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New Super Mario Bros./Unused Tiles
This is a sub-page of New Super Mario Bros..
| To do: Add IDs, behaviour info etc and proper rips, and add the other unused tiles |
Contents
Various
Things that appear in multiple tilesets.
Lava Tile
A lava tile. Unlike the unused water, it has animation. It appears in the castle, volcano, tower and Bowser Jr tilesets.
It can be seen in the following prerelease versions: the E3 2005 screenshot version, the E3 2005 trailer version and the E3 2005 demo version.
Common Tileset
Water Tile
A non-animated water tile. Mario goes behind the tile.
Water Coin
A coin that was meant to be used within the unused water - unlike the normal coin, it doesn't cause the water to disappear when the coin is collected.
Round Yellow Coin Outline
A round coin outline that turns into a Yellow Coin which can not be collected when an ! Switch timer is on.
Round Red Coin Outline
A round coin outline that turns into a Red Coin which acts like a Yellow Coin when an ! Switch timer is on.
? Block: 5 Coins
When hit, coins slowly float out over 45 degrees.
? Block: Mushroom
A ? block that produces a mushroom no matter what power-up the player is currently. There is also an invisible variety of this.
There is also a question block that lets out a mushroom if Mario is small and a coin otherwise.
? Block: Throw Coin
A ? block that throws out a coin, like the ones used in ghost houses that throw out a power-up.
Field Tileset
Destroyed Tiles
This tileset has unused tiles which are made up of "X" patterns which have no tile behaviour set. The X pattern tiles is to show that the tiles are "Not to be used". They appear in Unused Level 1 and from the way they are used there, it appears that they used to be mushroom platforms like in the sky tilesets. Early versions of the game featured mushroom platforms in ground levels, as you can see in some screenshots and videos.
Line Guides
The tileset also has line guides which have the line guide tile behaviour set (this enables sprites to follow it). These tiles are used in Unused Level 2, wherein platforms follow them.
Tower Tileset
Final Boss Door
The final boss door, marked for deletion, strangely appears in the tower tileset. Perhaps the door was to be used as a standard boss door?
Castle Tileset
Pillar
A pillar. Mario can walk past it.
Ice Block
It uses different graphics compared to the used ice block, it just acts like a normal solid block, it isn't even slippery.
Underground Tilesets
Solid-On-Top Platform
Underground tileset styled platforms were replaced with generic solid-on-top platforms.
Sky (World 7 Style)
Cloud
A cloud platform that was replaced by an actor version that compresses on step.
Ghost House
Dark Doorway
A dark doorway with a light on top. It has the normal door behaviour, which doesn't look right when used because a door appears out of nowhere.
Boo Statue
A statue of a Boo. The stand was probably meant to be copied and flipped around in Map16, so it would look like this:
Boss Room
There actually is a group of these tiles covered up by the used green tiles on the right of the first Bowser arena.
World 8 — Castle
Grey Bricks
They use similar colours to the stone blocks that are beside them. They were probably meant to be used in-between the blocks.
Early Boss Room
The tileset is covered with Xs to mark it as "Not to be used". A Mega Goomba once occupied a room made with these tiles in early versions of the game - without the Xs.
Animated Tiles
End of Track Bumper
There exist animation files that would normally be loaded for the Sky and Grassland tilesets, but are omitted from the internal table. The file seems to depict an early design for the end-of-track "bumpers", based off the ones found in Super Mario Bros. 3. In the final game, static tiles in the relevant tilesets - one for each direction - are used for the end of track bumpers.
Erupting Volcano
Another set of animation files, named after the lava tilesets, contain unused animations for erupting volcanoes. They don't fit the volcanoes seen in World 8 (which don't animate), rather they seem to resemble the volcanoes seen in pre-release material, which were most likely going to be used in World 4.
Similarly to the above, they're omitted from the animation load-in table.

