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Notes:Bionic Commando (NES)
Revision as of 22:20, 26 May 2016 by CounterDiving (talk | contribs)
This page contains notes for the game Bionic Commando (NES).
| # | Top Secret (JP) | Bionic Commando (US) |
|---|---|---|
| 00 | Soldier | |
| 01 | Shielded bionic soldier (Area 8 boss platoon) | |
| 02 | Suicide bomber | |
| 03 | Area 4/12 boss | |
| 04 | ??? Unidentified projectile/particle effect, quickly flies off | |
| 05 | Drone | |
| 06 | Moth | |
| 07 | Hallway cannon (Area 8) | |
| 08 | Projectile fired by 00, 03, 16, 1B, 29, 3C | |
| 09 | Grenade | |
| 0A | Grenade explosion | |
| 0B | 07's chain (crashes if cannon is absent) | |
| 0C | 4A's projectile | |
| 0D | Paratrooper | |
| 0E | 03's bionic arm | |
| 0F | ??? Nothing? | |
| 10 | Helicopter soldier (Area 5) | |
| 11 | Elevator | |
| 12 | Spider | |
| 13 | Piranha plant | |
| 14 | Giant soldier's death shrapnel | |
| 15 | Giant soldier's bionic arm | |
| 16 | Rifle soldier | |
| 17 | Electric barrier (Area 1) | |
| 18 | Piranha plant flying dirt | |
| 19 | Trapped elevator | |
| 1A | Crane (right facing) | |
| 1B | Midget soldier | |
| 1C | Slime | |
| 1D | Drone soldier | |
| 1E | Slime generator | |
| 1F | ??? Unidentified fast horizontal projectile with sound | |
| 20 | Bazooka soldier | |
| 21 | Fast slime generator | |
| 22 | Bazooka soldier's rocket | |
| 23 | Heavy object throwing soldier (left facing) | |
| 24 | Thrown rolling ball | |
| 25 | Heavy object throwing soldier (right facing) | |
| 26 | Unused extra long-range floating platform | |
| 27 | Long-range floating platform (Area 6) | |
| 28 | Rolling spiked ball | |
| 29 | Rifle soldier closet | |
| 2A | Exit 1 | |
| 2B | Exit 2 | |
| 2C | Exit 3 | |
| 2D | Exit 4 | |
| 2E | Locked exit (Area 12) | |
| 2F | Mid-range floating platform (Areas 6/11) | |
| 30 | ??? Unidentified diagonal downward-right projectile | |
| 31 | Midget helicopter (Area 7) | |
| 32 | Punching soldier (Area 11) | |
| 33 | Mini-tank | |
| 34 | Helicopter soldier's projectile | |
| 35 | Barrier | |
| 36 | Crane (left facing) | |
| 37 | ??? Unidentified object, instantly disappears | |
| 38 | Midgetmobile (Area 7) | |
| 39 | Land mine | |
| 3A | Knife-wielding soldier | |
| 3B | Short-range floating platform (Areas 15/16 indoors) | |
| 3C | Wire soldier | |
| 3D | Mine cart | |
| 3E | ??? Unidentified invisible stationary hazard | |
| 3F | Rock | Falling mini-tank |
| 40 | Ball and chain's chain | |
| 41 | Ball and chain's rolling ball | |
| 42 | 38's projectile | |
| 43 | 31's projectile | |
| 44 | Hitler helicopter windshield target | |
| 45 | Vertical Albatross flames | |
| 46 | Horizontal Albatross flames | |
| 47 | ??? Nothing? | |
| 48 | Ending trigger | |
| 49 | Floor electricity (Area 12) | |
| 4A | Suspended turret (Area 5) | |
| 4B | Laser turret (right facing) | |
| 4C | Laser turret (left facing) | |
| 4D | Laser turret projectile | |
| 4E | Long-range floating platform (Area 10) | |
| 4F | Hanging spikes | |
| 50 | Neutral zone guard | |
| 51 | Friendly soldier | |
| 52 | Talking white NPC | |
| 53 | Talking green NPC | |
| 54 | Talking red NPC (Area 16 room 2) | |
| 55 | Walking white NPC | |
| 56 | Walking green NPC | |
| 57 | Walking red NPC | |
| 58 | Killt's bodyguard | |
| 59 | Killt (Area 15) | |
| 5A | Giant soldier | |
| 5B | Bazooka soldier closet | |
| 5C | Suicide bomber closet (unused) | |
| 5D | Bullet (dropped) | |
| 5E | Area 12 elevator shaft teleporter | |
| 5F | Elevator (Area 12?) | |
| 60 | Comm screen trigger | |
| 61 | Killt (Area 12) | |
| 62 | Hal | |
| 63 | 100th opponent guy (Area 19) | |
| 64 | Neutral area exit trigger | |
| 65 | Walking/talking knife soldier (Areas 13/16) | |
| 66 | Captain Mack | |
| 67 | PI PI PI | |
| 68 | 67's projectile | |
| 69 | Reactor turret | |
| 6A | Reactor turret projectile | |
| 6B | Enemy commander | |
| 6C | Short-range floating platform (Area 8 banner room) | |
| 6D | Mid-range platform, moves left from spawn (Area 8) | |
| 6E | Reactor core | |
| 6F | Area 7 cheat trigger | Self-destruct sequence trigger |
| 70 | Albatross battle scrolling/palette rotation effect trigger | |
| 71 | Neutral area attack squad/platoon soldier spawner | |
| 72 | Parachuting item box | |
| 73 | 1up | |
| 74 | Medicine | |
| 75 | Bullet (static) | |
| 76 | POW | |
| 77 | Flying spiked ball generator | |
| 78 | Flying spiked ball | |
| 79 | Inventory item | |
| 7A | Hitler | |
| 7B | Hitler tank electricity | |
| 7C | Captured enemy soldier (Area 17) | |
| 7D | Interrogator (Area 17) | |
| 7E | Destroyer | |
| 7F | Electric barrier (Area 12) | |
| 80 | Darkness trigger (Area 4) | |
| 81 | ??? Not loaded | Mine cart generator (Area 9) |
| 82 | Hitler tank bubbles | |
| 83 | Hitler's helicopter machine gun | |
| 84 | Fire animation trigger | |
| 85 | Area 4 rock barrier | ??? |
| 86 | Neutral area ceasefire enforcement trigger | |
| 87 | Mine cart generator | Nothing/crash/garbage data |
| 89 | Shooting star (Area 6) | |
| 8A | Countdown trigger | |
| 8B | Comm room palette shifter | |