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Mr. Gimmick
| Mr. Gimmick |
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Also known as: Mr. Gimmick (EU)
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Gimmick! is an action-platformer that was released late in the Famicom's/NES' lifespan. Despite the game's cute appearance, it is punishingly difficult, but has gained a following due to its overall polished presentation and rewarding-to-master star attack that doubles as a platform for finding items necessary to get the game's good ending.
Due to the late release date, as well as an extra chip in the cart that added sound channels, the game was only released outside of Japan in Scandinavia, though at least one prototype has been found for the planned US release.
(The tough difficulty probably didn't help, either.)
| To do: The US prototype(s). |
Contents
Sound Test
To access the music sampler, hold Select and press Start at the title screen. It contains every track in the game, with the exception of Evidence of My Life (later named in a separate OST) and an alternate version of Cadbury with slightly different instruments.
The round cursor color depends on bits 1 and 2 (a total of four different colors) of some music data, which don't frequently change and remain at zero most of the time with the exception of two music tracks: Strange Memories of Death and Paradigm. This color change only occurs in the Japanese version.
During Paradigm, the cursor will blink orange during the intro of the song. After the intro, the cursor will turn green during certain parts of the song.
For Strange Memories of Death, the cursor will remain green during the whole intro of the song. Before the song loops, the cursor will turn green during three measures of eight, high-pitched notes.
There is not much connected to it; the developers just selected not-so-frequently-changing data to highlight the cursor. If they had selected another piece of data, it may have been much more interesting.
Unused Music
The second track in the NSF, "Strange Memories of Death", goes unused in the game proper. It can be heard in the sound test, though.
Anti-Piracy
The game has a copy protection routine which is triggered if the intro text is tampered with (as is the case with the pirated version, Shui Guan Pipe) and the player makes it to the secret Stage 7. This prevents unsuspecting players from being able to advance to the final boss and see the good ending.
See the Notes page for a detailed description of the copy protection code.
Playable Enemy
One strangely still Ohagi in the interior portion of Stage 2 can actually be controlled using Controller 2, no hacking required! Left and Right make it walk, and A makes it jump.
It will still do damage if it runs into the main character like any other enemy, and will not aid you in fighting off the other enemies in the room.
Unused Graphics
A star, period, plus sign, and the letter A. This letter A occupies two blocks, rather than the normal A's one.
Some tiles that appear to be variants of the copyright symbol. The copyright symbol that is used in the game has more shading.
Unused Text Strings
Authentic Entertainment
Most of this text string is used in the intro except for the "CK". The string appears to be overwritten.
CK AUTHENTIC ENTERTAINMENT
This string is alternate version of the string above and uses the double 'A'. This string is only present in the European version, which doesn't have the double 'A' graphic.
A AUTHENTIC ENTERTAINMENT
Game
GAME
Tomomi Sakai
This string only appears in the Japanese version which is a shortened version of Tomomi Sakai's name, the producer of Gimmick.
TOMO
This is only in the European version. In the credits, his name is spelled Tomomi Sakae but bot are correct romanizations.
TOMOMI SAKAI
Regional Differences
Lives
The Japanese version starts the player with four lives, whereas the European version and the identical US prototype offer nine lives instead. After the player scores 10,000 points, another life occurs at every subsequent 20,000 points rather than 25,000 points in the European version.
Music
| To do: Add music rips to compare between the Japanese and European version |
The European version and US prototype have very minor alterations to the music to make up for the missing extra sound chip.
Intro
File:Mr Gimmick Nintendo intro.png
The standard "LICENSED BY NINTENDO" text was added to the intro, appearing before the Sunsoft logo.
Title Screen
| Japan | Europe |
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This bit of Japanese text on the title screen – the only Japanese text in the entire game – was translated, because English-speaking people have seizures when they see symbols they don't recognize.
Cleanup > To do
Games > Games by content > Games with anti-piracy methods
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Sunsoft
Games > Games by platform > NES games
Games > Games by publisher > Games published by Sunsoft
Games > Games by release date > Games released in 1992



