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Notes:The Sims 2 (Game Boy Advance)
Revision as of 22:28, 18 April 2016 by SuperFlomm (talk | contribs)
This page contains notes for the game The Sims 2 (Game Boy Advance).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Memory Addresses
Memory Addresses for use with BizHawk's RAM Watch.
General
| Name | Address | Size | Domain | Notes |
|---|---|---|---|---|
| Hours | 0x3DF2 | 1 Byte | IWRAM | 24-hour clock. |
| Minutes | 0x3DF3 | 1 Byte | IWRAM | |
| Seconds | 0x3DF4 | 1 Byte | IWRAM | Increases by 3 every 2 frames. Sets back to 0 when it would hit 60. Not visible ingame. |
| Money | 0x3DF8 | 4 Bytes | IWRAM | |
| Performance Meter | 0x3E2B | 1 Byte | IWRAM | The bar at the bottom right of the screen. |
| Conversation Meter | 0x2816 | 1 Byte | IWRAM | The crystal-looking progress bar in a converation. The conversation ends when it hits 0. |
| RNG | 0x26F0 | 1 Byte? | IWRAM | Determines randomness and luck. |
| Inventory Slot 1 | 0x3F08 | 4 Bytes | IWRAM | |
| Inventory Slot 2 | 0x3F0C | 4 Bytes | IWRAM | |
| Inventory Slot 3 | 0x3F10 | 4 Bytes | IWRAM | |
| Inventory Slot 4 | 0x3F14 | 4 Bytes | IWRAM | |
| Inventory Slot 5 | 0x3F18 | 4 Bytes | IWRAM | |
| Inventory Slot 6 | 0x3F1C | 4 Bytes | IWRAM | |
| Cola Can Value | 0x3E50 | 1 Byte | IWRAM | Current value of an empty cola can when you sell it. |
| Cowbell Value | 0x3E51 | 1 Byte | IWRAM | Current value of a cowbell when you sell it. |
| Ship Part Value | 0x3E52 | 1 Byte | IWRAM | Current value of an alien spaceship part when you sell it. |
| Fuel Rod Value | 0x3E53 | 1 Byte | IWRAM | Current value of a nuclear fuel rod when you sell it. |
Movement
| Name | Address | Size | Domain | Notes |
|---|---|---|---|---|
| Current Episode | 0x4120 | 1 Byte | IWRAM | See the main article to get the IDs. Values above 23 do not load an episode, but can load different text strings, such as episode descriptions, which can be viewed in the episode intro or the "Plot Points" menu. |
| Current Location | 0x43A0 | 1 Byte | IWRAM | ID of the map you are on. |
| Camera X | 0x1A2E | 2 Bytes | IWRAM | |
| Camera Y | 0x1A32 | 2 Bytes | IWRAM | |
| Player Direction | 0x00F1AA | 2 Bytes | EWRAM | Which way your sim is facing. Address can change during gameplay. |
| Player X | 0x00F1B2 | 2 Bytes | EWRAM | Your sim's X position. Address can change during gameplay. |
| Player Y | 0x00F1B6 | 2 Bytes | EWRAM | Your sim's Y position. Address can change during gameplay. Probably has something to do with character/sprite slots. |
Minigames
| Name | Address | Size | Domain | Notes |
|---|---|---|---|---|
| King Chug Chug Speed | 0x22E2 | 1 Byte | IWRAM | Your running speed in King Chug Chug. |
| King Chug Chug Pressure | 0x22E6 | 2 Bytes | IWRAM | The pressure of your cola in King Chug Chug. The cola explodes at 280. |
| King Chug Chug Air | 0x22F4 | 1 Byte | IWRAM | If King Chug Chug is in the air or not. 0 = on ground; 1 = in air. |