If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Persona 5
| Persona 5 |
|---|
|
Developer:
Atlus
|
Persona 5 is the latest in the series of Persona 4 spin-off games. Don't let the title fool you.
| To do: Dubious textures, probably some more unused graphics, unused weapons. There's more unused areas. |
Contents
Sub-page
| Unused Text Debug Time goooooo! |
| Unused Voice Clips Let's not say that today. |
Unused Graphics
Debug
A development related UI left in the game's executable.
A simple debug font, identical to the one found in Persona 4: Dancing All Night. This, along with various identical file formats highly suggest that Persona 5 runs on a variant of the same engine.
2015 Portraits
These portraits are from early 2015, and all share the same art style. There is a base portrait for each, accompanied by eye and mouth overlays. Ryuji's portrait and a close-up of Ann's eyes can be seen in the first trailer for Persona 5, which was released in February 2015. These portraits were far more animated, as can be seen in the trailer. Ryuji's portrait is fully animated with a head tilt back that eventually lands on the idle portrait leftover in the game. All of the eye and mouth overlays have been applied to the base in separate versions below for easier viewing. The last portrait in each set is the character's used portrait, displayed for comparison. The protagonist doesn't have any conversational portraits in this style, so there's no comparison available for him. The final game uses a traditional portrait setup, very similar to Persona 4: Dancing All Night.
Protagonist
Ryuji Sakamoto
| Early | Final |
|---|---|
Ann Takamaki
| Early | Final |
|---|---|
Morgana
| Early | Final |
|---|---|
Yusuke Kitagawa
| Early | Final |
|---|---|
Makoto Niijima
| Early | Final |
|---|---|
Yuki Mishima
| Early | Final |
|---|---|
Other Portraits
| Early | Final |
|---|---|
These additional portraits for Ryuji don't entirely match the 2015 art style. The blinking frames for the first portrait are the same as the base. The second portrait is much closer to the final compared to the 2015 design.
| Early |
|---|
| Final |
Three early portraits for Sugimura. The main artwork is identical to final, but each early portrait is missing the core shading and coloring features. The early portraits also contain more of Sugimura's body at the bottom than the final versions.
Placeholder Graphics
A placeholder TV texture that reads "e433_001 獅堂改心会見スクショ". This translates to "Shido reform interview screenshot".
| Placeholder | Final |
|---|---|
![]() |
![]() |
A placeholder image for a roulette tutorial. There are additional final images for the other winning fields.
| Japanese | Translation |
|---|---|
| 二階席の力ット | Scene cuts to 2nd floor. |
| Japanese | Translation |
|---|---|
| 命中率 回避率 |
Accuracy rate Evasion rate |
Placeholder text for an All Out Attack, with "temporary" laid on top.
| Pre-Release | Early | Final |
|---|---|---|
|
|
|
An early version of the protagonist's All Out Attack portrait was left in the game. Both the early and final versions differ drastically from the initial design seen in pre-release footage. Between the early and final versions, the protagonist's face was heavily altered along with the back of his neck and a small bit of hair.
A placeholder background image for a flashback. It's worth noting that this image is 1024x512, while final flashback backgrounds are 1280x720.
A placeholder texture for car decals with some fun designs.
Tutorial Images
| To do: Compare final controller images. |
All of the images in this section are for various tutorial prompts throughout the game, intended as visual aid for whatever concept or mechanic is being described. They can be found in \font\system\field.
A generic placeholder image.
|
|
|
Placeholder button prompts for a PlayStation 3 controller. Each one says "Image (temporary)" at the bottom.
|
|
|
|
Placeholders relating to deadlines(?), Confidant rankings, Safe Rooms, and Missions respectively.
"Mission Technic" graphics featuring Ann, Ryuji, and a silhouette. These images may actually intend to say "technique", instead of "technic".
Unused Models
A mouse form for Akechi, complete with animations. The only things capable of inflicting the Rattled status are the Mot enemies in Futaba's Palace and the Mementos Depths, as well as the statue puzzles in Shido's Palace. Akechi doesn't join the Thieves until long after Futaba's Palace is completed and leaves before Shido's Palace, rendering this unused.
Joker's Phantom Thief model with an amusing face overlayed.
A hablerie from Persona 4. More specifically, the type found in Yukiko's Castle. Likely here for testing purposes as it's the first model in the "items" folder (it0000_000). In addition, a giant plain lime green billboard texture can be found in the "items" folder with the filename it0000_007.
A gun with a giant pink kanji meaning "left" floating above it.
Texture Oddities
Fan Art
| Game Texture | Fan Art |
|---|---|
![]() |
A few pieces of official Persona 4/Golden artwork are used as a small nod to the previous game, however a fan's artwork is also thrown in the mix for some reason without their knowledge. The source fan artwork can be found here.
Akihabara Film Posters
| To do: Source Ocean's Eleven & add more textures that include posters/covers. |
A large number of film posters used in various parts of Akihabara are actually real movie posters and DVD covers squished down to a tiny resolution. These films originate from the US and Japan, and also include a fan made Star Wars film.
Unused Area
The game contains an unused area which is modeled after the dormitory area seen in Persona 3. This may have been a test area used in the early stages of the game's development.
Regional Differences
Ryuji's shoes have the rising sun symbol removed in the Korean version, due to its association with Japanese imperialism.
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Sega > Games developed by Atlus
Games > Games by platform > PlayStation 3 games
Games > Games by platform > PlayStation 4 games
Games > Games by publisher
Games > Games by publisher > Games published by Deep Silver
Games > Games by publisher > Games published by Sega > Games published by Atlus
Games > Games by release date > Games released in 2016
Games > Games by series > Megami Tensei series




























