We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Notes:Kirby Super Star/Object IDs
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OBJECT IDs
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01: Waddle Dee.
00: Walks back and forth, jumps.
10: Walks back and forth; jump
(Does not walk off ledges).
20: Walks back and forth in path
(No jumping).
02: Enemy hit explosion.
00: Default.
03: Sir Kibble.
00: Walksg back and forth.
10: Stationary
(Throws cutter on ground, then in air)
04: Noddy.
00: Walks around, then sleeps.
10: Stationry -- wakes up, then sleeps.
20: Constantly sleeping.
05: Bomber.
00: Default.
06: Cappy.
00: Walks back and forth.
10: Walks back and forth
(Shoots cap off)
20: Walks back and forth
(No mushroom cap)
30: Falls diagonally, then walks back and forth
(No mushroom cap)
40: Mushroom cap, falling.
50: Mushroom cap, stationary.
07: Boss Waddle Dee.
00: Boss health bar.
10: No health bar.
08: Gator.
09: Biospark.
00: Default.
0A: Bronto Burt.
00: Flies in a parabolic line.
10: Flies in a parabolic line, homes in on
Kirby's Y position.
20: Homes in on Kirby, then flies away.
30: Divebombs Kirby.
40: Bounces off walls diagonally.
50: Drops down, does a quick loop, then flies
in a quadratic line.
60: Falls down, then flies in a straight line.
70: Flies down, then up, in a path.
80: Walks. When Kirby jumps, flies in a straight line.
0B: Capsule J.
00: Walks on ground, dashes after Kirby.
10: Floats in air.
0C: Burnin' Leo.
00: Walks, shoots fire, jumps.
10: Stationary, shoots fire.
0D: Gordo.
00: Stationary.
10: Moves left and right, turns when wall is hit.
20: Moves up and down, turns when wall is hit.
30: Moves left and right in path.
40: Moves up and down in path.
50: Moves northeast and southwest, turns when wall is hit.
60: Moves northwest and southeast, turns when wall is hit.
70: Moves right, then clings to walls and floors.
80: Moves down, then clings to walls and floors.
90: Bounces around
0E: Gim.
00: Walks, throws Yo-yo.
10: Runs, throws Yo-yo.
0F: Wheelie.
00: Walks, then runs after Kirby.
10: Constantly charges Kirby.
10: Jungle Bomb.
00: Moves toward Kirby, throws bombs.
10: (Same as 00?)
20: Jumps in places, throws bombs.
30: Drops a bomb near Kirby, then runs away.
40: Moves back and forth in a short path, throws bombs.
50: Throws one bomb, then walks away.
11: Lovely.
00: On floor, attacks Kirby when in close range.
10: On ceiling, attacks Kirby when in close range.
12: Knuckle Joe.
00: Walks in a path, attacks Kirby when in close range.
10: Walks back and forth, attacks Kirby when in close range.
13: Poppy Bros. Jr.
00: No weapon.
10: Bomb Bros.
20: Cutter Bros (Doesn't fire weapon).
30: Cutter Bros.
40: Riding apple.
50: Rolling apple.
60: Apple.
70: Rolling apple (Deflected by guarding)
14: Grizzo.
00: Walks, then charges at Kirby.
10: Walks, doesn't charge.
20: Sleeping.
30: Walks, charges at Kirby, eventually stops moving.
15: Shotzo.
00: Shoots to the right.
10: Shoots northeast.
20: Shoots up.
30: Shoots northwest.
40: Shoots left.
50: Tracks Kirby, then fires.
16: Broom Hatter.
00: Walks in a path.
10: Walks back and forth.
17: Kabu.
00: Jumps up.
10: Floats in the air, then teleports and charges.
20: Charges at Kirby.
18: Scarfy.
00: Floats in the air.
10: Flies in a parabolic line.
20: Stationary.
30: Flies, homes in on Kirby.
19: NULL?
1A: Twizzy.
00: Hops on the ground.
10: Lifts off, then flies in a parabolic line.
20: Lifts off, then flies to the right.
30: Flies in a parabolic line.
40: Charges towards Kirby.
50: Flies up and down.
1B: Tooky.
00: Sits on the ground, flies at Kirby when in close range.
10: Charges at Kirby.
20: Charges at Kirby, homes in on Kirby's Y position.
30: Flies and homes in on Kirby.
1C: Blipper.
1D: Glunk.
00: Stationary.
10: Fires up.
1E: Sir Slippy.
00: Hops around, jumps in the air.
1F: Squishy.
00: Walks back and forth, jumps.
10: Jumps around.
20: Blade Knight.
00: Walks around, slices.
10: Walks towards Kirby, slices.
20: Walks back and forth, slices.
21: Dacooga.
00: Flies straight.
10: Flies northwest.
20: Flies straight, arcs up when in close range.
30: Floats in place, fires bullets.
22: Axe Knight.
00: Sits, then charges at Kirby.
10: Walks around, then charges at Kirby.
23: Trident Knight.
00: Sits, then charges at Kirby.
24: Javelin Knight.
00: Floats around, throws javelins.
25: Mace Knight.
00: Sits, then charges at Kirby. Throws mace.
10: Walks, then charges at Kirby. Throws mace.
20: Runs around constantly, swinging mace.
26: Birdy.
00: Walks on the ground, then flies at Kirby.
10: Walks on the ground, lifts off, flies.
20: Constantly flying.
30: Flies down, then walks around.
27: Plasma Wisp.
00: Floats in place, fires energy balls.
10: Floats towards Kirby.
20: Teleports towards Kirby, fires, then teleports away.
30: Teleports in, then teleports out.
28: Rocky
00: Walks back and forth, tries to jump on Kirby.
10: Stationary.
29: Chilly.
00: Walks back and forth, fires icicles.
10: Stationary, fires icicles.
2A: Simirror
00: Walks back and forth, fires mirror shots.
2B: Walky
00: Walks back and forth, sings.
10: Jogs back and forth, sings.
20: Walks back and forth, tries to sing, runs away.
2C: TAC
00: Runs towards Kirby, steals ability.
2D: Magical Sweeper
00: Floats above Kirby, then flies away.
10: Floats in place, fires projectiles.
20: Walks back and forth, fires projectiles.
30: Walks in one direction, fires projectiles.
40: Walks in one direction.
2E: Gun Gun.
00: Runs towards Kirby, fires shots, tracks air movement.
10: Walks towards Kirby, fires shots.
2F: Laser Ball.
00: Floats towards Kirby, fires shots.
10: Stationary, fires shots.
20: Flies away.
30: Flies down, fires shots, then flies down again.
30: Bounder.
00: Walks towards Kirby, throws stars.
31: Waddle Dee on a Chain.
00: Swings back and forth.
32: Waddle Doo on a Chain.
00: Swings back and forth.
33: Parasol.
00: Floats away.
10: Floats towards Kirby, then explodes.
34: Parasol Waddle Dee.
00: Floats down, keeps Parasol.
10: Floats down, Parasol flies away.
20: Floats down, Parasol floats towards Kirby, then explodes.
35: Parasol Waddle Dee.
00: Floats down, keeps Parasol.
10: Floats down, Parasol flies away.
20: Floats down, Parasol floats towards Kirby, then explodes.
36: Parasol Shotzo.
00: Shotzo floats constantly. When hit, Parasol flies away.
10: Shotzo floats constantly. When hit, Parasol homes in and explodes.
37: Coconut.
00: Drops down and explodes.
20: Stationary.
38: Pata.
00: Flies towards Kirby, curves downward.
10: Flies towards Kirby, curves upward.
39: (Duplicate Poppy Bros. Jr. data?)
3A: (Duplicate Poppy Bros. Jr. data?)
3B: Volm.
00: Stationary, fires shots.
10: Stationary, fires shots.
20: Jumps up and down, fires shots.
30: Jumps up and down on ceiling, fire shots.
40: Walks in a path, fire shots.
3C: Iron Mom.
00: Default.
3D: ???
3E: Star spawner.
3F: ???
40: Boss Spawner.
(ID is dependent on spawn locations)
41: (Duplicate Iron Mom data?)
42: Jukid
00: Default.
43: Poppy Bros. Sr.
00: Default.
44: Chef Kawasaki.
00: Default.
45: Mr. Frosty.
00: Default.
46: Bonkers.
00: Default.
47: Bugzzy.
00: Default.
48: NULL.
49: NULL.
4A: NULL.
4B: NULL.
4C: NULL.
4D: NULL.
4E: NULL.
4F: ???
50: Whispy Woods
00: Default.
51: Lololo & Lalala.
00: Default.
52: Kracko Jr.
00: Default.
53: Kracko.
00: Default.
54: King Dedede.
00: Default.
55: Dyna Blade.
00: Default.
56: Fatty Whale.
00: Default.
57: Chameleo Arm.
00: Default.
58: Wham Bam Rock.
00: Default.
59: Halberd Reactor.
00: Default.
5A: Meta Knight.
00: Default.
5B: (Duplicate Meta Knight data?)
5C: Twin Woods.
00: Default.
5D: Computer Virus.
00: First Fight.
10: Second Fight.
5E: Twin Cannon.
5F: Heavy Lobster.
60: Heart of Nova.
61: Marx.
62: ???
63: ???
64: ???
65: ???
66: ???
67: ???
68: Boss Spawner -- The Arena #1.
69: Boss Spawner -- The Arena #2.
6A: Food on conveyor belt.
6B: ???
6C: ???
6D: ???
6E: ???
6F: ???
70: Fuse fire.
00: Default.
71: Candle fire.
00: Default.
72: Door Star.
00: Default.
10: Pulsating.
73: Special Star.
00: Stays in place.
10: Moves towards center of screen.
74: ???
75: Warp Star.
00: Default.
76: Falling Warp Star.
00: Default.
77: Autoscroller.
00: Scroll up.
10: Scroll right.
20: Scroll down.
30: Scroll left.
78: Trolley.
00: Faces right.
10: Faces left.
20: Moves right automatically.
30: Moves left automatically.
40: Overturned cart, facing right.
50: Overturned cart, facing left.
79: Cannon
00: Default.
7A: Arrow Cannon.
00: Fires up.
10: Fires up.
20: Fires northeast.
30: Fires northeast.
40: Fires right.
50: Fires right.
60: Fires southeast.
70: Fires southeast.
80: Fires down.
90: Fires down.
A0: Fires southwest.
B0: Fires southwest.
C0: Fires left.
D0: Fires left.
00: Fires northwest.
00: Fires northwest.
7B: Fuse.
00: Default.
7C: Launch platform.
00: Launches right.
10: Launches left.
7D: Spring.
00: Default.
7E: ???
7F: Giant Switch.
80: 1Up.
00: Default.
81: Invincibility Candy.
00: Default.
82: Maxim Tomato.
00: Default.
83: Food item 1.
00: Default.
84: Food item 2.
00: Default.
85: Food item 3.
00: Default.
86: Food item 4.
00: Default.
87: ???
88: (Duplicate 1up data?)
89: (Duplicate Invincibility Candy data?)
8A: (Duplicate Maxim Tomato data?)
8B: (Duplicate Food item 1 data?)
8C: (Duplicate Food item 2 data?)
8D: (Duplicate Food item 3 data?)
8E: (Duplicate Food item 4 data?)
8F: ???
90: Ability Pedestal -- Set 1.
00: Beam.
10: Fighter.
20: Bomb.
30: Sword.
40: Plasma.
50: Hammer.
60: Sleep.
70: Cutter.
80: Fire.
90: Ice.
A0: Jet.
B0: Parasol.
C0: Mirror.
D0: Ninja.
E0: Wheel.
F0: Yoyo.
91: Ability Pedestal -- Set 2.
00: Cutter.
10: Fire.
20: Ice.
30: Jet.
40: Parasol.
50: Mirror.
60: Ninja.
70: Wheel.
80: Yoyo.
90: Wing.
A0: Stone.
B0: Copy.
C0: Suplex.
92: Ability Pedestal -- Random Ability.
00: Default.
93: ???
94: Deluxe Copy Ability -- Set 1.
00: Beam.
10: Fighter.
20: Bomb.
30: Sword.
40: Plasma.
50: Hammer.
60: Sleep.
70: Cutter.
80: Fire.
90: Ice.
A0: Jet.
B0: Parasol.
C0: Mirror.
D0: Ninja.
E0: Wheel.
F0: Yoyo.
95: Deluxe Copy Ability -- Set 2.
00: Cutter.
10: Fire.
20: Ice.
30: Jet.
40: Parasol.
50: Mirror.
60: Ninja.
70: Wheel.
80: Yoyo.
90: Wing.
A0: Stone.
B0: Copy.
C0: Suplex.
96: ???
97: ???
98: ???
99: Fusebox.
00: Default.
9A: Switch type 1.
00: Default.
9B: Switch type 2.
00: Default.
9C: FREEZE.
9D: Switch type 3.
00: Default.
9E: Switch type 4.
00: Default.
9F: Disappearing switch.
00: Default.
A0: Dyna Blade end of level cannon.
00: Default.
A1: ???
A2: ???
A3: Green Greens cutscene object.
A4: Float Islands cutscene object.
A5: Bubbly Clouds cutscene object.
A6: Mt. Dedede cutscene object.
A7: ???
A8: Halfmoon in-room Warp Star.
A9: ???
AA: ???
AB: ???
AC: Meta Knights battle.
AD: ???
AE: ???
AF: ???
B8: Treasure chest 1.
00: Default.
B9: Treasure chest 2.
00: Default.
BA: Save point platform.
BB: ???
BC: ???
BD: Revenge of Meta Knight dialogue trigger.
BE: ???
BF: ???
C0: Waddle Dee race starter
00: Default.
C1: Arrow sign.
00: Up.
10: Right.
20: Down.
30: Left.
F0: Dyna Blade end of level distance tally.
00: Default.
F1: ??? Object.
F2: Candle.
00: Lit candle.
10: Unlit candle.
F3: Multi star spawner.
00: Default.
F4: Cut platform.
00: Default.
F5: Hanging cut platform.
00: Default.
F6: Elevator.
00: Default.