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Pink Goes to Hollywood (SNES)

From The Cutting Room Floor
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Title Screen

Pink Goes to Hollywood

Also known as: Pink Panther (JP)
Developer: Manley & Associates
Publishers: TecMagik (US/EU), Altron (JP)
Platform: SNES
Released in JP: April 15, 1994
Released in US: November 1993
Released in EU: 1993


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Pink Goes to Hollywood is an especially heinous take on the popular "Mascot Platformer" concept. The Genesis version improved the gameplay somewhat by giving the poor panther a better weapon, an aerial attack, and a health bar.

Debug Features

Pink Hex

Oddly enough, several debug features are enabled by default. Simply plug in a second controller to use them.

  • Pressing the B button will enable free movement mode. This will also show Pink Panther's X and Y positions...in theory. In some levels the number graphics aren't loaded, so garbage will be displayed instead. Hold Y on the first controller to move around faster.
    • Press B on the second controller again to disable free movement.
  • The L button, when held, will make you invincible.
  • The R button, when held, will put the game in slow motion. Movement will advance every 90 frames.

An additional feature is enabled on the first controller. Hold Select and press Start to warp to the next level by ID.

(Source: Original TCRF research)

Unused Levels

Unused Level 1

Star Pink When You Wish upon a Pink

An unused bonus room exists in the game. Use the Game Genie code F0D9-FE86 and die or enter a level to get there.

Stars Fell on Pinkabama

In this alternate bonus room, stars fall from the sky constantly. There are no bonus items to collect; in fact, running into a star does damage. The only other difference from the final bonus room are the floor graphics, which look frozen over here.

Nothing happens when the timer runs out — the player is stuck here forever.

(Source: Original TCRF research)