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Metal Gear Solid (PlayStation)
| Metal Gear Solid |
|---|
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Developer:
Konami
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| Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: A naked male buttocks. |
Metal Gear Solid is the result of Hideo Kojima's experiment to see how many variations of "Snake!", "Huh?", and maniacal laughter could be shoehorned into two CDs.
Contents
Unused Cardboard Box
Three things left in the game indicate there was, at one point, another cardboard box. Nothing remains of its graphics, but equipping item id 0x19 causes Snake to adopt the box-crouch (see left) and guards to go through their box routines. There's also dialog for the truck driver (below left) mentioning its destination was to be the canyon where you fight the tank.
The third thing is the texture names – the snowfield box parts have names starting with cbox4.
Unused Sounds
There's quite a lot of sound and voice clips (something like 5,000), most of which are repeats. Subtract the vast number of repeats, and you get quite some unheard hullabaloo.
Gray Fox
This first one is him saying "Kawanishi-Noseguchi, Kinunobebashi, Takiyama, Uguisunomori, Tsuzumigataki, Tada, Hirano, Ichinotorii, Uneno, Yamashita, Sasabe, Kofudai, Tokiwadai, Myokenguchi.", which are apparently train stations of the Myōken Line in the Kansai region of Honshū, Japan. Technically these aren't unused, but individual names from this list are mixed in with other sounds and played in a distorted manner when you reach the corridor of death outside Otacon's Lab. In Metal Gear Solid 2, the Colonel AI says these Japanese names in a codec call during the Arsenal Gear portion.
He also has some unused taunts and other insults for the boss fight:
"How is It?"
"It's useless!"
"Oh yes!"
"You fool!"
"Here"
"Where are you looking?"
Unknown Male
"Nice going, hero", unknown use.
Psycho Mantis
"I can't see!" Ocelot says this if you use stun grenades during his fight, but all Mantis says for stun grenades is "It's useless" (what he says for the usage of all non-gun weapons).
Vulcan Raven
An in-battle cry of "Snake!"
Liquid Snake
Some taunts for Snake that, for some reason, went unused:
"Look! There's no time."
"How could you be Big Boss' son?"
"Come here Snake. Be a man."
"You don't want to save the girl!?"
"Get up"
"I'm here. Come and get me."
"That was nothing!"
There's also a very slightly different "You're out of time" take for the final fight:
| Used | Unused |
|---|---|
And a bunch of unused...laughs. Odd.
Guards
Liquid says "Eat this" during the Hind fight, but regular guards never do.
Snake
Snake himself has a few unused lines, or at least takes of them.
A shorter death growl.
"No good." Snake says "It's no good" during the Liquid and Grey Fox fights, though.
"Huh?", with a higher intonation than the three used ones.
A fifth "Huh?", this one abbreviated.
Colonel
Campbell had a slightly less grave warning for the Warhead Storage Facility:
| Used | Unused |
|---|---|
Mei Ling
Probably not unused, but likely seldom heard: Mei-Ling fails to save because "some kind of error" occurred.
Otacon
Otacon has two melee pain noises on Disc 1, but he's never in a position to be hurt.
Otacon being severely out of breath.
Untranslated
Template:Translate The PAL and US versions have bits of leftover speech and noises from various characters in the Japanese release. Whether they're used there is currently unknown.
- Japanese version leftovers
Meryl (moaning): "Snake."
Snake: "Damn it! Meryl."Colonel: "To climb up and down, press the action button."
And again
Mei-Ling: "I sometimes have to get up for a moment to adjust the wireless, meaning you won't be able to save for a bit. Sorry!"
Liquid during the Hind fight yelling "eat this!"
A distressed Meryl saying "Snake"
A slightly higher-pitched version of the previous clip.
Otacon: "Snake"
Liquid Snake (v.a. intercom): "Fool..."
Vulcan Raven: "There you are...!"
Vulcan Raven: "Here you are...!"
Vulcan Raven: "Come out!"
Raven's growl
Grunts from Vulcan Raven
Even more grunts from Raven
Vulcan Raven: "Snake!"
Raven screams
Development Text
The executables still contain all the text logging added by development staff but the printf-style function that would send it to the debugger has been removed. The following GameShark codes re-enable it, and the result can be seen in PCSX's console output.
PAL
800ACC44 00a0 800ACC46 240A 800ACC48 0008 800ACC4A 0140 800ACC4C 003F 800ACC4E 2409 8008CCC0 B311 8008ccc2 0802
NTSC-U
800AE370 00a0 800AE372 240A 800AE374 0008 800AE376 0140 800AE378 003F 800AE37A 2409 8008E62C B8DC 8008E62E 0802 8008E634 B8DC 8008E636 0802
Some sample output is shown below:
mem:[R]TASK START: 11 8008CBA8 [R][R][R]pad:gv:fs:Change effective memory : 2 MBytes TASK 10 START:addr=800a51c4 TASK START: 10 800226E0 MGS read_sector 202 FILE BRF.DAT : top 203 size 5724160 set 353 FILE DEMO.DAT : top 2998 size 247597056 set 3148 FILE FACE.DAT : top 123895 size 3508224 set 124045 FILE MGS1.EXE : top 125608 size 645120 set 660212864 FILE RADIO.DAT : top 125923 size 1777377 set 126073 FILE STAGE.DIR : top 126791 size 70025216 set 126941 FILE VOX.DAT : top 160983 size 196161536 set 161133 FILE ZMOVIE.STR : top 256765 size 47507456 set 256915 Position end DISK 0 gcl:hzd:sound:TASK 5 START:TASK START: 5 80082BBC Start Task:SdMain sng_data 801E0000 wave_header 801E4000 voice_tbl 801E4000 se_header 801E5000 se_data 801E5800 CDLOAD_BUF 801E7800 18000 801FF800 str_header 801FF800 TASK 1 START:TASK START: 1 80082D80 RESIDENT TOP 80116B54 LoadReq load init start unload 1824 LoadEnd load complete time 95 -- Title MemCard Check Reult! -- save_flag = 0 photo_flag = 1 vr_flag = 0 spe_rank = 1 demo_rank = 0 START PCM 0 StartStream(e0000001:vol=3fff) GM_StreamPlayStop ***BGM Terminate*** Game Level = 0 [R][R]check1 = 0 check2 = 0 this memcard is OK load_dir bu00:* start TOTAL 5 FILES used 6 block free = 9 this memcard is OK load_dir bu10:* start NO FILE free = 15 error flag card1 = 0 card2 = 0 max flag card1 = 0 card2 = 0 command.c: Where Is Snake ???? SngCode=1ffff21 SongSyukanMode Off SngCode=1000001 SameSongHasAlreadyPlayed set camera 5 SngCode=1ffff21 SongSyukanMode Off [1719]cam in 5 [1719]change camera 5 [1809]cam out 5 [1809]change camera -1
Oddities
Johnny Sasaki
| In a familiar position | Still life | Here be dragons |
| Using a GameShark to get a Level 1 keycard before meeting the DARPA chief, you can enter the cell block toilet cubicle and find Johnny sitting on it with his feet dangling, waiting to be spied on from the air-vent. | After triggering the cutscene, going back to the cell block will show him just idly standing around. | After he's been knocked out and robbed of his clothes, there's a blur on his behind. The blur only activates when Snake is within a certain radius and on the same vertical plane, so changing Snake's position removes said blur. |
Hidden Door
Usually, the geometry for an adjacent area is loaded just before the door to it opens. In the case of the Mantis battle, however, going out of bounds to the rear shows the door to the caves floating in the void. While solid, you cannot interact with it. The red light is also out of place from where it ends up.
Unique Camera Angle
You can't get back to the first area after leaving it, but throwing Ocelot's timer bomb when the camera is in three-quarter mode changes it to a closeup of throwing the bomb away, an angle unique for that item. Throwing grenades leaves the camera in three-quarter view.
Cleanup > To do
Cleanup > To investigate
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