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Luigi's Mansion (GameCube)/Unused Models
This is a sub-page of Luigi's Mansion (GameCube).
Contents
Turara
Some sort of crystal, it's too ambiguous to point out what purpose it served.
Door (Effect Folder)
A very quaint looking model considering the art style doesn't fit with Luigi's Mansion. This particular model is located within the effect folder of all places. The model comes in two different formats; MDL (the one most commonly used by LM) and BMD. There is a copy of the texture used on the door's frame called doorVAC_BODY_ITA4.
Nursery and the Twins' Room Doors
| To do: Get images |
There are two unique door models stored with the regular doors - one with a heart and one with a star. As the Nursery's theme is hearts, and the Twins' Room's is stars, these doors were likely meant to open into those rooms. Further, the two unused door models can be seen in early footage from E3, in the hallway that leads to these rooms in the final game.
Elh
The model elh is a tall, faceless, twisting creature. According to the entries, it was compiled a month after the Luigi's Mansion appeared at E3. It has six animations, including some related to water and fire. It has no textures, nor any UV maps that would support textures, meaning it either relied entirely on shaders, particles, or never reached the texturing phase. Elh has four particle effects dedicated to itself.
elh.szp/1.10/Tue Jun 19 01:22:48 2001/-kb/
Particles:
- elh_fire_ai
- elh_fire_b
- elh_ice_a
- elh_ice_b
Animations:
- attack - Can be inferred.
- damage - Take a wild guess.
- idol - Idling animation.
- idor - Another idling animation.
- taiki - Roughly translates to alert or on standby.
- tojo - Roughly translates to developing.
Early Bogmire (shadow)
| Early (shadow) | Final (bfire) |
|---|---|
The model shadow is an earlier version of Bogmire that appears to be compiled a few weeks before the other three Bogmire models were added to the game. The textures are the same, but the appearance is remarkably different. It has longer wings with skinnier flabs of ectoplasm hanging down, a defined lower lip or chin, and a visibly sorrowful and eerie expression. It also has a typical wavy ghost bottom, whereas the final Bogmire has a blob bottom.
bmario
| Unused (bmario) | Used (dmario) |
|---|---|
The file bmario is a second model of Mario, stretched to Luigi's proportions and equipped with back straps for the Poltergust 3000. The geometry of the model is simpler than Mario's final in-game model. The model has the majority of Luigi's animations.
The model's true purpose is unknown, but it may have been involved in a boss battle, as indicated by the "b-" prefix in its file name. It is also possible that it could have been part of a scrapped multiplayer mode, or just a developer in-joke.
/bmario.szp/1.3/Sat Jun 16 08:23:34 2001/-kb/
Tomato
According to the entries list, this model, named tomato, was added on May 23rd, possibly making it the earliest model in the list. However, this isn't the case as most models had several revisions from February to August. The tomato was likely left out because it has no other place.
This appears to be the same model that the "Chef Ghost" is holding in one of the prerelease screenshots. In game.szp, the model is replaced by the bowling ball when game.szp is loaded into RAM.
Flag
A white flag that has an unknown purpose. May have been part of the scrapped mission mode.
Early Poltergust (v_body)
The original Poltergust 3000 model as seen in the E3 2001 build.
Water Nozzle (wpwater)
The water nozzle was briefly seen in the E3 2001 presentation. It was used to showcase the fluid simulation for the water element and it was only seen in the presentation copy of the E3 prototype. It would have replaced the normal vacuum nozzle when pressing the L trigger.
| E3 2001 Presentation | Game Screenshot (with AR) |
|---|---|
Air Nozzle (wpair)
The air nozzle would have replaced the normal vacuum nozzle when pressing the L trigger if you didn't have any elementals in your inventory.
Ball
Technically, these are seen in the final game; except they are under a different model name called star.mdl. Ball has an entirely different purpose compared to Star. Ball has skewing animations, while Star is a static object. Ball also has a number of textures for diversity, whereas Star only has one texture. Ball was originally seen in the E3 2001 trailer, just bouncing around doing ghost things.
gide_lui.bin
In Iwamoto/map2/gidemap.szp, there is a very peculiar Luigi model. It holds Luigi's classic color scheme, along with looking like a creepy Matryoshka doll. It was likely a placeholder for the model of Luigi's head that appears on the Game Boy Horror's maps.
