We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Mario Party

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mario Party

Developer: Hudson
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: December 14, 1998
Released in US: February 8, 1999
Released in EU: March 9, 1999
Released in AU: March 9, 1999


AreasIcon.png This game has unused areas.
MinigameIcon.png This game has unused modes / minigames.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page
PrereleaseIcon.png This game has a prerelease article

Mario Party is one of the first games that try to tie real-life friends into the world of video gaming. The success usually depended upon whether or not the game's owners had any real-life friends. It's spawned a large amount of sequels, released mainly on home consoles, but there have also been GBA, DS and e-Reader entries for the series.

Debug Menu

Mpdebug1.png

Use the Gameshark code 800F09F7 0083 for USA version, 800EFE57 0083 for Japan, and 800FD1E7 0084 for PAL. The game drops you right at the debug menu. (Disable it afterwards so you won't get stuck in here.) Note that the Donkey Kong render in the background is just a silhouette with a question mark in it, which may indicate the debug menu was created before Nintendo had obtained Rare's permission to use the Donkey Kong model.

This large list contains all of the game's mini-games, and then some. Selecting a mini-game with A goes to the character select screen. Press Left/Right to choose your character, A to confirm your character, and Start to start the mini-game. Also, pressing the R button changes the game mode.

Pressing Z on the game list opens the options menu, where you can set various player options.

Mpdebug2.png

Some special stuff is:

  • 81 appears to be a test room. There is a large sunflower in the middle (from Coin Shower Flower), a slope at the top where you slide down, and a spinning thing that hurts everyone.
  • 90 is a completely unused mode in the game called "Random Play", where everyone plays random mini-games. It was likely removed as too redundant to the main game.

64DD support

Mario Party 1 supports the 64DD for a possible game add-on. While the US version displays a black screen when there's a 64DD attached to the system, the Japanese and European versions ACTUALLY recognize the 64DD (as there's technically only two region versions with both JP/EU and US) and checks for the disk. If it's the wrong disk, an error will appear in either Japanese, English, French, or German depending on the selected language.

Unused Mini-Games

There are a few mini-games in the code that are never actually used.

All or Nothing

Mpminigame 01c.png

This mini-game is called いちかばちか (All or Nothing) and the explanation screen appears to be for an early version of Chance Time. Instead of various symbols to transfer stuff between players, however, according to the unused advice text, the blocks featured Mario and Bowser marks, and you had to get the Mario mark to win the game. This mini-game was likely removed because it depended too much on luck. As can be expected, you are taken to the final version of Chance Time after leaving this screen.

Tour de Mario

Mpminigame 30c.png

Called ツールドマリオ (Tour de Mario) in the game, this appears to have been a cycling mini-game. The preview icon, strangely, is a black image with the text "Now Printing!" on it. There's also large Japanese text overlaid across the explanation screen that says "under construction." It likely was simply not finished in time.

Bungee Jump

In the ROM, one can find the string "Bungee Jump". However, the explanation screen of this mini-game cannot be triggered; the game freezes before it appears. It was most likely cut in the early stages of development.

Same Game

This mini-game is actually fully functional, and can be played through the use of a GameShark code. It is a 1-player game which works just like the actual Same Game. The tiles are underneath your character, and you ground-pound to remove sections. If you manage to clear all of the tiles, you can grab the treasure chest underneath; otherwise, you must go through one of the doors, which nets you a single coin. To play this game in the North American version, use the Gameshark code 800F09F7 0006.

An explanation screen doesn't exist for this mini-game, but a preview icon was created for it:

MarioParty-SameGame PreviewIcon.png

Yoshi's Tongue Meeting

This mini-game is partly functional, but obviously still incomplete. Characters sit atop a Yoshi on the left side (unless you are Yoshi, in which case you're just standing in the same pose without a rider), with a baby Wiggler on their tongues. The tongue extends to the Wiggler's mother and you have to unite them by pressing A at the right moment. Too soon, and they won't reunite, too late and the baby will kick its mom into the bush. The music and sounds are all broken in this mini-game, and there's debug text which shows whether or not you succeeded. Also, as with Same Game, no explanation screen exists. To play this game in the North American version, use the Gameshark code 800F09F7 0008.

Regional Differences

Region-Specific Unused Music

The track "Move to the Mambo" is used in the European and Japanese versions, but not in the American version. There are two mini-games which use the song, and their replacement songs are listed below.

Mini-game Song used in US version
Balloon Burst Faster Than All
Musical Mushrooms Coins of the World

Sound Effects

Two of the characters' voice clips have been replaced in the American and European versions due to religious references. These replacements are maintained in all versions of Mario Party 2.

Luigi: Losing a Mini-Game

Japanese
International

Wario: Losing a Mini-Game

Japanese
International

Mini-Game Differences

In the Japanese version, the background that appears in the Face Lift mini-game reads "Super Koopa 64" while all other versions read "Super Bowser 64".

Japanese International
MP faceliftJPN.png MP faceliftUSA.png

Event Code Chooser

The code 800F09F7 00?? lets you choose to go to any event in the game. Events with garbage or removed data either cause the game to crash or, in some instances, cause the entire emulator to crash. The minigame list shares some overlap with the minigame chooser code 810ED5DE 00??, but after a few numbers it changes.

00 Memory Match
01 Chance Time
02 Slot Machine
03 Buried Treasure
04 Treasure Divers
05 Shell Game
06 (Unused) Same Game
07 Hot Bob-Omb
08 (Unused) Yoshi/Wiggler minigame "Yoshi's Tongue Meeting"
09 Pipe Maze
0A Ghost Guess
0B Musical Mushroom
0C Pedal Power
0D Crazy Cutter
0E Face Lift
0F Whack-A-Plant
10 Bash N' Cash
11 Bowl Over
12 Ground Pound
13 Balloon Burst
14 Coin Block Blitz
15 Coin Block Bash
16 Skateboard Scamper
17 Box Mountain Mayhem
18 Platform Peril
19 Teetering Towers
1A Mushroom Mixup
1B Hammer Drop
1C Grab Bag
1D Bobsled Run
1E Bumper Balls
1F Tightrope Treachery
20 Knock Block Tower
21 Tipsy Tourney
22 Bombs Away!
23 Crane Game
24 Coin Flower Shower
25 Slot Car Derby (oval)
26 Mario Bandstand
27 Desert Dash
28 Cast Aways
29 Limbo Dance
2A Bomb-sket-ball
2B Cast Away
2C Key-pa-Way
2D Running of the Bulb
2E Hot Rope Jump
2F Handcar Havoc
30 Deep Sea Divers
31 Piranha's Pursuit
32 Tug Of War
33 Paddle Battle
34 Bumper Ball Maze #3
35 (crashes)
36 (crashes)
37 (crashes)
38 (crashes)
39 (crashes)
3A (crashes)
3B (crashes)
3C (crashes)
3D (crashes)
3E (crashes)
3F Koopa Troopa Last 5 turns summary
40 End of Game Results screen
41 End of Game Board action
42 End of Game Star tally
43 End of Game Star tally
44 Toad Star dialog
45 (unused?) Call Bowser dialog
46 Bowser Space
47 DK's Adventure Whomp dialog
48 DK's Adventure Bowser dialog
49 Peach's Cake Bowser dialog
4A Peach's Cake Goomba dialog
4B Peach's Cake Flower Lottery
4C Peach's Cake Piranha dialog
4D Yoshi's Island Thwomp dialog
4E Yoshi's Island ? switch action
4F Yoshi's Island Bowser dialog
50 Wario Canyon Bob-omb dialog
51 Wario Canyon ? switch action
52 Wario Canyon Shyguy dialog
53 Wario Canyon Bowser dialog
54 Luigi's Engie Bowser dialog
55 Luigi's Engine actuator dialog
56 Mario Castle ? switch action
57 Mario Castle star dialog
58 Magma Mountain free shortcut dialog
59 Magma Mountain free shortcut dialog
5A Magma Mountain pay shortcut dialog
5B Magma Mountain Bowser encounter
5C Eternal Star Bowser ? switch action
5D Eternal Star Bowser encounter dialog
5E Eternal Star Bowser Jr. Star dialog
5F Koopa Troopa "Since you're the 0th person to pass through here
60 (Possibly unused?) Koopa Troopa drops in and gives you 20 coins
61 Pre-title screen story demo
62 DK's Jungle Adventure Board intro and pregame dice rolls
63 Staff Credits
64 End-of-game Results List
65 Boo Dialog Box
66 Introductory Nintendo/Hudson logos
67 (crashes)
68 (DON'T USE) "corrupted save data" dialog box
69 Main Menu
6A Board Game Setup
6B Mini Game House
6C Mushroom Shop
6D Mushroom Bank
6E Option House
6F bumper ball maze 2
70 ***DEBUG MINIGAME***
71 (crashes)
72 (crashes)
73 (crashes)
74 (crashes)
75 (crashes)
76 (crashes)
77 MGI goal
78 MGI introduction
79 MGI save screen
7A Random Mode (unused
7B MGI money screen
7C BG results screen
7D MGI clear screen
7E "sequential play" (crashes after 1st MG)
80 MGS post-game tally
81 title screen
82 MGS intro
83 DEBUG MENU