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New Super Mario Bros. 2
| New Super Mario Bros. 2 |
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Developer:
Nintendo EAD Group No. 4
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New Super Mario Bros. 2 is the most original and the most creative game on the Nintendo 3DS, and uses never-before-seen assets. A secondary goal of the game is to collect a million coins, for which you pretty much get diddly squat.
Contents
Early code
FlagSwitchRandom
Previous games in the New Super Mario Bros. series featured a random flag controller (flags being the things activated by switches). New Super Mario Bros. 2 follows suit, having a FlagSwitchRandom actor (ID 0x19). Only difference being, the actor is not assigned to an object number, and thus unused.
Early object numbers
As evident by some of the unused levels, early on, the game featured a completely different actor assignment table than the final game does. For instance, the Goal Flagpole object number is "6" in the early table, while the final game put it as "97".
Stage Layouts
This game is much messier and features a ton more unused stage-related content than the previous iterations combined.
Early 1-Castle
Contained in file 01-12.sarc is an early 1-Castle layout. It uses both the early object numbers table and the early jyotyu tile placement. Should also be noted that the -12 slot is generally used for Ghost Houses.
Area 1
| Early | Final |
|---|---|
Notable differences in Area 1 include lack of the secret area with the Raccoon leaf runway and above the final Giant Thwomp.
Located outside of the Zone in the early layout are also some impossible-to-see tiles and a pipe entrance, which have been removed in the final version.
Area 2
Area 2 is not present in the the final version of this level. This appears to be directly lifted from New Super Mario Bros. DS's Castle 1 Area 2, bringing an interesting possibility of this level being built using that level as a base.
Area 3
| Early | Final |
|---|---|
Early area 3 is just an unpolished version of the final one. There's no BossShutter objects present, suggesting the bosses worked somewhat differently. The little room where you're supposed to see the next Koopaling run off with the princess is also not present. It should be mentioned that the final Area 3 features some decorative tiles off zone.
Cleanup > Needs more images
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EAD Group No. 4
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2012
Games > Games by series > Mario series
