We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Notes:Phantasy Star II
Virtual Console patch
# jp
>0x180 string "GM 00005501-00"
>>0x1f0 string " "
0x00021c:
beshort 0x6020 # bra.s 0x00023e # no check sum
# ue
>0x180 string "GM 00005501-02"
>>0x1f0 string "UE"
0x000232:
beshort 0x6020 # bra.s 0x000254 # no check sum
# 圧縮されている病院内CGデータの赤十字部分書き換え
0x02ee81:
byte 0x22,0x22 # 元は0xdd,0xdd
0x02ef24:
byte 0x22 # 元は0xdd
0x02ef2f:
byte 0x22 # 元は0xdd
0x02ef31:
byte 0x22 # 元は0xdd
# 病院のマップの緑十字修正
>>>0x0bfff0 string "GREEN CROSS FIX"
0x009094:
beshort 0x4eb9,0x000b,0xff00,0x4e71,0x4e71,0x4e71,0x4e71 # move.l #$40000000,$00c00004; bsr.w L0060ac_bitdev -> jsr 0xbff00; nop; nop; nop
0x0bff00:
beshort 0x23fc,0x4000,0x0000,0x00c0,0x0004 # move.l #$40000000,$00c00004;
beshort 0xb1fc,0x0003,0xdfe4 # cmpa.l #$0003dfe4,a0; city map?
beshort 0x6706 # beq.s +6
beshort 0x4ef9,0x0000,0x60ac # jsr L0060ac_bitdev; rts
beshort 0x41f9,0x000c,0x0000 # lea.l 0x0c0000,a0
beshort 0x4ef9,0x0000,0x5e8e # jsr L005e8e_cgopen; rts
#
# 0x0c0000から町のCGデータをcgopen用に変換したデータを置いてある
#
0x0c04e7:
# ここから32バイトで緑十字のセルデータ
# 元の緑十字
# byte 0x55,0x55,0x55,0x55, 0x53,0x33,0x33,0x33, 0x53,0x22,0x22,0x22, 0x53,0x22,0x22,0x77, 0x53,0x22,0x22,0x77, 0x53,0x22,0x22,0x77, 0x53,0x27,0x77,0x77, 0x53,0x27,0x77,0x77
# 灰色十字
# byte 0x55,0x55,0x55,0x55, 0x53,0x33,0x33,0x33, 0x53,0x22,0x22,0x22, 0x53,0x22,0x22,0xdd, 0x53,0x22,0x22,0xdd, 0x53,0x22,0x22,0xdd, 0x53,0x2d,0xdd,0xdd, 0x53,0x2d,0xdd,0xdd
# 緑のH
byte 0x55,0x55,0x55,0x55, 0x53,0x33,0x33,0x33, 0x53,0x22,0x22,0x22, 0x53,0x27,0x77,0x22, 0x53,0x27,0x77,0x22, 0x53,0x27,0x77,0x22, 0x53,0x27,0x77,0x77, 0x53,0x27,0x77,0x77