We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Mario & Luigi: Superstar Saga

From The Cutting Room Floor
Jump to navigation Jump to search
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

Mario & Luigi: Superstar Saga

Developer: Alphadream
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: November 21, 2003
Released in US: November 17, 2003
Released in EU: November 21, 2003


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

Starbeans Cameos

There's text and an awful lot of sprites which suggest that originally, each drink you made at the Starbeans cafe was supposed to trigger a cameo by a Nintendo character. All the text is still in the game and written below.

E. Gadd

E. Gadd :  Hmm... My sniffer's detecting the 
aroma of a new kind of juice...

Cashier :  Oh! Professor Gadd! 
How've you been, sir? 
Are you here to try our new 
drink? You can ask those two 
there for Woohoo Blend! 

E. Gadd :  Oh! Just wonderful! A new blend! 
How about a try, youngsters? 
Hmm... This flavor fills the old 
bones with brimming strength! 
Yep, a drink like this'll surely boost 
my spirits during ghost research. 
Listen, youngsters, let me thank 
you. I insist you take this. 
Hmm... I wonder what I should 
invent next...  

Wario

Wario :  Ah ha ha ha! Move it! 
Wow! Now that I'm here, this 
game's finally gettin' good!  

Cashier :  Oh! Wario! What's a bad dude 
like you doing here? 
Oh! I got it! You came to pay 
your tab from the other day!  

Wario :  What are you talkin' about?!? 
You tryin' to give me a bad rep 
with stupid rumors? I oughta...  

Cashier :  Aww, come on! Just pay up! 
I'll even take beans if you got 'em. 
Come on! You're a rich guy, right?  

Wario :  Uh... OK. Maybe next time. But... 
Don't you have free drinks for 
celebrity guest stars in this game? 
Wa ha ha ha ha ha ha! 
BLECH! AWFUL! 
Do you guys really like drinking 
nasty stuff like this? 
...Losers. 
Ah! Whatever! Hope this 
covers your costs! 
Blech! Drinkin' that stuff made me 
wanna go shave my tongue! 
Uh-oh! Gotta go!  

Fox McCloud

Fox :  Fox here!  

Cashier :  Hey! Aren't you Fox McCloud, 
the Star Fox leader? Are you here 
to taste our new juice? No way!  

Fox :  Uh...yeah. So why don't you 
serve me up a cup at your 
special guest star rate? 
What's that? A call?  

A call :  Fox! Help me! 

Fox! Where are you??  

Cashier :  Wow! You sure are one busy guy... 
Er, I mean, one busy fox!  

Fox :  Thanks for the discount! 
Will this cover the rest? 
Mission complete!  

Captain Olimar

Olimar :  ...I detect a strange, yet pleasing 
aroma drifting through the atmosphere 
of this cafe. It would seem to require 
further investigation...  

Cashier :  Wow! This is a rare treat! 
If it isn't Captain Olimar!

Olimar :  What is this? Before my eyes 
stands a strange life form. 
It resembles me slightly, so I 
shall dub it...Marlio! 
...Further investigation indicates 
that the drink that this Marlio 
holds is the source of the aroma. 
I shall now partake of its flavor. 
Why! Its flavor is most satisfying! 
Finding that such a drink could 
be partook of in such a place is 
a tremendous discovery, indeed! 
This Marlio creature exhibits what 
seems to be a longing expression... 
Perhaps it will react if I present 
it with something... 
I have just noticed a strange, 
unsightly green creature standing 
next to the Marlio... It could be 
a dangerous life form. I feel I should 
attack it before it attacks me.  

Samus Aran

Cashier :  Whoa! A power outage? 
Yikes! Samus Aran! I see you're 
rocking and rolling as usual! 
...Looks like your energy tanks are 
empty! Sorry, but can't you give 
your Hoolumbian to Samus? 
Oh! Feeling better?  

Excitebike Racer

Cashier :  Hey? Is that the sound of a 
motorcycle I hear? 
Hey, buddy! What are you doin'?! 
This isn't a drive-through!!! 
What? Are you thirsty or 
something? Fine, but no need 
to get so...EXCITED! 
Are your engines on full throttle?  

Link

Cashier :  Whoa! Link! The Hero of...what 
is it, now? Anyway, long-time, 
no see, buddy! 
What are you doing here? Did you 
get lost in a dungeon again? 
What? You're having trouble 
finding the fairy fountain? 
Oh... It's game over, and your 
bottles are all empty? 
Are your hearts filled now, kiddo? 

Gifts

The gift you get when you make a new drink was also supposed to be specific to the character cameos above. In fact, there's unused text relating to these gifts:

You got the Triforce! 
You got an Energy Tank! 
You got a Gold Ring! 
You got the Game Boy Horror! 
You got a UV Lamp! 
You got Wario's Gold! 
You got an Excite Spring!

The Excite Spring managed to survive into the final game unaltered. The others survived too, but had their names changed to be less obvious references to the cameos.

Unused equipment

The following equipment exists in the game, but you're unable to obtain any of them during the course of the game. They're listed together with their in-game description.

Chuckola Pants - Pants made to look like Chuckola Fruit.
Heavy Slacks - Very heavy pants made of Hoohoo Blocks.
Light Slacks - Very light and made of Parabeanie wings.
Jeanie Jeans - Magic jeans that boost DEF in battle.
Jeaniest Jeans - The best-looking, best-fitting jeans.
Oho Gear - Pants with a raging wave print.
Safe Guard - An outfit that blocks status ailments.

The Oho Gear is used in the game, but only in the Japanese version. It cannot be acquired in the American version of the game without cheat devices.

Unused Sprites

Hmmm...
To do:
Add images and information on the unused sprites

Debug Room

There is a somewhat buggy debug room hidden in the game, which can be accessed by using the code 02001E90:0001. To bring Luigi along with you put in 02001E9C:0001.

How to access:

  1. Start a new game.
  2. Save and quit.
  3. After the game resets, turn on the code.
  4. Restart your save game.


(Source: Cen)
Room 1 Room 2
M&LSS-DebugRoom1.png M&LSS-DebugRoom2.png

You start in the left map with Mario alone. It's possible to leave through the northern part of the stage and immediately return with Luigi. Returning with Luigi alters the level somewhat, or perhaps takes you to a different room. It's possible to return to the first map (with Luigi still) by walking north on the "island" at the top-left of the stage.

Miscellaneous notes about the room(s):

  • There is no music.
  • The multiple copies of Popple don't say anything despite having a "talk" icon appear when you're next to them.
  • Touching the Beanie in the second map immediately begins a battle with a single Goomba. The game crashes after pressing A when a message bubble appears reading "Press the A button here!"
  • In the first map, it's possible to get stuck in the air (still able to walk around) by jumping into objects from below.
  • In the first map, it's not possible to walk up hills. They act more like walls.
  • With Mario alone, pressing Start exits the room and attempts to take you back to where you saved your game, but essentially freezes the game.


If you use 02006E15:DB for Mario and 020071B1:DB for Luigi, you should be able to walk up the slopes in the buggy room. This just removes the 20 flag that causes the glitches. Alternately, if you are using the (U) version, put in 082FB0B3:6F for Mario, and 082FB0C7:6F for Luigi. This is Mario and Luigi's data in the NPC section.

Hmmm...
To do:
Add the rest of the unused rooms. 0004 (Seabed), 0005, 0008, 0009 (Bicycle Blocks), 0016 (unused Starfields room), 01FF.

Gsys Labels

There seems to be a bank of pointers to gsys labels located at 0839ECC4 in the (U) version. (083A0504 in (E), and 08388B34 in (J).) Above and below this bank seems to be associated with this. Probably used as On/Off for Mario and Luigi. Was this once used as a debug menu? It is assumed that the assembly codes that used this data were deleted before release. Some of these gsys labels have "kusu" in them, which I assume to mean "hand." It seems odd that they are named "solar" and "moon" hand powers, though. One of these has "Kuppa" in them, which is the Japanese name for Bowser/Koopa.

gsys_undefined_0200
gsys_hi_jump
gsys_spin_jump
gsys_solo_hamm
gsys_solo_hamm2
gsys_solo_hamm3
gsys_mario_hamm2
gsys_luigi_hamm2
gsys_solo_kusu_solar
gsys_solo_kusu_moon
gsys_mario_kusu2
gsys_luigi_kusu2
gsys_undefined_020C
gsys_undefined_020D
gsys_undefined_020E
gsys_undefined_020F
gsys_undefined_0210
gsys_undefined_0211
gsys_undefined_0212
gsys_undefined_0213
gsys_undefined_0214
gsys_undefined_0215
gsys_undefined_0216
gsys_undefined_0217
gsys_undefined_0218
gsys_undefined_0219
gsys_undefined_021A
gsys_undefined_021B
gsys_undefined_021C
gsys_undefined_021D
gsys_undefined_021E
gsys_undefined_021F
gsys_menu_badge
gsys_menu_item
gsys_menu_card
gsys_menu_bros
gsys_menu
gsys_menu_map
gsys_menu_map_kuppa
gsys_menu_twin
gsys_shop_sale1
gsys_shop_sale2
gsys_shop_sale3
gsys_shop_sale4
gsys_shop_sale5
gsys_undefined_022D
gsys_undefined_022E
gsys_undefined_022F
gsys_btl_defham
gsys_btl_defham2
gsys_btl_twin
gsys_btl_item
gsys_btl_run
gsys_btl_solo_hamm2
gsys_btl_solo_hamm3
gsys_shop_new_cti
gsys_shop_new_cte
gsys_shop_new_lki
gsys_undefined_023B
gsys_undefined_023C
gsys_undefined_023D
gsys_undefined_023E
gsys_undefined_023F

Battle Backgrounds

In battle you only see 240x160 of each background that is used, but the total size of the entire backgrounds themselves are all each 512x256.

M&LSS-Battlebg0.png

The first background looks like something that might have been used as a template for making the backgounds. This one actually takes slightly more editing to find then the rest of the battle backgrounds.

Hmmm...
To do:
Add the rest of the Battle Backgrounds.