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Mario Kart Wii/Oddities

From The Cutting Room Floor
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Hmmm...
To do:
Get better images of everything. Maybe even in-game ones?

Unobtainable Item Boxes

DKSCunuseditems.png

There are three item boxes in DK Summit located under the map. They are a bit after the S curve, but on the bottom of the level (on the respawn plane). In the image to the left, they are highlighted in red.

A video can be seen here (warning: volume).

Big AREA on DK Summit

Mkwii dks AREA.png

AREAs are invisible regions in Mario Kart Wii where, when you're in them, the game knows which camera to use for the replays and other things. For some reason, there is one on DK Summit that is massive, way bigger than the track itself.

Bowser's Castle Cannon SFX

Track slots that have cannons load up cannon sound effects from the revo_kart.brsar, and tracks that don't have cannons do not. Bowser's Castle loads the cannon sound effects even though there are no cannons on the track, suggesting that it had them earlier in development.

Overlapping Item Boxes

MKWii Double Itembox.png

GCN Waluigi Stadium has two item box objects placed in exactly the same coordinates (the top box over the first big jump). You can sometimes see them clipping through each other during gameplay.

Luigi Circuit Model Differences

For some reason, the version of Luigi Circuit used in the credits has a slightly different model than the normal one. The sunset version has a whopping 13 less triangles than the normal one.

Normal Sunset
LuigiCircuitTriangles.png SunsetLuigiCircuitTriangles.png

Sherbet Land Pole Texture

The finish line poles in N64 Sherbet Land don't have their own texture, instead borrowing from the "I" from the "MARIO KART" banner.

SherbetLandPoleTexturing.png

You can even see that the pole has a slight gradient to it: SherbetLandPole.png

French Lap 3 Texture

For some reason, the French version of the "Lap 3" texture is stored in a palette format. All other HUD textures, no matter what language, are stored in an IA8 format instead.

MKWiiFrenchLap3.png

Out-of-Bounds Button

There is a button that appears to have no text or properties tied to it just outside of the visible area of the menu.

MKWii OutsiderButton.png