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Luigi's Mansion (GameCube)/Unused and Unseen Animations
This is a sub-page of Luigi's Mansion (GameCube).
Contents
luige and bmario Unused Animations
luige and bmario have a bunch of animations in the model folder. Many of them are early animations that Luigi used in the pre-release versions of the game.
- squ_strt.key
- squ_end.key
- squ_walk.key
- squ_grol.key
- squ_gror.key
- k_squ_st.key
- k_squ_lp.key
- k_squ_ed.key
- k_squ_rt.key
- act_01.key
- bibi_kam.key
- bibi_set.key
- biku_02.key
- b_kam_wt.key
- cart_kam.key
- cow1wait.key
- lookheat.key
- turi_kam.key
- turi05.key
- turi09_1.key
- turi09_2.key
- turi09_3.key
- turi11.key
- turi12.key
- wait1.key
- wait2.key
- walk1.key
- walk2.key
- yuse_kam.key
Deleted Player Animations
Within the internal coding of the game, text strings for every animation regarding Luigi are present. Some presumably unused text strings can be found below, if these strings are truly unused is currently unknown.
- RearSadness
- SquatLookUp
Lydia
Found in model\mother.szp\key.
Lydia has an unused animation called poze1 which could be seen in early footage of the game, and as her pose in her silver framed portrait. In early versions of the game, to attack Lydia you had to wait for her to turn around using this animation before her heart would become vulnerable. In the final game, you must open a curtain to attack her, leaving this animation completely unused.
Uncle Grimmly
Found in model\denwa.szp\key.
Uncle Grimmly has an unused animation labelled stealup. This animation nearly doubles his model size.
Gold Ghost
Found in model\obake01.szp\key\XX.key.
The Gold Ghost has quite a few unused animations, some of which were used by the scrapped purple scare ghost which can be seen in the E3 2001 demo; the "Scare Ghost" spawned behind Luigi in corridors, scaring him to a crawl while dealing damage.
| appear | futtobi ("blown away") | fuyu ("float") |
|---|---|---|
| Unused spawning animation used by the scrapped EnFrighten attack. | Possibly an animation that was used when a Gold Ghost escaped the vacuum stream. | This animation is used but unseen when a Gold Ghost is invisible. |
| kiryu ("air current") | odokasu2 ("scare2") | sippai ("failure") |
| Once used when the "Scare Ghost" was caught in Luigi's flashlight. | Once used when the "Scare Ghost" scared Luigi. | Once used when the "Scare Ghost" failed to scare Luigi.
|
Puncher
Found in model\obake02.szp\key\XX.key.
The Puncher ghost has almost the exact same animation set as the Gold Ghost's, including its own version of the "Scare Ghost's" scare attack animations.
| appear | futtobi ("blown away") | fuyu ("float") |
|---|---|---|
| Unused spawning animation used by the scrapped EnFrighten attack. | Possibly an animation that was used when a Puncher escaped the vacuum stream. | This animation is used but unseen when the Puncher is invisible. |
| kiryu ("air current") | odokasu2 ("scare2") | sippai ("failure") |
| The Puncher's version of the "Scare Ghost" flashlight caught animation. | The Puncher's version of the "Scare Ghost" scaring animation. | The Puncher's version of the "Scare Ghost" failed scare animation. |
Duplicate Animation
Strangely, the laughing animation 'tyakasu' ("make fun") that occurs after the Puncher successfully attacks Luigi is duplicated under the name 'warau' ("laugh").
Twirler
Found in model\obake03.szp\key\XX.key.
The Twirler ghost also shares nearly the same animation set as the Gold Ghost's, containing its own version of the "Scare Ghost's" scare attack animations as well.
| appear | futtobi ("blown away") | fuyu ("float") |
|---|---|---|
| Unused spawning animation used by the scrapped EnFrighten attack. | Possibly an animation that was used when a Twirler escaped the vacuum stream. | This animation is used but unseen when a Twirler is invisible. |
| kamae2 ("posture2") | kiryu ("air current") | kogeki ("attack") |
| The Twirler ground-pounds instead of punching, rendering this punch wind-up animation unused. | The Twirler's version of the "Scare Ghost's" flashlight caught animation. | Unused punching animation to follow up the unused punch wind-up animation. |
| odokasu2 ("scare2") | press | sippai ("failure") |
| The Twirler's version of the "Scare Ghost's" scaring animation. | This is the early version of the Twirler's ground-pounding animation which can be seen in early footage of the game. | The Twirler's version of the "Scare Ghost's" failed scare animation. |
Grabbing Ghost
Found in model\topoo.szp\key\XX.key.
The Grabbing Ghost has quite a few animations, leaving few unused.
| appear | odokasu ("scare") | sippai ("fail") |
|---|---|---|
| Unused spawning animation. | Unused scaring animation. | Unused failed scare animation. |
Bowling Ghost
Found in model\obake04.szp\key\XX.key.
The Bowling Ghost has a few unused animations which indicate that it was originally going to move.
| kinko ("capture") | ou ("chase") |
|---|---|
| Since the Bowling Ghost has 0HP this animation does not play when vaccumed. | The Bowling Ghost does not move, rendering this animation unused. |
Garbage Can Ghost
Found in model\banaoba.szp\key\fuyu.key.
The Garbage Can Ghost only has a single unused animation which is an idling animation. This animation goes unused since the Garbage Can Ghost only appears to eat a banana, toss the peel, then leave.
| fuyu |
|---|
Ceiling Ghosts
| To do: There is an unused sound associated with the animation (source: Inkstar) |
Found in model\tenjyo.szp\key\XX.key.
These animations could have belonged to either the Purple Bomber, Ceiling Surprise, or even both ghosts as they share the same model, glow, sounds, and animations. Ceiling Ghosts only use three animations- scare, laugh, and vanish, rendering these other five unused!
| kieru (vanish) | kinko (capture) | kuyasi (frustrated) |
|---|---|---|
| An unused vertical vanishing animation. The used variant of this animation involves the ghost swinging into the roof. | Ceiling Ghosts have 0HP, leaving no time for this 'capturing' animation. | This was likely for when the Purple Bomber's bomb missed Luigi, therefore angering the ghost. |
| suikomi (inhale) | wait | |
| *This animation is viewed from a top-down perspective.
The name and ghost's pose indicate this was likely the ghost readying for an attack, however this is probably an unfinished animation as it's only one frame. |
An unused idling animation. Ceiling Ghosts scare Luigi and leave, they have no time to hang around. |
Boo
Found in model\telesa.szp\key\XX.key.
There are three types of Boos, each containing nearly the exact same animations. However, some Boo types don't use certain animations that others do, leaving those animations unused for the said Boo type.
| appear | biribiri (shocked) |
|---|---|
| Unused appearing animation. | A laughing animation only used by King Boo. |
King Boo
Found in model\ltelesa.szp\key\XX.key.
King Boo uses most of his animations, leaving only one unused and one unseen.
| await | tere (ashamed) / tuibi (following) |
|---|---|
| While not unused, this animation is unseen while King Boo waits at the spade door invisible. | Duplicated as both 'tere.key' and 'tuibi.key', these animations are only used by regular Boos. |
Boolossus
Found in model\telesa2.szp\key\XX.key.
Boolossus has and uses nearly the same animations as the regular Boo, leaving few unused. Some unused animations are leftover from when Boolossus' model was used for the mini Boos at E3 2001.
| appear | biribiri (shocked) | tuibi (follow) |
|---|---|---|
| This animation goes unused since Boolossus appears by falling from the sky. | A laughing animation only used by King Boo. | A following animation only used by regular Boos. |
| mukumuku (billowing) | tere (ashamed) | |
| This animation is only visible for a few frames within the smoke when Boolossus reforms. | This animation is only used by the other Boos. |