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Pikmin 2

From The Cutting Room Floor
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So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

Pikmin 2

Developer: Nintendo EAD
Publisher: Nintendo
Platform: Gamecube
Released in JP: April 29, 2004
Released in US: August 30, 2004
Released in EU: October 8, 2004


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article

Pikmin 2 eschews the survival aspect of the first game in favor of money, money, and money. Olimar and Louie must erase their company's debt by collecting ancient artifacts and throwing Pikmin at anything that moves.

This article brought to you by DURACELL®

Sub-Pages

TextIcon.png
Early English Script
What's a Psychotic Jumper?
Blank.png
Unused Dungeons
There are how many unused cave floors?!
Pikmin2Donut ichigoEarly.png
Unused & Early Treasures
What's this crap?
Pikmin2denchi1redJP.png
Version Differences
This sub-page brought to you by National Hi-Top®

Miscellaneous Unused Graphics

Alternate Title Graphics

These images can be found in \user\Kando\develop\sysres.arc

Japanese Title

Blue is the future of chrome
File:Title.bti
This is "Pikmin" in blue chrome(?)

English Title

Bluelectric
File:Title2.bti
A very blue and electrified Pikmin 2 title.

Dummy Texture

Scathing commentary on Facebook A dummy texture can be found in the Waterwraith's model file.

Perplexing Pool Wire-frame

What?

This is a wire-frame image of the Perplexing Pool found in the file select menu. This is based on an earlier version of the Perplexing Pool -- the starting area is noticeably different -- and what it's doing in the file select menu is anyone's guess.

Piklopedia Dummy Image

Who's that Pikémon? This dummy image is found in the Piklopedia, probably used in development for creatures that did not have a finished icon.