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Pikmin
| Pikmin |
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Developer:
Nintendo EAD
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Pikmin takes place in an "unknown planet" that doesn't resemble Earth in any way, where Captain Olimar crash landed. There, he found some indigenous creatures that were eager to help him recover his ship parts. However, these cute insect/plants are on the bottom of the food chain, and there are larger creatures waiting to eat them. Can Olimar recover at least 25 of the 30 ship parts in just 30 days? Canonically, yes.
Contents
Unused areas
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Half a dozen of areas are left inside the game disc, some to test parts of the game, others that were actually used on trailers. Only their models and collision data remain, so in order to access them in-game, they must replace an existing level. The objects, music and other properties will belong to the original level.
route
Believed to be a prototype Impact Site, due to both being similar, right down to the paths the Pikmin take when carrying stuff to the Onions. The slopes have odd textures.
animtest
codetest
E3play_3
Also known as play3, this area resembles both the Impact Site and the Forest of Hope. It was probably used for an E3 conference.
map06
This area appeared on an old commercial. It resembles the Distant Spring a bit, but with unused textures. There are no borders, so carelessness will lead to falling down the abyss.
play_4
shapetest
testmap
tuto1
tuto2
Unused textures
Some variants of the regular terrain textures exist in the game, but they are technically used - in the unused areas described above. Other than that, there are some truly unused graphics in the disc.
Bomb-rock textures
These are a few interesting textures that suggest that Yellow Pikmin weren't the only ones that could carry bomb-rocks, at one point.
Unused text
Unused voyage log
"I have finally recovered all 30 parts of my ship and succeeded in escaping this strange world! To think, all the times I almost gave up hope... On the now distant surface, the brave Pikmin that aided me in my perilous quest are running about as if I had never come. Will our paths ever cross again...?
At any rate, I can finally return to my home world. I feel relief, of course, but also a certain sadness. I can't exactly say... Perhaps, I am just thinking of the long journey through space that still lies before me. This time, I shall set my ship's navigation system so that I encounter no more meteors, and I shall enjoy a long relaxing sleep. I shan't forget you, Pikmin!"
This log is never recorded because once the player gets all 30 ship parts, the game ends on the spot, and the voyage log can't be read after that; only if the save is reloaded before the final piece.
There are also, as of now, 2 entries found in the disc with an unknown trigger.
Unused monolog
"My long adventure has finally come to its conclusion. I must part with these Pikmin who have helped me in my need. At last comes the time when I depart to once again travel the depths of space."
Similarly to the unused voyage log entry, this message is never shown. Once the final piece is collected, Olimar comments about it (it's a piggy bank), and states that he must leave the planet. After that, the ending cutscenes roll and Olimar never monologs in-game again.
Enemy reel
In the enemy reel (displayed after the good ending), the enemies are shown in alphabetical order. However, the Swooping Snitchbug is shown right before the Fiery Blowhog. Logically, the insect was named "Flying Snitchbug" or something similar, at one point.
Also to note is that several enemies can be seen in the reel in places where they don't belong, or in places that look quite different from the final game. This indicates that the enemy reel was done relatively early in development.
External links
Cleanup > Needs more images
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo EAD
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Games > Games by release date > Games released in 2001
Games > Games by series > Pikmin series






