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Mario Party
| Mario Party |
|---|
|
Developer:
Hudson Soft
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Mario Party is one of the first games that try to tie real-life friends into the world of video gaming. The success usually depended on whether its owners had any real-life friends. It's spawned a large amount of sequels mainly released on home consoles, but there have been GBA, DS and e-Reader entries to the series.
Debug Menu
Use the Gameshark code 800F09F7 0083. The game drops you right at the debug menu. (Disable it afterwards so you won't get stuck in here) Note that the Donkey Kong render in the background is just a silhouette with a question mark in it, which is very likely because Nintendo hadn't gotten Rare's permission to use the Donkey Kong model yet.
This large list contains all of the game's minigames, and then some. Selecting a minigame with A goes to the character select screen. Press Left/Right to choose your character, A to confirm your character, and Start to start the minigame. Also, pressing the R button changes the game mode.
Pressing Z on the game list opens the options menu, where you can set various player options.
Some special stuff is:
- 81 appears to be a test room. There is a large sunflower in the middle(from Coin Shower Flower), a slope at the top where you slide down, and a spinning thing that hurts everyone.
- 90 is a completely unused mode in the game called "Random Play", where everyone plays random mini-games. It was likely removed as too redundant to the main game.
Unused Minigames
There are a few minigames in the code that are never actually used.
- The first minigame is called いちかばちか (All or Nothing) and looks like an early version of the Chance Time. Instead of various symbols to transfer stuff between players, however, according to unused text the blocks had Mario and Bowser marks and you had to get the Mario mark to win the game. This minigame was likely removed because it depended too much on luck.
- The second minigame is called ツールドマリオ (Tour de Mario) and appears to have been a cycling minigame (unsurprisingly). The level image, strangely, is a black image with the text "Now Printing!" on it. There's also large Japanese text printed over the screen in the description page that says "under construction". No idea what led to its removal.
- There's a third game, in the ROM the name "Bungee Jump" can be found. However, its description screen cannot be triggered, the game freezes before it appears. It was most likely cut in an early stage.
- The fourth minigame is actually fully functional and can be played with a GameShark code. It is a 1-player game which works just like the Same Game. The tiles are underneath your character and you ground pround to remove sections. If you manage to clear all tiles you can grab the treasure chest underneath them; otherwise, you must go through one of the doors which nets you a single coin.
- The fifth minigame is also partly functional, but still obviously incomplete. Characters are atop a Yoshi on the left side (unless you are Yoshi, in which case you're just standing in the same pose without a rider), with a baby Wiggler on their tongues. The tongue extends to the Wiggler's mother and you have to unite them by pressing A at the right moment. Too soon, and they won't reunite, too late and the baby will kick its mom into the bush. The music and sounds are all broken in this mini-game and there's debug text which shows whether or not you succeeded.
Unused Music
| To do: Upload this track. |
The track "Move to the Mambo" is used in the European and Japanese versions, but not in the American version. There are two minigames which use the song, and their replacement songs are listed below.
| Minigame | Song used in US version |
|---|---|
| Balloon Burst | Faster Than All |
| Musical Mushrooms | Coins of the World |
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