He once helped an amateur farmer win a contest by pretending he was a gigantic orange. Don't ask me how I know that. Once he helped a farmer win a contest by pretending he was a gigantic orange. Don't ask me how I know that.
Spooky Spook That's not a costume. He always dresses like that. Seriously. He's not in costume; he's just really retro.
Scars Even though he's both a zombie and a ghost, he has fun and enjoys life to the fullest. Even though he's half zombie and half ghost, he's a whole load of fun.
Scool Skoul There's no denying that he looks creepy, but he's actually a pretty interesting feller once you get to know him. On first impression, you might think this fellow is creepy, but once you get to know him...you know for sure.
Jack-goo-lantern Jack-goo'-lantern It's always "trick or trick" with this guy! He seems to have conveniently forgotten the treat part. Sheesh! It's always "trick or trick" with this one! He seems to have conveniently forgotten the treat part. Sheesh!
Blimp Reaper Instead of a scythe, he walks around with a giant roast turkey leg. Uh-huh... Instead of a scythe, he walks around with a giant roast turkey leg. Uh huh...
Lady Gug Shadybird Sure, his name might have "lady" in it, but nothing could be further from the truth. His name may have "bird" in it, but don't expect him to sing for you.
Fright Fly Terrorfly Criminy! I didn't think something so small could be so...terrifying! The size-to-scare ratio of this little guy is off the charts!
Go-Bee Grumble Bee Incredible! This ghostly bee has glands that produce delicious spectral honey! Although, too much of the stuff will make your tongue numb. Take my word for it. Instead of covering everything with goo, our stripey friend here prefers to splatter the walls and floors with delicious honey. But be careful not to lick it! It'll make your tongue go numb.
Clown Fishy The reason this fellow is so angry is because people keep thinking clown fish are actual clowns. They're not. He's got no sense of humor whatsoever. Didn't laugh at any of my jokes. The reason this fellow is so angry is because people keep thinking clown fish are actual clowns. They're not. No sense of humour whatsoever. Didn't laugh at any of my jokes.
Shriek Shark The entire time I've been observing him, this tough-looking feller has been practicing swimming through the air like a shark. Still needs some work. The entire time I've been observing him, this tough-looking spook has been practising swimming through the air like a shark. Still needs some work.
Wurdle Snapper This ghost would have you believe that he moves really slowly, but he's just trying to trick you. He's actually very fast! This ghost would have you believe that he moves really slowly, but don't be fooled – it's just an act. Yep, this one's not just crafty, he's pretty swift, too!
Bad-minton He tries to act like a roughneck, but he secretly loves argyle sweater-vests. I'm pretty sure he comes from old money. He's not bad, per se. He's just...really mischievous.
Footbrawl American Footbrawl I'd stay out of his way unless you want to get tackled. He's been voted MVP of the ghost football league for three consecutive years! I'd stay out of his way unless you want to get tackled. Nothing like a bit of protective padding to bring out your boisterous side.
Tennis Menace Careful with this one! He's been known to sneak onto tennis courts midmatch and cover the ball with ghostly goo! Careful with this one! He's been known to sneak onto tennis courts mid-match and give the ball a good whack himself.
Soccer Ball Ball Hog Whatever you do, don't try to touch him with your hands! Oddly, though, he doesn't mind if you knock him around with your feet. Whatever you do, don't try to pick him up or touch him with your hands! He hates that. Oddly, though, he doesn't seem to mind if you knock him around with your feet.
Awelligator Maligator Much like a real gator, he hides under the water until someone steps a little too close. Much like a real alligator, he hides under the water until someone steps a little too close.
Banegal Between you and me, his striped camouflage seems a bit unnecessary considering he can turn invisible whenever he wants. You know, considering he can turn invisible whenever he wants, the striped camouflage seems a bit unnecessary.
Leoprank His hunting method is simple but effective: he waits until somebody steps on him. His hunting method is simple but effective: he waits until someone steps on him.
Cawe Full Moo I don't recommend pouring this ghostly bovine's milk over your cereal. Trust me on this. I'm still cleaning up the mess. I wouldn't recommend pouring this ghostly bovine's milk over your cereal. Trust me on this. I'm still cleaning up the mess.


Dialogue

Professor E. Gadd

Introduction cutscene
North American Text European Text
Ah... What are you doing on the floor? Um... What are you doing on the floor?
You seem a bit tense, son. Relax! We're perfectly safe here in this impenetrable Bunker. You seem awful tense, sonny. Relax! We're perfectly safe here in this impenetrable bunker!
In fact, after our last adventure I became somewhat of an authority in the field! In fact, after our last adventure I became something of an authority in the field!
But enough about that. Let me fill you in on our ghostly predicament! But enough about that. Let me fill you in on our ghostly predicament.
See that on the screen? That there is the Dark Moon. It's a mysterious celestial body that has a pacifying effect on all of the ghosts in Evershade Valley. See that on the screen? That there is the Dark Moon. It's a mysterious celestial body that has a pacifying effect on all the ghosts in Evershade Valley.
It was incredible, my boy! I was doing some of the best research of my long and storied career! That is, until something snapped inside the ghosts and they suddenly got all hostile! It was incredible, my boy! I was conducting the best research of my long and storied career! That is, until something snapped inside the ghosts, and they suddenly got all hostile!
Of course, I'm not one to sit around and twiddle my thumbs. I wanted to know why the ghosts freaked out. Of course, I'm not one for just sitting around. I wanted to know why the ghosts had freaked out.
And what a mess it is! If we don't do something about it, the ghosts might leave this valley and terrorize the world beyond! And what a mess it is! If we don't put things right, the ghosts might leave the valley and cause trouble throughout the world!
Now, I've got good news and I've got bad news. Wait here. Fortunately, I know where to start! Let me show you something.
The good news is that I found a fragment of the Dark Moon nearby! But the bad news is that I found a fragment of the Dark Moon nearby, meaning the thing's broken. And this Dark Moon piece seems to be corrupted by some sort of energy... I found a Dark Moon fragment nearby. The thing must have been broken. But there's something else, too. See how this piece is corrupted with some kind of energy?
And did you hear that wooshing noise outside, youngster? Let me check my instruments. And did you hear that whooshing noise outside, youngster? Let me check my instruments.
Criminy! All the fog around this Bunker... is gone! Criminy! All the fog around the bunker... is gone!
Quick! Let's take a look at a map of Evershade Valley. Quick! Let's take a look at my map of Evershade Valley.
But until then, all those ghosts will need to be contained. That's where you come in, Luigi. But until then, all those ghosts need to be contained...and that's where you come in, Luigi!
So, what do you say, young feller? Will you help me capture the ghosts and restore the Dark Moon? So, what do you say, sonny? Will you help me capture the ghosts and restore the Dark Moon?


Gloomy Manor
A-1 Poltergust 5000
North American Quote European Quote
Bunker (introduction)
But looky here— With my brains and your...ah... your... But looky here – with my brains and your, ah...your...
But wouldn't you know it—I left my new Poltergust 5000 somewhere inside the Gloomy Manor. So now that I've cleared that blasted fog from around the place, I'm sending you in after it! But wouldn't you know it – I left my new Poltergust 5000 somewhere inside the Gloomy Manor. So now that I've cleared that blasted fog from around the place, I'm sending you in to find it!
Look familiar? This customized DS has an interactive map of the Gloomy Manor on it. It'll also allow me to communicate with you while you're exploring. Look familiar? This customised DS has an interactive map of the Gloomy Manor on it. It'll also allow me to communicate with you while you're exploring.
And it's mighty dark in there, so you'll want this flashlight. And it's mighty dark in there, so you'll want this torch.
OK, youngster. Let's test the DS! Okay, youngster. Let's test the DS!
All righty. Now check your map—I'm marking an important location there. All righty. Now, check your map – I'm marking an important location on it.
You ready, son? I'll zap you to the Gloomy Manor with my new and largely untested Pixelator! You ready, son? I'll zap you to the Gloomy Manor with my new and largely untested Pixelshifter!
Let's hope all of the pixels make it this time. Heh heh... Hold on to your mustache! Let's hope all the pixels make it this time. Heh heh... Hold on to your moustache!
First call
I was worried that the battery died in the DS. But I turned the screen brightness down, so it should be good for a while. You sure took your time. I was worried you'd turned off the volume on your DS. Anyhoo, it looks like everything's working, so we should be good.
You can run by holding (B button) while walking. Now get a move on! You can run by holding (B button) while moving around. Now get going!
Second call
That there is the new-and-improved Poltergust 5000! That there is the new and improved Poltergust 5000!
Fourth call
I get the feeling that bone will come in handy when you need it most! I get the feeling that bone will come in handy when you find things can't get any worse.
Fifth call
It unlocks the door. All you've gotta do is flash it with the— It unlocks the door. All you've gotta do is flash it with your torch and–
Those pesky ghosts must've hid it somewhere. It looks like a little green lightbulb. Okay, I want you to look for a little green light bulb. Pesky ghosts must've hidden it.
Find it, posthaste! Off you go then!
Sixth call
Whoa there, feller! Don't go flashing yourself with that! Whoa there, feller! Watch yourself!
The Strobulb isn't a toy—it's a powerful tool! For one thing, it can activate any of my inventions that feature green circular panels. The Strobulb isn't a toy – it's a powerful tool! It lets you activate any of my inventions that feature green circular panels.
And it's mighty easy to use: just aim and press (A button) to flash. Try it on the nearby door! And it's mighty easy to use: just aim your torch and press (A button) to flash. Try it on the nearby door!
Seventh call
That's the ticket, sonny! But there's more: The Strobulb allows you to stun ghosts by flashing them. Only then can they be captured. Got that? Now, go give those paranormal dust bunnies what for! That's the ticket, sonny! But there's more... Using a Strobulb flash on ghosts will stun them. Only then can they be captured. Got that? Now go show those ghosts what you're made of, my boy!
Eighth call
Can't say I blame you. Those gems are one of a kind! Worth a fortune, I reckon! Can't say I blame you. Each one of those collectible gems is unique and invaluable!
But remember: you've got a job to do! You'll have time to look at your gems later in the Vault. Carry on, youngster. But remember – you've got a job to do! You'll have time to look at your gems in the vault later. Carry on, youngster.
Bunker (ending)
Let's see what you sucked up with the Poltergust 5000. Let's see what you've sucked up with the Poltergust 5000.
Incredible! I'll start studying these ghosts posthaste. Incredible! I'll start studying these ghosts post-haste.
All the stuff you collect goes to a super-safe Vault below. Everything you collect goes to a super-safe vault below.
It's a good idea to visit it often to check your progress and see the results of my studies. I've got ghost descriptions, hints... even each ghost's spectral mass! Knowledge is power, after all! I analyse it and make notes on the ghosts, like...how many double-yoos of spectral mass they have! What, did you think ghosts would be measured in pounds and ounces? Ho ho! Of course not! Anyway, be sure to take a look and check your progress now and then. Knowledge is power, after all!
OK, I'll scan the Gloomy Manor in search of paranormal signals. I reckon the ghost that took the other Dark Moon pieces is hiding in there. Okay, I'll scan the Gloomy Manor in search of more paranormal signals. I reckon the ghost that took the other Dark Moon pieces is hiding in there.
A-2 Gear Up
North American Quote European Quote
Bunker (introduction)
Anyhoo, we need to start searching for the rest of the Dark Moon. Luckily, I've got just the invention to make our job easier! Anyhoo, we need to start searching for the rest of the Dark Moon. Luckily, I have just the invention to make our job easier!
I call it the Parascope, a tip-top device that detects and measures distant paranormal signals. I call it the Parascope – a tip-top device that detects and measures distant paranormal signals.
Ho ho! You haven't changed a bit, my boy. There's no reason to be scared now that you're equipped with my mighty Poltergust 5000! Ho ho! You haven't changed a bit, my boy. There's no reason to be scared now that you're equipped with the mighty Poltergust 5000!
First call
Dagblasted ghosts! Blasted ghosts!
Ho ho! The terrified look in your eye just gave me a great idea. From now on, I'm going to call the DS—this is genius— the Dual Scream! Ho ho! Oho! Dual Scream! Hooo... Ho ho! The terrified look in your eyes just gave me a great idea. From now on, I'm going to call the DS – this is genius – the Dual Scream! Ho ho! Oho! Dual Scream! Hooo...
Interact with the map on the Dual Scream to locate the brute ghosts in the west wing. The map has a whole slew of features, so be sure to mess around with it later. But for now...get those gears back! Look lively! Interact with the map on the Dual Scream to locate the Slammers in the west wing. The map has a whole slew of features, so be sure to mess around with it later. But for now, look lively, and get those gears back!
Second call
You found all four gears? That quick? Ho ho... Well, you got there in the end. Good work, sonny! You found all four gears? ...That quick? Ho ho. Well, you got there in the end. Good work, sonny!
Now head back to the Foyer, and put the gears back into the access mechanism. Now head back to the main hall and put the gears back in the access mechanism.
Final call
Why the long face, Luigi? Well, genetics, I suppose... Why the long face, Luigi? Must be genetics, I suppose.
Criminy! The gears don't fit into the mechanism? Those brute ghosts must have bent them or something. Criminy! The gears don't fit into the mechanism? Those Slammer ghosts must have bent them or something.
I suppose I'll have to repair them in order to make 'em work. Well, at least you recovered all of them! I suppose I'll have to repair the things to make 'em work. Well, at least you recovered all of them!
And it looks like you captured some very interesting ghosts. And it looks like you've captured some very interesting ghosts.
Bunker (ending)
Good work, Luigi! I knew I should have called you first. Ahem... Let's have a look at those gears. Good work, Luigi! I knew I should have called you firs– Ahem... Let's have a look at those gears.
Now, let's unload the Poltergust and see what kind of ghostly goodies you got. Now, let's get that Poltergust 5000 unloaded and see what kinds of ghostly goodies you got.
I was right—these new ghosts are very interesting indeed! Such spectacular specimens! And they won't be making any more trouble for us now that they're in the Vault. I was right – these new ghosts are very interesting indeed! Such spectacular specimens! And they won't be making any more trouble for us now that they're in the vault.
In the Vault, you can review all the types of ghosts that you've captured. And while you're there, feel free to read my research notes on their ghostly behavior. Remember – you can go to the vault to review all the types of ghosts you've caught so far. And while you're there, feel free to read my research notes on their ghostly behaviour.
Analyzing the paranormal signatures of ghosts also helps me fine-tune the ol' Parascope! Analysing the paranormal signatures of ghosts also helps me fine-tune the ol' Parascope!
A-3 ("Quiet Please!" / "Quiet, Please!")
North American Quote European Quote
Bunker (introduction)
The Parascope is picking up an audible signal from the very same area we're trying to reach! Let's see here... It's...music! How odd. The Parascope is picking up an audible signal from the very area we're trying to reach! Let's see here... It's...music! How odd.
If I remember rightly, there's a grand piano in the Library. Maybe a ghost is playing around on it. Anyhoo, let's mark where you need to go first on the map... If I remember rightly, there's a grand piano in the library. Maybe a ghost is playing around with it. Anyhoo, let's mark where you need to go first on the map...
No time to waste, my boy! Get to the Library, and catch that ghost! No time to waste, my boy! Get along to the library and catch that ghost!
First call
Hey there, sonny! I noticed you've been busy collecting coins, bills, and gold bars. Hey there, sonny! I see you've been busy collecting coins, banknotes and gold bars.
Nothing wrong with that! The mansion is abandoned, so finders keepers, I suppose! As a matter of fact, I'm also gathering some resources of my own. Nothing wrong with that! The mansion is abandoned, so "finders keepers", I suppose! As a matter of fact, I'm also gathering some resources of my own.
Final call
You OK, Luigi? You had me worried for a minute there, kiddo! You okay, Luigi? You had me worried for a minute there, kiddo!
The way they were throwing all those books at you...reminded me of my college professors! The way they were throwing all those books at you reminded me of my school days!
Anyhoo, I'll bring you back now so I can study those magnificent specimens! Anyhoo, I'll bring you back now. I want to study those magnificent specimens!
Bunker (ending)
And you, Luigi... Once this is all over, you'll finally step out of your brother's shadow and be recognized as a true hero. And you, Luigi... Once this is all over, you'll finally step out of your brother's shadow and be recognised as a true hero.
A-4 Visual Tricks
North American Quote European Quote
Bunker (introduction)
Here, I've got something to show you. Here – I've got something to show you.
That's why some of the objects in there—even whole suits of armor— have suddenly vanished! But trust me...they're still there! That's why some of the objects in there – even whole suits of armour – have suddenly vanished! But trust me – they're still there!
Luckily, I created a special Poltergust 5000 attachment a while back that will help us. Luckily, I've invented a gadget that might just help us: an attachment for the Poltergust 5000.
I call it the Dark-Light Device. It's a nifty little doodad able to break illusions, such as objects that have been turned invisible. I call it the Dark-Light Device. It's a nifty little doodad able to break illusions and show what's really there.
But now that you're here, you can get in there and grab it! Hostile ghosts are no match for you, though, eh? How about you pop in and grab it for me?
OK, I'm sending you in. Prepare to be pixelated! Okay, I'm sending you in. Prepare to be pixelshifted!
First call
Luigi, am I seeing this right? Did the Lab's door just... disappear? It must have been haunted by Spirit Balls from inside the room! Luigi, am I seeing this right? Did the lab's door just... disappear? There must be some Spirit Balls haunting it from the other side!
Hmm... I'm sure there's another way into that room. Hmm... I swear there's another way into that room...
Second call
Luigi, whoever is releasing those Spirit Balls is somehow able to avoid the Parasco— Luigi, whoever's releasing those Spirit Balls is somehow able to avoid my Parasco–
Wait! Is that—? Wait! Is that...?
You found the Dark-Light Device! Good work, my boy! The Dark-Light Device! You found it! Good work, my boy.
Try it out with (Y button)! I'm sure there's an illusion somewhere in that room. Try it out with (Y button)! I'm sure there'll be some illusions to break in that room.
Third call
Excellent, Luigi! I won't have to ask you to leave now...because you've already shown yourself the door! Oh ho ho! Ho ho! Hoooo... Excellent, Luigi! I won't have to ask you to leave now...because you've already shown yourself the door! Oho ho ho! Ho ho! Hoooo...
Now, then. Have you been hearing that creepy laughter? Now, then. I take it you've noticed the creepy laughter.
Whoever is releasing those Spirit Balls seems to be enjoying himself! Sounds like whoever's releasing those Spirit Balls is enjoying himself!
I'm not having any luck with the Parascope, so it's up to you to find him and put a stop to him! I'm not having any luck with the Parascope, so it's up to you to find and put a stop to him!
Final call
You OK, Luigi? You okay, Luigi?
Criminy! What in tarnation was a Boo doing here in the valley?! Good thing you had the Dark-Light Device with you, or you'd have been in real trouble! Criminy! A Boo in the valley?! What in tarnation?! Good thing you found that Dark-Light Device, or you'd have been in real trouble!
Bunker (ending)
It's concerning to find a Boo in the Gloomy Manor. It's concerning to find a Boo in the Gloomy Manor, though.
Boos always spell trouble— especially if they gang up! Boos always spell trouble, especially when they decide to gang up on you!
I have a special container just for Boos down in the Vault. Funny story, actually. You may remember that I used to have a device called the Portrifica— I have a special container for Boos down in the vault. Funny story, actually. Do you remember when I used to have that old Portrifica–
Something isn't right, Luigi. The signals coming from the Gloomy Manor are... Give me a minute. I need to figure this out. Something isn't right, Luigi. The signals coming from the Gloomy Manor are... Give me a minute – I need to figure this out.
A-5 Sticky Situation
North American Quote European Quote
Bunker (introduction)
Something unexpected— and gross— has happened to the Gloomy Manor. Something unexpected – and gross – has happened to the Gloomy Manor.
It's been infested with spiders, and they're redecorating the place with sticky webs. It's been infested with spiders, and they're redecorating the place with their sticky webs.
Get back to the manor posthaste, and suck up every last web with the Poltergust 5000. Get back to the manor post-haste, and suck up every last web with the Poltergust 5000.
Final call
I may have discovered where the spiders came from! I may have discovered where the spiders were coming from!
I'll bring you back now to fill you in. I'll bring you back now and fill you in.
Bunker (ending)
Glad to you see you back, sonny. Did you capture any ghosts? Glad to see you back, sonny. Did you capture any ghosts?
There's an incredibly strong paranormal signal coming from deep within the manor! Now, I'm not sure what it is or how it managed to evade the Parascope's radar for so long, but... There's an incredibly strong paranormal signal coming from deep within the manor! I'm not sure what it is or how it has managed to evade the Parascope's radar for so long.
I reckon it's somehow connected to the spider infestation! But I reckon it's connected to the spider infestation somehow!
But as soon as I find the darn thing, I'm sending you in after it. Get your game face on, sonny! But as soon as I find the darn thing, I'm sending you in after it. So get yourself fired up, sonny!
(Skull) Confront the Source
North American Quote European Quote
Bunker (introduction)
But I believe in you, Luigi! Once we find out who—or what—is behind this mess, we'll put a stop to it. But I believe in you, Luigi! Once we find out who – or what – is behind this mess, we'll put a stop to it.
So button up those overalls real tight, and get ready for action, my boy! So button up those dungarees real tight and get ready for action, my boy!
Now, to get to the Cellar, you'll need to take the elevator. It's pretty straightforward, but I'll mark the Cellar on your map. Now, to get to the cellar, you'll need to take the lift. It's pretty straightforward, but I'll mark the location on your map anyhoo.
This key should open the elevator. Though I imagine the elevator's operating permit may be expired... Oh well, I'm sure it'll be fine. Heh... This key should open the lift. You might have to jiggle it. That lift's not been used in a while. But it's still in good working order...I'm sure. Heh...
OK, then—I'll be tracking your progress from the relative warmth and comfort of this Bunker. Ready or not! Okay then, I'll be tracking your progress from the relative warmth and comfort of this bunker. Ready to roll?
Optional call 1
Luigi? Where are you going? You need to take the elevator down into the Cellar! Luigi? Where are you going? You need to take the lift down to the cellar!
Optional call 2
Luigi! What's wrong with you, boy! Are you chickening out? Get to the Cellar! Luigi! What's wrong? You're not chickening out, are you? Get to the cellar!
Optional call 3
Luigi... Read my lips: GET TO THE CELLAR! POSTHASTE! Luigi... Read my lips: GET TO THE CELLAR! POST-HASTE!
Final call
Oh...by the way... Are you OK? That was a pretty intense scuffle! But you and the Poltergust 5000 really showed that boss ghost who's...boss! Oh, by the way... Are you okay? That was a pretty intense scuffle! But, I have to say, you and the Poltergust 5000 really showed that boss ghost who's...boss!
Bunker (ending)
Let's take a look at that body-snatcher ghost! Let's take a look at that bodysnatcher ghost!
Criminy! Just like the other one, this thing is covered with the same corrupting energy! But it's nothing a good scrubbing can't fix. Criminy! Just like the other one, this thing is covered with some sort of dark energy. But it's nothing a good scrubbing won't fix.
Let's take a gander at the map and see what shakes loose. Let's take a gander at the map and see what's what.
I thought it might come to this, so I made a couple of tweaks to the Pixelator! I thought it might come to this, so I made a couple of tweaks to the Pixelshifter!
(Ghost) Gradual Infiltration
North American Quote European Quote
Bunker (introduction)
It's got to be ghosts, but I have no idea where they're coming from! It has to be ghosts, but I have no idea where they're coming from!
I'll pixelate you back to the Gloomy Manor, and we'll take it from there. Sound good? I'll pixelshift you back to the Gloomy Manor, and we'll take it from there. Sound good?
No? Well...think of it as character building. OK, off you go! No? Well...think of it as character-building. Okay, off you go!
Final call
Excellent, Luigi! You got all of 'em! That was really fast! The very definition of posthaste! Heh heh... Let's bring you back! Excellent, Luigi! You got the lot of 'em! Nice and quick, too! The very definition of post-haste! Heh heh... Let's bring you back!
Bunker (ending)
Glad you made it back safely, Luigi! There were more ghosts up there than I originally anticipated. Glad you made it back safely, Luigi! There were more ghosts up there than I'd originally anticipated.


Toads

C-5 Piece at Last
North American Quote European Quote
Lu-Luigi?! THE Luigi? AAAAAAH! Um... It's an honor to finally meet you, sir. I'm a huge fan! Lu-Luigi?! THE Luigi? AAAAAAH! Um... It's an honour to finally meet you, sir. I'm a huge fan!
Oh, you're looking for a way to access the Storage Room? Oh, you're looking for a way into the storage room?
Sure, let's go take a look! But first, there's...something you should know about me. I... I have an irrational fear of clocks. Okey dokey, let's take a look! But first, there's...something you should know about me. I...I have an irrational fear of clocks.
Please don't laugh. Just keep me away from any large clocks or gears, OK? Man, this place gives me the creeps... Please don't laugh. Just keep me away from any large clocks or gears, okay? Ugh, this place really gives me the shivers.
Ugh... I can't believe I touched that clock rotor. I feel sick. Now that you got what you came for, can you take me back to the Service Elevator? There's a Pixelator Screen in there. I can't wait to get out of this place... Ugh... I can't believe I touched that clock rotor thing. I feel sick. Now that you've got what you came for, can you take me back to the service lift? There's a Pixelshift Screen there. I can't wait to get out of here.
D-1 Cold Case
North American Quote European Quote
That's the elevator we need to reach! That's the lift we need to reach!
Thanks, Mar— Luigi! Is that you? Thanks, Mar– Luigi! Is that you?
E-2 Double Trouble
North American Quote European Quote
Gaaaaasp! Finally! Fresh air! Oh...Luigi! Boy, am I glad to see you. It was terrible. Boos were chasing me all over the place. And that laughter. That horrible laughter. Gaaaaasp! Finally! Fresh air! You're a sight for sore eyes, Luigi, let me tell you. It was terrible. Boos were chasing me all over the place. And that laughter. That horrible laughter...
Anyway, thanks for rescuing me! My friend got captured too. We've got to save him! Anyway, thanks for rescuing me! My friend got captured too. We have to save him!
Huh? The professor didn't tell you there were two of us? That old coot. He always thinks we're the same person. I wonder if he's color blind... Eh? The professor didn't tell you there were two of us? That old coot. He always thinks we're the same person. But, come on! We're like chalk and cheese!
Luigi, let's go save my friend! Before I fainted, I overheard the Boos saying their boss finished trapping him inside a painting. Then they muttered something about the Jungle Exhibit. Luigi, let's go save my friend! Before I fainted, I overheard the Boos saying their boss had trapped him inside a painting. Then they muttered something about the jungle exhibit.
Luigi, let's go save my friend! Before I fainted, I overheard the Boos saying their boss finished trapping him inside a painting. Then they muttered something about the Ice Age Exhibit... Luigi, let's go save my friend! Before I fainted, I overheard the Boos saying their boss had trapped him inside a painting. Then they muttered something about the ice age exhibit...
Luigi, you don't expect me to walk all the way to the Bunker, do you? The Pixelator Screen is our best bet. Really, Luigi? THAT's your plan? Walk all the way back to the bunker?! Nooo no no, the Pixelshift Screen's the way to go!

The fact that the two "let's go save my friend" lines end with different punctuation is most likely a mistake.


Boos

Eleven Boos have different dialogue in the two versions. Two of them even have different names altogether!

Mission Name North American Boo Quote European Boo Quote
A-1 Poltergust 5000 Boo-ha-ha! I'm Boogie Woogie! Hang ten, green-hatted dude! Booah ha ha! I'm Boogie Woogie! Let's dance!
A-3 ("Quiet Please!" / "Quiet, Please!") Oopsie. I made a Boo Boo... Oopsie. I think I made a Boo-Boo...
A-5 Sticky Situation Ooga Booga! Did I scare you? My name's...wait for it...Ooga Booga! Ooga Booga! Did I scare you? My name is – wait for it – Ooga Booga!
B-3 Graveyard Shift I'm Booluga! I used to be covered in blubber, but then I went on a die-it! I'm Booluga! I used to be covered in blubber, but then I went on a die-et!
C-2 Underground ("Expedition" / "Trek") Boo ha ha! I'm Bootine...with extra gravy! Boo ha ha! I'm Booillon. Shall I let you stew a bit or pulverise you now?
C-3 Roundhouse Brawl Boodonkulous is in the building! My name makes no sense... Boodonkulous is in the house! My name makes no sense...
C-4 ("Play Catch" / "Ghosty in the Middle") Don't you dare call me Gumboo! My name be JamBoolaya! Don't you dare call me Gumboo! My name is JamBoolaya!
D-1 Cold Case Hey, who turned out the lights? I'm Boofoon! Hey, what's all this funny business? I'm Boofoon!
D-2 Hit Rock Bottom I'm Booger! Why must you always pick on me? I'm Boouncer! You think you can be in here? Naw, mate. Not with those shoes. Now, clear off!
D-3 Across the Chasm I'm ParaBoola! A symmetrical open-plane curve formed by the intersection of a cone with a plane parallel to its side! I mean... BOO! I'm ParaBoola! I've set my derivative to zero to be at my peak! I mean...BOO!
E-3 A Train to Catch Ahem... I am Booreaucrat! This mansion is now under the ownership of King Boo, esquire. I take it you have the proper credentials to be here, including ID and a mansion-roaming license? No? That's...unfortunate. You'll have to be penalized! Ahem... I am Booreaucrat! This mansion is now under the ownership of King Boo, Esquire. Are you authorised to be here? Your identification and mansion roaming permit, please. You don't have them? That's...unfortunate. I have no choice but to penalise you.


ScareScraper

There are a few widespread differences that affect lots of ScareScraper text:

  1. ScareScraper is called Thrill Tower (or, occasionally, simply Tower) in the European version.
  2. The North American version uses title case in many places that the European version uses sentence case; for example, Most Ghosts Captured in the North American version is Most ghosts captured in the European version.
  3. The North American version calls the floors either F1, F2, F3, and so on (or, sometimes, simply 1, 2, 3, etc.), whereas the European version calls them GF (ground floor), 1F, 2F, etc.
  4. The messages that Luigi can shout (Hey!, Help!, Thank you!, etc.) are enclosed in quotes in the North American version but not in the European version.
  5. A boss ghost in North America is simply a boss in Europe. Same with exit hatch and hatch.

Lines displaying only these differences have been removed from the tables below.


General

HP in the North American version is stamina in the European version. Additional differences:

North America Europe
This nightmarish skyscraper full of ghostly challenges awaits you and your courageous friends! Can you battle your way to the top? A nightmarish tower full of ghostly challenges awaits you and your courageous friends! Can you battle your way to the top?
Are you ready? Ready?
New Highest Floor Reached! New highest floor!
You ran out of time! You're out of time!
You reached the top floor in (mode)! You've beaten Thrill Tower in (mode)!
Brightens the Place Up Torch Bearer
MVP Master Tracker


Game setup

North America Europe
Once one or more players have joined your game, press the A Button to start. Once your team's ready, press the A Button to start.
Preparing to start game. Don't turn the power off. Preparing to start game... Please don't turn off the power.
Searching for ScareScrapers... Searching for games...
Touch the screen to answer! Touch here to answer.
Create a ScareScraper for players to join. Create a game for players to join.
Create a game for other players to join via Download Play from the HOME Menu. Create a game for other players to join via Download Play on the HOME Menu.
Play with a group of nearby friends who have Luigi's Mansion: Dark Moon or a limited version of ScareScraper acquired via Download Play. Play with a group of nearby friends who each have either a copy of Luigi's Mansion 2 or a limited version of Thrill Tower acquired via Download Play.
Play a limited version of ScareScraper with nearby friends who don't have Luigi's Mansion: Dark Moon. Play a limited version of Thrill Tower with friends who don't have a copy of Luigi's Mansion 2.
Connect to Nintendo Network, and play with others online. Connect to Nintendo Network and play with others online.
Play with ghost hunters from your friend list. Play with ghost trackers from your friend list.
Play with ghost hunters from all over the world. Play with ghost trackers from all over the world.
Quitting will close this ScareScraper. Are you sure you want to quit? If you quit, the game will end for all players. Quit game?
Create ScareScraper Create Game
The Host has disconnected, so the ScareScraper is closed. The host has disconnected, so this tower has been closed.


Connection messages

North America Europe
To use this feature, you must accept the terms of the Nintendo 3DS Service User Agreement. In the Systems Settings, select Internet Settings > Other Information > User Agreement and agree to the terms. To use this feature, you must accept the terms of the Nintendo 3DS Service User Agreement and Privacy Policy. In System Settings, select Internet Settings > Other Information > User Agreement and agree to the terms.
Either the network is experiencing high traffic volumes or the service is down. Please try again later. For help, visit support.nintendo.com. Either the network is experiencing high traffic volumes or online services are down. Please try again later. If the problem persists, please contact your local customer support centre. For contact details, check the Operations Manual or visit support.nintendo.com.
A wireless-communication error has occurred. Please make sure the wireless switch is enabled. Wireless communication is currently disabled. Please push the wireless switch to enable wireless communication.
No access point found. No access point in range.
Download Play is not possible using a Nintendo 3DS client that has an old system version. Download Play is not possible with players using an old system version. All players should make sure they have the latest system version by selecting System Update from Other Settings in the System Settings.
The connection has been lost! Connection error.
Game session is no longer available. Connection error.


Modes

Players can choose between Rush mode, Hunter mode, Polterpup mode and Surprise mode.

North America Europe
ScareScraper Type Mode
Find the exit before time runs out! Search objects and defeat ghosts to extend your time limit! Find the hatch before time runs out! Extend the time limit by getting timepieces from objects and ghosts.
Hunt down ghosts and use effective teamwork to clear each floor as quickly as possible! Use effective teamwork to hunt down ghosts and clear each floor as quickly as possible!
Track down Polterpups with your Dark-Light Device, and capture every last one of those pesky mutts! Track down Polterpups with your Dark-Light Device and capture every last one of those pesky mutts!
Make your way to the top without knowing what kind of challenge will show up next! Make your way to the top unaware of what challenge you'll face next!
Mode Settings Tower Settings


Game lengths

Players can choose between a five-floor ScareScraper, a ten-floor one, a 25-floor one and an endless one.

North America Europe
Ideal for four experienced players. Virtually impossible on your own, but do you have the guts to try it tandem? Ideal for four experienced players. Virtually impossible on your own, but do you have the guts to take it on as a duo?
Recommended for two or three players, but you can fly solo if you think you've got the skills. Recommended for two or three players, but go it alone if you're feeling bold.
Ideal for solo players or for a group of inexperienced players looking to practice. Ideal for playing solo or for a group of inexperienced players wanting to get some practice in.
Climb an endless ScareScraper with an ever-increasing difficulty! Go on an endless and increasingly difficult journey up Thrill Tower!


Hints

Specifically, the ones that are displayed on the loading screen.

North America Europe
Touch the map to place a marker that other players can see. Touch the map to place a marker for the other players to see.
Fully charge the flashlight to stun several ghosts at once! Use a fully charged Strobulb flash to stun several ghosts at once!
Press (X button) to revive a nearby fallen teammate. To revive fallen teammates, stand over them and press (X button).
Teleporter wardrobes can help you strategically navigate the floor. Teleporter wardrobes can help you navigate the floor strategically.
Melons and jack-o'-lanterns may have surprises inside! Melons and jack-o'-lanterns may have surprises hidden inside!
The more Red Coins you get, the better your chance of winning the bonus spin! The more red coins you get, the better your chance of winning the bonus spin!
Upgrades for equipment are earned by your entire team! Equipment upgrades are awarded to the entire team!
The Restorator converts captured ghosts into hearts! The HealVac converts captured ghosts into hearts!
The power of a Poltergust x2 or x3 makes capturing ghosts a breeze! With the power of a Poltergust x2 or x3, catching ghosts is a breeze!
Invisible illusions can't hide from Dark-Light Goggles! Dark-Light Goggles allow you to see the invisible!
Find a map power-up to see the entire floor layout before taking a single step! Getting your hands on a map lets you see the layout of the entire floor!
Capture ghosts with a well-timed (A button) press to get extra treasure! Capture ghosts with a well-timed A-Pull to get extra treasure!
Take on taller ScareScrapers for more chances to find rare boss ghosts! The taller the tower, the greater your chances of coming across rare boss ghosts.
Ghosts love to hide! Keep an eye out for shaking furniture! Ghosts love to hide. Keep an eye out for shaking furniture!
A special encounter awaits every five floors! A special encounter awaits you every five floors!
Rescue friends from carpet traps by pulling on the corner tassels! Rescue teammates from carpet traps by pulling on the corner tassels!
If a ghost has a paranormal shield, watch the color of the Power Gauge! If a ghost has a paranormal shield, watch the colour of the A-Pull meter!
The faster you activate the exit hatch, the more treasure you'll get! The faster you activate the hatch, the more treasure you'll get!
Extend time by finding timepieces while searching for the goal room. Collect timepieces to extend the time limit while you look for the hatch!
It'll take more than one ghost hunter to capture a big Polterpup! It'll take more than one ghost tracker to hold on to a big Polterpup!
Use the Dark-Light Device to find the trails leading to the hiding Polterpups! Use the Dark-Light Device to find the trails that lead to hiding Polterpups!


Events

Europeans seem to dislike crediting players by name...

Events
North America Europe
Curse has been lifted! Curse lifted!
A team member has been CURSED! A teammate has been CURSED!
(Player) captured a Polterpup! Polterpup captured!
(Player) found a Polterpup! Polterpup found!
(Player) cleared a room! Room cleared!
(Player) captured the boss ghost! Boss captured!
(Player) collected a timepiece! Time extended!
(Player) acquired a map! Map acquired!
(Player) found the boss ghost! Boss found!
(Player) fainted! Teammate fainted!
(Player) left the game. Teammate left the game.
(Player) acquired a key! Key collected!
(Player) was revived! Revived!
(Player) collected a Red Coin! Red coin collected!
(Player) found a Polterpup! Polterpup found!
(Player) found a timepiece! Time extended!
(Player) acquired a map! Map acquired!
(Player) found the boss ghost! Boss found!
(Player) acquired a key! Key collected!