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Mario Kart Wii

From The Cutting Room Floor
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Title Screen

Mario Kart Wii

Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in JP: April 10, 2008
Released in US: April 27, 2008
Released in EU: April 11, 2008
Released in AU: April 24, 2008
Released in KR: April 30, 2009


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
There are more unused graphics, and check what's up with Rosalina's voice replacing an average male Mii's sound clip.

Mario Kart Wii, the 6th game in the series (not counting Arcade editions), which introduced bikes and... Mushroom Gorge.

Unused Character Icons

Petey Piranha

MarioKartwiiPeteyP.png

Petey Piranha was playable in Mario Kart: Double Dash!!, but was scrapped here. Rarrrrrrrrrrgh!!!

Koopa Paratroopa

MarioKartwiiParaTroopa.png

Paratroopa was also in Double Dash!! Interestingly, he uses a different pose here than in the final Double Dash!! icon.

256px File:MKDDGC prerelease Wigglerbusaha.png

This same icon can be seen in early screenshots of Double Dash!!

Hammer Brother

MKWiiHammerbro.png

This would have been the Hammer Brothers' debut in the Mario Kart series.

Unused Mii Outfit

MKWiiMiiOutC.png MKWii MiiOutfitC.png

Apparently, there was going to be a Mii Outfit C. Oddly, though, it has a different icon compared to Outfits A and B. While Outfits A and B are circles with "Mii" on them, C appears to be a grey jacket with the letter "C" on it.

Unused Courses

old_mario_gc_b

Identical to GCN Mario Circuit. However, there is no Chain Chomp, and the Piranha Plants lack pipes (they are floating in mid-air). There is no minimap, and the minimap icon of the character scrolls off the screen. This may in fact be a direct port of the data from Mario Kart: Double Dash!!, since shadows no longer give off a 'shading' effect to anything that passes under them, and the Piranha Plants attack any time a player nears them if the course is accessed in Time Trial mode, rather than periodically like in Time Trials for the final version of the course, which was how the course acted in Double Dash!!

draw_demo

This course served as Nintendo's first tex0 test. It's identical to Mario Circuit, but with corrupted textures because the pointers that tell the course which textures to load miss slightly. No objects or items are present, and the lap counter does not work. It does have a minimap, though, which is also identical to Mario Circuit.

If you replace the BRRES files from Draw Demo into Mario Circuit, you'll get Mario Circuit with stars textured everywhere. However, if you point the Draw Demo MDL0 to Mario Circuit's textures, everything is exactly like the normal Mario Circuit.

Galaxy Coliseum

This track only was seen 3 times in tournaments, now it is unused. This track is an galaxy base themed, with 1 topmen. In the tournaments, you had to knock the topmen off the course, and the external rings fall off the arena every few seconds, without the tournament script, that function doesn't work. This track uses a music file called n_BossMi_32 only heared in this course. You can acces it in European version with the code: 008A8093 00000036

Unused music

n_BossMi_32

This music only can be heared in the Galaxy Coliseum course

Unused Graphics

Additional Lakitu Flags

Hmmm...
To do:
Replace the video with graphic rips.

Through hacking, it is possible to add more than three laps to a track. Doing so shows that Lakitu actually has extra graphics on his flag for laps 3 through 8! While flags 3 and 4 were used in a tournament, one where you race the babies in Cookie Land with 5 laps, the flags indicating laps 5 through 8 go unused. The lap 5 flag goes unused because in the Cookie Land tournament, Lakitu uses the final lap flag on Lap 5, since Lap 5 IS the final lap.

Misc. Graphics

MKWiiSmbcoin.png
A coin graphic from Super Mario Bros.

MKWiiUsaflagunused.png
A very old American flag graphic.

MKWiitt ma kartunused.png
The icon of Mario in the Dragster might have been an early design for the banner icon on the Wii Menu

MKWiitt mii matsuoka unused.png
This Mii face, presumably of former head of Nintendo R&D 1 Hirofumi Matsuoka, could have been for testing licenses.

MKWii tt remocon bodyunused.png
While the Wiimote graphic is used, it's only seen with the Nunchuck.

MKWiiUnusedGraphics1.png

MKWiiUnusedGraphics2.png

MKWiiUnusedGraphics3.png

Some additional graphics that are not used. The circles appear to be simple test graphics.

Unused Bones

Koopa Troopa's Wings

Hmmm...
To do:
Find the unused wing texture and post it here. I've also been told that Dry Bones has these bones as well. Find out if it's true.

Koopa Troopa has two unused bones named wing_l1 and wing_r1 in its model file. While the bones aren't used in this game, they were used in the game's prequel, Mario Kart: Double Dash!!, as Paratroopa's flapping wings, since both Koopa and Paratroopa shared the same model in that game. These were probably just leftovers from when Nintendo ported the Double Dash model to Mario Kart Wii.

The bones aren't referenced in any of Koopa Troopa's animations, so if someone were to hack a texture over the bones, they wouldn't move.

Unused Items

Chain Chomp

MKWiiChainchomp.png

While Chain Chomps DO appear in Mario Kart Wii as obstacles in courses such as Mario Circuit or Chain Chomp Wheel/Roulette, there is an icon for the Chain Chomp item, as seen in Mario Kart: Double Dash!! Next to the mouth, there is some kanji (仮), which translates to "Temporary" more or less.

Placeholder Items

MKWiiNew123.png

Three placeholder items labeled "NEW1", "NEW2" and "NEW3" are stored in the game's graphics, and are obviously unused.

Regional Differences

Across different regions, certain tracks and vehicles have different names. These are the names that differ between the European and North American releases, along with a direct translation of the Japanese original (not counting retro courses).

Course Names

Japanese European American
Moh Moh Country Moo Moo Meadows Moo Moo Meadows
Kinoko Canyon Mushroom Gorge Mushroom Gorge
Kinopio Factory Toad's Factory Toad's Factory
Coconuts Mall Coconut Mall Coconut Mall
DK Snowboard Cross DK's Snowboard Cross DK Summit
Wario Kouzan Wario's Gold Mine Wario's Gold Mine
Maple Treehouse Maple Treeway Maple Treeway
Guragura Kazan Grumble Volcano Grumble Volcano
Karakara Iseki Dry Dry Ruins Dry Dry Ruins
Moon Ridge & Highway Moonview Highway Moonview Highway
Koopa Castle Bowser's Castle Bowser's Castle
Block Hiroba Block Plaza Block Plaza
Aqua Resort Delfino Pier Delfino Pier
Wanwan Roulette Chain Chomp Roulette Chain Chomp Wheel
Dosun Sabaku Thwomp Desert Thwomp Desert
Galaxy Colosseum Galaxy Arena Galaxy Colosseum

Vehicle Names

Japanese European American
Super Baby Car Baby Booster Booster Seat
Super Pukupuku Cheep Charger Cheep Charger
Mini Charger Concerto Mini Beast
Hot Rally Rally Romper Tiny Titan
Jet Ball Bubble Bike Jet Bubble
Rocket Killer Bullet Bike Bullet Bike
Raid on Kamek Magikruiser Magikruiser
Pokémotor Nanobike Bit Bike
Speed Swan Quacker Quacker
B Dash Mk. 2 B Dasher Mk. 2 Sprinter
Nostalgia Nostalgia 1 Classic Dragster
Fantasia Royal Racer Daytripper
Super Gesso Turbo Blooper Super Blooper
Wild Star Wild Wing Wild Wing
Candy Bon Bon Sugarscoot
Dolphin Kick Dolphin Dasher Dolphin Dasher
Interceptor Nitrocycle Sneakster
Polonaise Rapide Zip Zip
Fast Glide Aero Glider Jetsetter
Tricky Dragonetti Honeycoupe
Fire Hot Rod Flame Flyer Flame Flyer
Survival Buggy Offroader Offroader
Pakkun Kart Piranha Prowler Piranha Prowler
Super Bowser Bowser Bike Flame Runner
Wild Spear Torpedo Spear
Twinkle Star Twinkle Star Shooting Star

Unobtainable Item Boxes

DKSCunuseditems.png

There are 3 item boxes in DK Summit located under the map. They are a bit after the S curve, but on the bottom of the level (on the respawn plane). In the image to the left, they are highlighted in red.

A video can be seen here (go to 1:38, and watch out for the volume).

Debug Folder

An empty folder named debug can be found in the game's filesystem. Its exact purpose is unknown.