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Mario Kart 7
| Mario Kart 7 |
|---|
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Developers: Nintendo EAD,
Retro Studios
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Mario Kart 7 is essentially the same thing as Mario Kart Wii but more awesome and in 3D. Oh, and you can paraglide, drive underwater, play as Metal Mario, use seven items at once, race seven ghosts at once....but other than that, completely the same.
Contents
Unused Graphics
Two dummy textures for character emblems. These are 32x32 pixels each, whereas the final emblems are 64x64. The first one featuring the letters "L" and "R" can be found in many archives, while the second is only found in a single archive.
| Early | Final |
|---|---|
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File:Mario-Kart-7-Mario-Circuit-Final.jpg |
A dummy image that appears in two track archives: Neo Bowser City and Luigi Raceway. It was originally rotated 90° clockwise, but has been rotated for ease of comparison. The image is from an early version of Mario Circuit, and the differences are as follows:
- Mario is racing against himself, something not possible in the final game.
- The finish line banner's shadow appears to be glitching the floor texture in the dummy.
- The dummy's item boxes are closer to their Mario Kart 64 design.
- There are four item boxes in the dummy and five in the final.
- The coin formation is different between the two versions.
- There are lighting differences on Mario and the pink hill in the background.
The left and right sides of the Japanese title screen in 3D. These images come from the archives title_capture_top_l.bclim and title_capture_top_r.bclim, which can be found in /UI/Debug.
Gctr_Mario_Circuit_Divide
| To do: Describe the differences in detail and format this section better. |
This is the only unused track in the game. It is very similar to Mario Circuit, with some small differences. The early track crashes while loading because the associated .kmp file is an early version of that file format, and the model has an incorrect internal name.
Model: The .bcmdl models are quite similar, however a few textures are different. The spotlight texture was stretched to double the width, the castle wall texture was heavily modified, and the shadow map adds shadows for the four ramps.
| Early | Final |
|---|---|
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Collision: The collisions are almost identical, except the early version doesn't have a water barrier:
Course data (kmp): The early kmp is partially empty. However, the general object data exists.
- The course doesn't have any itemboxes or coins.
- There are three large Goombas rather than two normal-sized ones.
- The air flowing from the pipes near the gliding section is missing.
- The course uses normal trees in the early version, rather than pink Sakura trees.
Unused Models
Blue Shell
An unused blue Koopa shell model, found in RaceCommon.szs. The texture is slightly different than the one used for the Blue Shell item.
Soccer Ball
An unused soccer ball model with a texture and a normal map, likely used for testing purposes, also found in RaceCommon.szs.
Unusual Item Boxes
On Rainbow Road after the first gliding section, there are three Item Boxes hidden under the planet's rings. They can only be collected by flying under the rings and back up onto the course. Unlike the Super Item Box retained in DK Pass (DS), which has a unique item distribution of only speed items and Red Shells, they appear to have no special characteristics.
Miscellaneous
Test Kart
Inside a file where there are all the kart body model names, there is a reference to a kart body called "std_lod_oneTest", probably for testing. However, there isn't any model or file with that name. "std" means standard, "lod" means the model is used by the other racers, "oneTest" can mean is the first model is for testing.
Debug Material
Inside the .code of the ExeFS at 0x4F1A18, there are some references of a debug menu, such as "SndSceneDebug.MapObj", "SndSceneDebug", "SndSceneDebug" and "DebugPageList". And also, with instructions:
| Debug Option | Button |
|---|---|
| Exit DebugPageSelect | B |
| Enter DebugPageSelect | R+B |
| Select DebugPage | Up/Down |
Regional Differences
Across different regions, certain tracks and vehicles have different names. These are the names that differ between the European and North American releases, along with a direct translation of the Japanese original (not counting retro courses).
Track Names
| Japanese | European | American |
|---|---|---|
| Kinopio Circuit | Toad Circuit | Toad Circuit |
| Pukupuku Lagoon | Cheep Cheep Cape | Cheep Cheep Lagoon |
| Heiho Carnival | Shy Guy Bazaar | Shy Guy Bazaar |
| Wuhu Island 1 | Wuhu Island Loop | Wuhu Loop |
| Music Park | Melody Motorway | Music Park |
| Rock Rock Mountain | Alpine Pass | Rock Rock Mountain |
| Pakkun Slider | Piranha Plant Pipeway | Piranha Plant Slide |
| Wario Ship | Wario's Galleon | Wario Shipyard |
| Neo Koopa City | Koopa City | Neo Bowser City |
| Wuhu Island 2 | Wuhu Mountain Loop | Maka Wuhu |
| Rosetta Planet | Rosalina's Ice World | Rosalina's Ice World |
| Koopa Castle | Bowser's Castle | Bowser's Castle |
| Honeybee House | Honeybee House | Honeybee Hive |
Despite the name change, the Japanese and North American name "Music Park" can still be seen on banners in the level in the European version.
Kart Bodies
| Japanese | European | American |
|---|---|---|
| Gold Kart | Gold Kart | Gold Standard |
| Birthday Girl | Royal Ribbon | Birthday Girl |
| Mach Queen | Bumble V | Bumble V |
| War Beetle | Growlster | Bruiser |
| Jet Soda | Soda Jet | Soda Jet |
| B Dash | B Dasher | B Dasher |
| Tarupoppo | Barrel Train | Barrel Train |
| Retromaru | Tiny Tug | Tiny Tug |
| Sand Runner | Cact-X | Cact-X |
| H2O | Cloud 9 | Cloud 9 |
| Dangan Duck | Gherkin | Zucchini |
| Cobalt Seven | Blue Seven | Blue Seven |
| Banana Buggy | Bolt Buggy | Bolt Buggy |
| Skeleton | Pipe Frame | Pipe Frame |
The Japanese version also calls this kart part a frame rather than a body.
Kart Tires
| Japanese | European | American |
|---|---|---|
| Normal Tire | Normal | Standard |
| Gold Tire | Gold Wheels | Gold Tires |
| Roller Tire | Roller | Roller |
| Ring Tire | Slim | Slim |
| Slick Tire | Slick | Slick |
| Sponge Tire | Sponge | Sponge |
| Super Kinoko | Mushroom | Mushroom |
| Wood Ring | Wooden | Wood |
| Wild Red | Monster Red | Monster Red |
| Wild Tire | Monster | Monster |
The European version also calls this kart part a wheel rather than a tire.
Kart Gliders
| Japanese | European | American |
|---|---|---|
| Super Kite | Super Glider | Super Glider |
| Gold Kite | Gold Glider | Gold Glider |
| Flower Kite | Flower Glider | Flower Glider |
| Beast Kite | Ghastly Glider | Beast Glider |
| Basa Basa Kite | Swoop | Swooper |
| Parafoil | Parafoil | Paraglider |
Swoop is another name for Swooper in some recent games. The names seem to be used interchangeably. Oddly, the North American name for the Parafoil didn't carry over to Mario Kart 8.
Revisional Differences
Version 1.1 was first released on May 15, 2012 as a downloadable patch on the eShop. Other than adding "Ver. 1.1" to the Online Multiplayer tab, this update fixed four respawn glitches that could be used to skip parts of several courses during online play:
- GBA Bowser Castle 1
- DK Jungle
- Wuhu Loop / Wuhu Island Loop / Wuhu Island 1
- Maka Wuhu / Wuhu Mountain Loop / Wuhu Island 2
Note that these glitches were only fixed for online play to avoid exploits; in every other mode, these glitches are still present.
- Games developed by Nintendo EAD
- Games developed by Retro Studios
- Games published by Nintendo
- Nintendo 3DS games
- Games released in 2011
- Games with unused areas
- Games with unused graphics
- Games with debugging functions
- Games with regional differences
- Games with revisional differences
- Pages with broken file links
- To do
- Mario series
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