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Mario Party

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Title Screen

Mario Party

Developer: Hudson Soft
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: December 14, 1998
Released in US: February 8, 1999
Released in EU: March 9, 1999


MinigameIcon.png This game has unused modes / minigames.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page
PrereleaseIcon.png This game has a prerelease article

Mario Party is one of the first games that try to tie real-life friends into the world of video gaming. The success usually depended on whether its owners had any real-life friends. It's spawned a large amount of sequels mainly released on home consoles, but there have been GBA, DS and e-Reader entries to the series.

Debug Menu

Mpdebug1.png

Use the Gameshark code 800F09F7 0083. The game drops you right at the debug menu. (Disable it afterwards so you won't get stuck in here) Note that the Donkey Kong render in the background is just a silhouette with a question mark in it, which is very likely because Nintendo hadn't gotten Rare's permission to use the Donkey Kong model yet.

This large list contains all of the game's mini-games, and then some. Selecting a mini-game with A goes to the character select screen. Press Left/Right to choose your character, A to confirm your character, and Start to start the mini-game. Also, pressing the R button changes the game mode.

Pressing Z on the game list opens the options menu, where you can set various player options.

Mpdebug2.png

Some special stuff is:

  • 81 appears to be a test room. There is a large sunflower in the middle(from Coin Shower Flower), a slope at the top where you slide down, and a spinning thing that hurts everyone.
  • 90 is a completely unused mode in the game called "Random Play", where everyone plays random mini-games. It was likely removed as too redundant to the main game.

64DD support

Mario Party 1 supports the 64DD for a possible game addon, while the US version just do a Black Screen when there's a 64DD plugged in, the Japanese and Europe versions ACTUALLY recognize the 64DD (As there's technically two regions, with both JP/EU and US alone) and checks the disk. If it's the wrong disk, an error will appear, in Japanese, or English, or French, or German depending of the region and selected language.

Unused Mini-Games

There are a few mini-games in the code that are never actually used.

All or Nothing

Mpminigame 01c.png

This mini-game is called いちかばちか (All or Nothing) and the explanation screen appears to be for an early version of Chance Time. Instead of various symbols to transfer stuff between players, however, according to the unused advice text the blocks had Mario and Bowser marks and you had to get the Mario mark to win the game. This mini-game was likely removed because it depended too much on luck. As can be expected, you are taken to the final version of Chance Time after leaving this screen.

Tour de Mario

Mpminigame 30c.png

Called ツールドマリオ (Tour de Mario) in the game, this appears to have been a cycling mini-game. The preview icon, strangely, is a black image with the text "Now Printing!" on it. There's also large Japanese text printed over the explanation screen that says "under construction". It likely was simply not finished in time.

Bungee Jump

In the ROM, one can find the string "Bungee Jump". However, the explanation screen of this mini-game cannot be triggered, the game freezes before it appears. It was most likely cut in the early stages of development.

Same Game

This mini-game is actually fully functional and can be played with a GameShark code. It is a 1-player game which works just like the actual Same Game. The tiles are underneath your character and you ground pround to remove sections. If you manage to clear all tiles you can grab the treasure chest underneath them; otherwise, you must go through one of the doors which nets you a single coin.

An explanation screen doesn't exist for this mini-game, but a preview icon was created for it:

MarioParty-SameGame PreviewIcon.png

Yoshi's Tongue Meeting

This mini-game is partly functional, but obviously still incomplete. Characters are atop a Yoshi on the left side (unless you are Yoshi, in which case you're just standing in the same pose without a rider), with a baby Wiggler on their tongues. The tongue extends to the Wiggler's mother and you have to unite them by pressing A at the right moment. Too soon, and they won't reunite, too late and the baby will kick its mom into the bush. The music and sounds are all broken in this mini-game and there's debug text which shows whether or not you succeeded. Also, as with Same Game, no explanation screen exists.

Regional Differences

Region-Specific Unused Music

The track "Move to the Mambo" is used in the European and Japanese versions, but not in the American version. There are two mini-games which use the song, and their replacement songs are listed below.

Mini-game Song used in US version
Balloon Burst Faster Than All
Musical Mushrooms Coins of the World

Sound Effects

Two of the character's voice clips have been replaced in the American and European versions due to religious references. These replacements are maintained in all versions of Mario Party 2.

Luigi: Losing a Mini-Game

Japanese
International

Wario: Losing a Mini-Game

Japanese
International