We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Luigi's Mansion (GameCube)/Unused Audio

From The Cutting Room Floor
< Luigi's Mansion (GameCube)
Revision as of 20:32, 25 May 2021 by Hiccup (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is a sub-page of Luigi's Mansion (GameCube).

Hmmm...
To do:

Internal Music Names

A few of the internal names in Luigi's Mansion's music archive are rather uniquely named. In particular, the "Game Over" theme is called GoodNight, the main mansion theme is titled LuigiSings and the music pieces for ghost-catching are titled Fishing_Event and Fishing_Zako.

Unused Music

Drumbeat

A little drumbeat with an unknown purpose.

Super Mario Bros. Theme Fanfare

A nice little jingle of the Super Mario Bros. Theme. It's called TelesaDemo02 internally. Teresa is what the Boos are called in Japanese, and TelesaDemo01 is the music used when the Boos are released from the trapdoor.

Space Room

Called Room_Space.co internally. It doesn't seem to fit anywhere.

Total Score

Called Total_Score.c internally. It's just a non-looping version of "Room_Space.co." This and the looping version also sound very similar to the sound that plays when you catch all the ghosts to turn the lights on in a room.

Totaka's Song

Totaka's song played on a piano. Melody would've played it. This can be seen in the internal name, which is PianistQuiz03. The used piano songs are named PianistQuiz01 and PianistQuiz02. '01' is the SMB1 Underwater theme, and '02' is the SMB3 Athletic theme.

Baby Room

An unused part of the music that plays when you first talk to Chauncey. Part of BabyRoom.bms

Unused Sounds: Luigi

I got you!

Luigi: "I Got You!"

Nice Doggy!

Luigi: "Oww owww! Nice Doggy! Nice Doggy! Pet pet!"

Presumably, this was meant for when Spooky bites Luigi and the player is trying to shake the pooch off. The "ow" noises he makes were reused for when Luigi gets burned in Super Mario 64 DS. This voice clip was later used in a trailer of the 3DS remake, but not in the actual game.

Hang on, Mario!

Luigi: "Hang on, Mario!"

This clip is found only in the Japanese version of the soundbanks.

Luigi Shivering

Luigi shivering. It's only found in the Japanese sound files, and was probably intended to be used in the Cold Storage, as that's the only notably "cold" area in the game.

Phew

Luigi: "Phew, Mamma Mia."

Presumably, an alternate sentence for Luigi after all the Boos escaped.

Luigi Gotcha!

Luigi saying "Luigi Gotcha". The final version's clip, Luigi says it with more enthusiasm and doesn't say his name at the beginning.

Luigi Noises

Luigi: "Oh-woh-woh-woh..."

Poor Luigi sounds very out of it. This clip is also only found in the Japanese sound files.

Luigi: "Ya-ha-ho-wow..."

This audio track was most likely going to play after Luigi got damaged by fire.

E3 "Basher" Scare Scream

This was once meant to be Luigi's scream when the famous "Basher" scared him at the E3 2001 pre-release.

Unused Sounds: Mario

Mario's Cut-off Ending Voice

This sound is used when Mario is shot out of the Portificationizer in the ending. It seems like it could have worked for when Mario was in the tank, but likely used because of the muffling for when Mario is facedown on the ground. However, right at the end when Mario is calling for Luigi, the sound gets cut off.

Sampled Sound Effects

Female Speech

An edited sample of a female voice, originally taken from Spectrasonics' Distorted Reality 1 sample library.

Whizzing Noise

A electronic-sounding whizzing noise.

Music Cues

The majority of these musical cues are too ambiguous to infer their original purposes. Some are sampled for the game's music.

E3 2001 Title Sound

E3 2001 Title screen sound. Its only appearance was at E3 2001.

Minigame Fail Jingle

A low quality version of the sound that plays when you fail a minigame. The used version is higher quality, and available in the sound banks.

Unused Sounds: E. Gadd

Laughing

E. Gadd laughing.

Unheard Segments

Bowser Introduction Ending

The introduction theme for King Boo and Bowser actually lasts for 40 seconds, but gets cutoff at the 34 second mark by the boss theme. It can fully be heard in-game if you pause just as soon as the final boss starts.

Super Mario Bros. Ending Segment

The Super Mario Bros. theme played in the conservatory has an unused ending segment that gets cut off by the loop.