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Luigi's Mansion (GameCube)/Unused Models

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This is a sub-page of Luigi's Mansion (GameCube).

Turara

I didn't know we were playing Crash Bandicoot!

Some sort of crystal, it's too ambiguous to point out what purpose it served.

Door (Effect Folder)

It's so doooooring.

A very quaint looking model considering the art style doesn't fit with Luigi's Mansion. This particular model is located within the effect folder of all places. The model comes in two different formats; MDL (the one most commonly used by LM) and BMD. There is a copy of the texture used on the door's frame called doorVAC_BODY_ITA4.

Nursery and the Twins' Room Doors

Hmmm...
To do:
Get images

There are two unique door models stored with the regular doors - one with a heart and one with a star. As the Nursery's theme is hearts, and the Twins' Room's is stars, these doors were likely meant to open into those rooms. The two doors can be seen in E3 and early promotional footage before the game was released.

Elh

'ello there

The model elh is a tall, faceless, twisting creature. According to the entries, it was compiled a month after the Luigi's Mansion appeared at E3. It has six animations, including some related to water and fire. It has no textures, nor any UV maps that would support textures, meaning it either relied entirely on shaders, particles, or never reached the texturing phase. Elh has four particle effects dedicated to itself.

elh.szp/1.10/Tue Jun 19 01:22:48 2001/-kb/

Particles:

  • elh_fire_ai
  • elh_fire_b
  • elh_ice_a
  • elh_ice_b

Animations:

  • attack - Can be inferred.
  • damage - Take a wild guess.
  • idol - Idling animation.
  • idor - Another idling animation.
  • taiki - Roughly translates to alert or on standby.
  • tojo - Roughly translates to developing.


(Source: Catley, Ralf@GC-Forever)

Early Bogmire (shadow)

Early (shadow) Final (bfire)
LMbogmireunused.png LMbogmireused.png

The model shadow is an earlier version of Bogmire that appears to be compiled a few weeks before the other three Bogmire models were added to the game. The textures are the same, but the appearance is remarkably different. It has longer wings with skinnier flabs of ectoplasm hanging down, a defined lower lip or chin, and a visibly sorrowful and eerie expression. It also has a typical wavy ghost bottom, whereas the final Bogmire has a blob bottom.

(Source: Catley, Ralf@GC-Forever)

bmario

Unused (bmario) Used (dmario)
LuigisMansion-Mario model.png Luigismansion dmario.png

The file bmario is a second model of Mario, stretched to Luigi's proportions and equipped with back straps for the Poltergust 3000. The geometry of the model is simpler than Mario's final in-game model. The model has the majority of Luigi's animations.

The model's true purpose is unknown, but it may have been involved in a boss battle, as indicated by the "b-" prefix in its file name. It is also possible that it could have been part of a scrapped multiplayer mode, or just a developer in-joke.

/bmario.szp/1.3/Sat Jun 16 08:23:34 2001/-kb/
(Source: Catley)

Tomato

LM Tomato Render.png

LM Early Chef Ghost Tomato.jpg

According to the entries list, this model, named tomato, was added on May 23rd, possibly making it the earliest model in the list. However, this isn't the case as most models had several revisions from February to August. The tomato was likely left out because it has no other place.

This appears to be the same model that the "Chef Ghost" is holding in one of the prerelease screenshots. In game.szp, the model is replaced by the bowling ball when game.szp is loaded into RAM.

(Source: Catley)

Flag

LM flag Render.png

A white flag that has an unknown purpose. May have been part of the scrapped mission mode.

(Source: Ralf@GC-Forever)

Early Poltergust (v_body)

LM Unused Model V body.png

The original Poltergust 3000 model as seen in the E3 2001 build.

(Source: Catley])

Water Nozzle (wpwater)

LM wpwater Render.png

The water nozzle was briefly seen in the E3 2001 presentation. It was used to showcase the fluid simulation for the water element and it was only seen in the presentation copy of the E3 prototype. It would have replaced the normal vacuum nozzle when pressing the L trigger.

E3 2001 Presentation Game Screenshot (with AR)
LM Wpwater e3.png Cutting cosmetic features sure is cool!
(Source: Ralf@GC-Forever)

Air Nozzle (wpair)

LM wpair Render.png

The air nozzle would have replaced the normal vacuum nozzle when pressing the L trigger if you didn't have any elementals in your inventory.

(Source: Ralf@GC-Forever)

Ball

LM Unused Textures Model Portions Ball.png

Technically, these are seen in the final game; except they are under a different model name called star.mdl. Ball has an entirely different purpose compared to Star. Ball has skewing animations, while Star is a static object. Ball also has a number of textures for diversity, whereas Star only has one texture. Ball was originally seen in the E3 2001 trailer, just bouncing around doing ghost things.

(Source: Catley, Ralf@GC-Forever)

gide_lui.bin

Luimans gide lui.png

In Iwamoto/map2/gidemap.szp, there is a very peculiar Luigi model. It holds Luigi's classic color scheme, along with looking like a creepy Matryoshka doll. It was likely a placeholder for the model of Luigi's head that appears on the Game Boy Horror's maps.

(Source: Gamma (discovery), Catley & ItsEasyActually (compression tools), Arookas (Demolisher BIN Viewer)])

Ground Stake

While it isn't a separate model itself, it's part of the Mansion's room geometry. If one was to go out onto the balcony where Toad is and look over the railing, you can see a stake in the ground by Spooky's doghouse. This can be seen in earlier footage and screenshots. Considering Spooky's role was fairly inconsistent throughout development, the only sort of acceptable speculation would be that Spooky at one point in time was chained up when it was "alive" so to speak.