We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Notes:The Sims 2 (Game Boy Advance)
This page contains notes for the game The Sims 2 (Game Boy Advance).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Contents
Memory Addresses
Memory Addresses for use with BizHawk's RAM Watch.
General
| Name | Address | Size | Domain | Notes |
|---|---|---|---|---|
| Hours | 0x3DF2 | 1 Byte | IWRAM | 24-hour clock. |
| Minutes | 0x3DF3 | 1 Byte | IWRAM | |
| Seconds | 0x3DF4 | 1 Byte | IWRAM | Increases by 3 every 2 frames. Sets back to 0 when it would hit 60. Not visible ingame. |
| Money | 0x3DF8 | 4 Bytes | IWRAM | |
| Performance Meter | 0x3E2B | 1 Byte | IWRAM | The bar at the bottom right of the screen. |
| Conversation Meter | 0x2816 | 1 Byte | IWRAM | The crystal-looking progress bar in a converation. The conversation ends when it hits 0. |
| RNG | 0x26F0 | 1 Byte? | IWRAM | Determines randomness and luck. |
| Inventory Slot 1 | 0x3F08 | 4 Bytes | IWRAM | |
| Inventory Slot 2 | 0x3F0C | 4 Bytes | IWRAM | |
| Inventory Slot 3 | 0x3F10 | 4 Bytes | IWRAM | |
| Inventory Slot 4 | 0x3F14 | 4 Bytes | IWRAM | |
| Inventory Slot 5 | 0x3F18 | 4 Bytes | IWRAM | |
| Inventory Slot 6 | 0x3F1C | 4 Bytes | IWRAM | |
| Cola Can Value | 0x3E50 | 1 Byte | IWRAM | Current value of an empty cola can when you sell it. |
| Cowbell Value | 0x3E51 | 1 Byte | IWRAM | Current value of a cowbell when you sell it. |
| Ship Part Value | 0x3E52 | 1 Byte | IWRAM | Current value of an alien spaceship part when you sell it. |
| Fuel Rod Value | 0x3E53 | 1 Byte | IWRAM | Current value of a nuclear fuel rod when you sell it. |
Movement
| Name | Address | Size | Domain | Notes |
|---|---|---|---|---|
| Current Episode | 0x4120 | 1 Byte | IWRAM | |
| Current Location | 0x43A0 | 1 Byte | IWRAM | ID of the map you are on. |
| Camera X | 0x1A2E | 2 Bytes | IWRAM | |
| Camera Y | 0x1A32 | 2 Bytes | IWRAM | |
| Player Direction | 0x00F1AA | 2 Bytes | EWRAM | Which way your sim is facing. Address can change during gameplay. |
| Player X | 0x00F1B2 | 2 Bytes | EWRAM | Your sim's X position. Address can change during gameplay. |
| Player Y | 0x00F1B6 | 2 Bytes | EWRAM | Your sim's Y position. Address can change during gameplay. Probably has something to do with character/sprite slots. |
Minigames
| Name | Address | Size | Domain | Notes |
|---|---|---|---|---|
| King Chug Chug Speed | 0x22E2 | 1 Byte | IWRAM | Your running speed in King Chug Chug. |
| King Chug Chug Pressure | 0x22E6 | 2 Bytes | IWRAM | The pressure of your cola in King Chug Chug. The cola explodes at 280. |
| King Chug Chug Air | 0x22F4 | 1 Byte | IWRAM | If King Chug Chug is in the air or not. 0 = on ground; 1 = in air. |
Create-a-Sim
| Name | Address | Size | Domain | Notes |
|---|---|---|---|---|
| Tab | 0x36C4 | 1 Byte | IWRAM | |
| Gender | 0x3700 | 1 Byte | IWRAM | 0 = male; 1 = female |
| Skin Tone | 0x3764 | 1 Byte | IWRAM | |
| Hair Style | 0x376D | 1 Byte | IWRAM | |
| Hair Color | 0x3770 | 1 Byte | IWRAM | |
| Hat Color | 0x3774 | 1 Byte | IWRAM | |
| Shirt Style | 0x377E | 1 Byte | IWRAM | |
| Top Color 1 | 0x3780 | 1 Byte | IWRAM | |
| Top Color 2 | 0x3784 | 1 Byte | IWRAM | |
| Top Color 3 | 0x3788 | 1 Byte | IWRAM | |
| Leg Wear | 0x3796 | 1 Byte | IWRAM | |
| Bottom Color | 0x3798 | 1 Byte | IWRAM | |
| Shoe Color | 0x379C | 1 Byte | IWRAM | |
| Aspiration | 0x37A4 | 1 Byte | IWRAM |
IDs
Episodes
Values above 23 do not load an episode, but can load different text strings, such as episode descriptions, which can be viewed in the episode intro or the "Plot Points" menu.
| ID | String |
|---|---|
| 0-23 | Episode Titles |
| 24-47 | Episode Descriptions |
| 48 | Hard Error |
| 49 | ID Over Error |
| 50 | Receive Error |
| 51 | Waiting for other player |
| 52 | Waiting for Master |
| 53 | Plot Points |
| 54 | Language Select |
| 55 | English |
| 56 | Nederlands |
| 57 | Français |
| 58 | Deutsch |
| 59 | Italiano |
| 60 | Español |
| 61 | Do you want to play (variable)? |
| 62 | You have already played (variable) today. |
| 63 | (variable) is not open. Come back between (variable) and (variable). |
| 64 | This has yet to be unlocked. |
| 65 | You're in no mood to play games. |
| 66 | *** Blank *** |
| 67 | *** Blank *** |
| 68 | Play (variable)? (§(variable)) |
| 69 | CONGRATULATIONS! |
| 70 | You've earned (variable) Simoleaons! |
| 71 | Better luck next time. |
| 72 | PLAYER |
| 73 | OPPONENT |
| 74 | Game Paused |
| 75 | World Map |
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| 200 | Waiting to connect... |
| 201 | Connected. |
| 202 | Receiving data. |
| 203 | Sending data. |
| 204 | Receive complete. |
| 205 | Send complete. |
| 206 | Connection failed! |
| 207 | Please wait... |
| 208 | *** Blank *** |
| 209 | Thank you for visiting! |
| 210 | Transfer failed. Please make sure the Game Boy Advance is connected properly. |
| 211 | Unable to link to the Nintendo GameCube. |
| 212 | *** Blank *** |
| 213 | Choose a multi-player option. |
| 214 | (variable) ((variable) players) |
| 215 | Too many players connected for this game, please remove a player. |
| 216 | Empty |
| 217 | Load Game |
| 218 | Save Game |
| 219 | Cancel |
| 220 | Delete |
| 221 | Slot (variable) - (variable) |
| 222 | GCN Slot - (variable) |
| 223 | - (variable) |
| 224 | Day (variable) - (variable) |
| 225 | - (variable) |
| 226 | § (variable) |
| 227 | Episode (variable) |
| 228 | (variable) |
| 229 | (variable) |
| 230 | Overwrite this saved game? |
| 231 | Delete this saved game? |
| 232 | Game saved successfully. |
| 233 | Game deleted. |
| 234 | Saving... do not turn off the power. |
| 235 | Call Services |
| 236 | Call Friend |
| 237 | Fire |
| 238 | Maid |
| 239 | Repair Man |
| 240 | More... |
| 241 | Invite a Friend Over |
| 242 | Call Dr. Moore |
| 243 | You don't have enough Simoleons to pay for that service. |
| 244 | Nothing here need to be cleaned! |
| 245 | Nothing in this room is on fire! |
| 246 | Nothing in this room is broken! |
| 247 | Congratulations (variable), you've won §(variable) in the Lottery! |
| 248 | Is your refrigerator running? Well you'd better chatch it! Ha ha! |
| 249 | There was a bank error in your favor, you've been refunded §(variable). |
| 250 | Hey, you won a free gift! Check your mailbox, it should be there directly. |
| 251 | There's a big sale going on today. All items in all stores are 25 percent off! |
| 252 | Thank you for taking this short phone survey, you've been awarded §(variable) for your time. |
| 253 | Oops, sorry. Wrong number. |
| 254 | The chickens back here at the farm sure miss you! Come visit sometime soon! |
| 255 | Thank you for your kind donation of §(variable) to the Policeman's Pastry Fund. |