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Mario Kart Wii/Oddities
This is a sub-page of Mario Kart Wii.
| To do: Get better images of everything. Maybe even in-game ones? |
Contents
- 1 Unobtainable Item Boxes
- 2 Big AREA on DK Summit
- 3 Bowser's Castle Cannon SFX
- 4 Overlapping Item Boxes
- 5 Luigi Circuit Model Differences
- 6 Sherbet Land Pole Texture
- 7 French Lap 3 Texture
- 8 Out-of-Bounds Button
- 9 GCN Peach Beach Duplicate Routes
- 10 Character Stats Mixup
- 11 Blank Text Entries
- 12 Monty Mole Scoring Problem
- 13 Mii T-Pose Glitch
- 14 Values Not Reset
- 15 Disabled Objects on Koopa Cape
Unobtainable Item Boxes
There are three item boxes in DK Summit located under the map. They are a bit after the S curve, but on the bottom of the level (on the respawn plane). In the image to the left, they are highlighted in red.
A video can be seen here (warning: volume).
Big AREA on DK Summit
AREAs are invisible regions in Mario Kart Wii where, when you're in them, the game knows which camera to use for the replays and other things. For some reason, there is one on DK Summit that is massive, way bigger than the track itself.
Bowser's Castle Cannon SFX
Track slots that have cannons load up cannon sound effects from the revo_kart.brsar, and tracks that don't have cannons do not. Bowser's Castle loads the cannon sound effects even though there are no cannons on the track, suggesting that it had them earlier in development.
Overlapping Item Boxes
GCN Waluigi Stadium has two item box objects placed in exactly the same coordinates (the top box over the first big jump). You can sometimes see them clipping through each other during gameplay.
Luigi Circuit Model Differences
For some reason, the version of Luigi Circuit used in the credits has a slightly different model than the normal one. The sunset version has a whopping 13 less triangles than the normal one.
| Normal | Sunset |
|---|---|
Sherbet Land Pole Texture
The finish line poles in N64 Sherbet Land don't have their own texture, instead borrowing from the "I" from the "MARIO KART" banner.
You can even see that the pole has a slight gradient to it:
French Lap 3 Texture
For some reason, the French version of the "Lap 3" texture is stored in a palette format. All other HUD textures, no matter what language, are stored in an IA8 format instead.
Out-of-Bounds Button
There is a button that appears to have no text or properties tied to it just outside of the visible area of the menu.
GCN Peach Beach Duplicate Routes
Enemy routes 4, 5, 6 and 7 are exactly the same and duplicates of each other.
Character Stats Mixup
There is a programming mistake in the code of the game that results in some characters stats being assigned to the wrong characters. The following characters are affected by the bug:
- Small Miis use Rosalina's intended stats, making both characters the only ones that use the same stats slot.
- Medium Miis use Small Mii's intended Stats.
- Large Miis use Medium Mii's intended character stats, which results on their programmed stats to become unused since they're not assigned to any character at all in-game. Below is a table comparing the unused (intended) stats with the actual ones used in-game.
| Weight | Speed | Speed (while steering) | Acceleration | Acceleration (while steering) | Drift | Drift (while steering) | Handling | Handling (while steering) | Traction | Traction (while steering) | Miniturbo | Off-Road Speed (KCL 0x02) | Off-Road Speed (KCL 0x03) | Off-Road Speed (KCL 0x04) | Off-Road Speed (KCL 0x05) | Off-Road Handling (KCL 0x01) | Off-Road Handling (KCL 0x02) | Off-Road Handling (KCL 0x03 and 0x04) | Off-Road Handling (KCL 0x05) | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Unused | 0 | 0.53 | 0 | 0.025 | 0.035 | 0.09 | 0.01 | 0.000555 | 0.00029 | 0.000265 | 0.000222 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Used | 0.252 | 0.53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0.0171 | 0.0184 | 0.0113 | 0.00641 | 0.00263 | 0.00368 | 0.00263 | 0.00211 |
This can be proven by modifying the character stats for Large Miis. Whatever changes made will not affect the character stats for Large Miis (nor any other character in the game).
Blank Text Entries
When online, the game shows the name of your country under your Mii when you join a room. For some reason, the text entries for Taiwan, Hong Kong, Macau and China are blank (but the game still tries to display them, there's just nothing to display)
Monty Mole Scoring Problem
If a tournament/competition has the scoring objective set to hitting Monty Moles, the player will also score if they are hit by a Monty Mole. No tournaments appear to have this objective, however.
Mii T-Pose Glitch
A very obscure glitch where if you are playing 2 player online and someone else in the lobby is using a Heavy Male Mii Outfit A on either the Wario Bike, the Shooting Star or the Phantom, then their Mii will be constantly in a T-Pose. The reason this happens is because Nintendo seems to have forgotten to put the Mii in the sitting back position in files le_bike-la_mii_m_4.szs, lb_bike-la_mii_m_4.szs, and lc_bike-la_mii_m_4.szs. This does not happen when you play as a Mii, and it doesn't appear anywhere else in the game because Mario Kart Wii loads higher quality versions of those files for offline play and single player modes (and these files don't have the glitch). If CPU racers were allowed to use Miis, then it would be possible to view this in 4 players multiplayer too.
Values Not Reset
The game has a pretty big oversight in that when entering a mode, certain flags are set to change the behaviour of certain objects and other things. However, when exiting the mode, the flags are never reset, causing the changed behaviour to carry over to other modes. There are a few different things you can do with this bug:
Bigger Character Icons
| Normal | Big |
|---|---|
There's a bug in the game's code that causes the minimap character icons to be bigger than they are intended. When playing a normal race, the icons are the normal size, unless you've played Time Trials. When the game launches, these icons are set to a specific scale. When playing Time Trials, these icons are made larger because the only other racer is the ghost. These icons aren't scaled back down when you quit Time Trials so they remain a bigger size until the game is reset.
Online Nametag Drawdistance
In VS mode, nametags of players are only drawn when they are a certain distance to you, if they are too far then they will not be drawn to the screen. However, in battle mode, the nametag will be drawn regardless of how far away the other player is from you. If you enter a battle, quit and then enter a VS Race, then the nametags will be drawn as if it was a battle. Which can help when playing competitively.
Thwomp Desert Physics
The Giant Pokey on Thwomp Desert tournament actually sets flags that changes how the sand physics work, and it no longer constantly pulls you inward. If you play this competition and then go play battle mode, the changed physics will carry over. This is particularly problematic for online play, as it could give quite a huge advantage. Luckily this glitch could only be performed when the Giant Pokey tournament was the one currently running.
Blue Fake Item Box in Solo Races
If you enter a Team VS race while on the blue team, then exit and go to a solo VS Race, your FIB will retain its blue color from the team mode. This is purely a visual bug and the FIB is still able to hit everyone in the race.
Disabled Objects on Koopa Cape
In Koopa Cape, the KMP defines 3 flag objects that are sitting on top of the giant Koopa shell, however, the "presence" value in the KMP is set to disable these three objects, so in the final game they are not visible.





