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Mario & Luigi: Superstar Saga/Regional Differences

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This is a sub-page of Mario & Luigi: Superstar Saga.

While each version was only released a maximum of 11 days apart, there are a surprising number of regional differences.

Hmmm...
To do:
Tables, sprites, and more differences.

Title Screen

Japan International
MLSS-TitleJ.png Mario & Luigi- Superstar Saga-title.png

The Japanese title screen features a rather different design from the international one. The "PRESS START" font is also different. In addition, the title screen theme does not occur right away; the suitcase hits the cloud and opens up (which contain two sound effects), and it begins after the title starts appearing.

Japan International
Mlssj-scores.PNG Mlss-scores.PNG

In addition, the Mario Bros. game has no default top score in international versions of the game. The default top score for the Japanese version is 20000 Phase 3.

Beginning

Japan International
MLSS-ToadJ.png MLSS-ToadU.png

In the Japanese version, when Toad rushes in the house to find Mario, a D-Pad will appear in the corner to tell the player that they can now start playing. This tip is absent in the US version.

Bros. Points

Japan International
Mlss bp jp.png Mlss bp us.png

Mario and Luigi both start the game with less BP in the international versions. The Mario silhouette sprite is also different.

Level-Up

Japan International
MLSS-Lakitu1J.png
MLSS-Lakitu2J.png
MLSS-Lakitu1U.png
MLSS-Lakitu2U.png

Lakitu is more helpful on the level-up screen in the Japanese version. He tells the player to use the D-Pad to select a stat to upgrade, and to press B to cancel the upgrade.

Luigi's Voice

Japan International

The sound clip that plays when switching to Luigi's status and equipment screen is different between the Japanese and international versions.

Button Icons & Hammer Tutorial

Japan International
You expected a witty statement? Too bad.

The tutorial to use the hammers in battle has different battle backgrounds in each version; a Hoo Hoo Mountain background in the Japanese version, and a Beanbean Castle Grounds background in the international version. Also visible in the comparison above are the different button icons for A and B used in dialogue boxes between each version.

Signs

Japan International
No, not the M. Night Shyamalan movie. Mlss sign-north us.png

The sign north of Beanbean Castle Town does not point to Beanbean Castle Town in the Japanese version; it is also missing an arrow for the direction to Hoohoo Mountain. Also evident in the comparison above is that the arrow icons used are different sizes between the two versions; this effects every sign in the game.

Heart Block

Heart Block
MLSS-Heartblock1.pngMLSS-Heartblock2.png

This heart block, which comes from Paper Mario, is only in the Japanese version and only at three locations: Beanbean Castle Sewers, Oho Oasis, and Teehee Valley. It's free to use and fully restores the brothers' HP and BP. It reappears in subsequent games.

Café Menu

Japan International
MLSS-CafeJ.png MLSS-CafeU.png

While making a brew at Starbeans Café, an E. Gadd emblem will mark previously made drinks in the Japanese version. This makes it easier to keep track of which accessories are left to obtain from it.

Stats

Pretty much all the enemy, equipment, and item stats are different between the Japanese and international versions.

Items

Some of the items that enemies drop were changed between versions.

Enemy Drop (Japan) Rare Drop (Japan) Drop (International) Rare Drop (International)
Birdo Max Syrup Lucky Ribbon Ultra Syrup Red Pepper
Eeker Syrup Smart Pants School Slacks Smart Pants
Hermie III School Slacks Red Pepper Max Nut Lucky Ribbon
Lemmy Green Pepper Bowser Fist Max Syrup Green Pepper
Ludwig Piranha Suit Red Pepper 1-Up Super Red Pepper
Morton N/A Max Syrup Max Nut Bowser Fist
Piranha Bean Piranha Swing Super Nut Piranha Swing Piranha Suit
Trunkle Lucky Bros., Super Nut N/A 1-Up Mushroom Lucky Bros.

In addition, there exists an item that only drops in the Japanese version; the Oho Gear. Though it is impossible to get in the international versions without a cheat device, its name and description are translated.

Trunkle

  • In addition to the stat differences, any time Trunkle's head-tree is damaged, it will immediately restore 40-47 HP in the Japanese version only.
  • The vacuum attack that Trunkle uses brings in various obstacles from the left side of the screen. One of them is a white mushroom that heals 8 HP in the Japanese version, and 5 HP in the international versions.
  • When his vacuum attack ends, Trunkle heals his body for 10 HP in the international versions. He heals a bit more in the Japanese version, because each object he swallows heals him for a different amount; 4 HP per Gritty Gooma, 8 HP per mushroom, and 2 HP per poisonous mushroom.

Fawful Battle Music

During the final battle with Fawful, the international releases use Popple's battle theme. In the Japanese release, this was changed to Cackletta's battle theme.

Coin Jump

The coin jump in action.

By having Luigi do a High Jump onto small Mario and having Mario jump before Luigi can land, you can do a coin jump. This subtracts 1 HP from Luigi and converts it into 1 coin in the international release; this was adjusted to 2 HP per coin in the Japanese version. You can't convert any more HP if the next coin jump would result in Luigi having 0 HP.

Bowser's Sprites

Hmmm...
To do:
Rip sprites.

Some of Bowser's sprites are slightly different between the two versions. The Japanese version touches up Bowser's left/right graphic, giving his mouth, hair, and eyebrows extra detail. Rookie's sprites were altered accordingly. In addition, the sprite when Bowser flies into the screen after escaping his castle is changed.

Glitches

Fountain Glitch

Pounding a water ingested Mario in front of a fountain several times leads to a glitch causing Mario and Luigi to run out of bounds into different directions, and then return back to the fountain. This glitch is not present in the Japanese version.

Fire Dash Glitch

In the Japanese version, if you have Mario use Fire on Luigi while close to a ledge, the brothers will enter a glitched state. This glitch can cause them to warp a screen length away and end up inside of walls. It is entirely absent in the international release.