We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Olivia's Mystery
Revision as of 21:47, 30 July 2017 by CounterDiving (talk | contribs) (Created page with "{{bob |bobscreen=Olivia's Mystery-title.png |screenwidth=256px |developer=Altron |publisher=Altron |system=SNES |japan={{date|1994|February|4}} |debug=y }} {{todo|Explain fur...")
| Olivia's Mystery |
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Developer:
Altron
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| To do: Explain further on how to access and use the debugging monitor. |
Olivia's Mystery is a relatively low-key moving image puzzle game. It's also one of the few games that even bothers with the high resolution mode, albeit mainly on the title screen.
Debugging Monitor
As with a handful of other SNES games, like GT Racing and Touge Densetsu: Saisoku Battle, a machine code monitor is programmed into the game. To use it, connect using a 9600 baud serial connection between the Super Famicom and a terminal with Shift-JIS Japanese character support.