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Planescape: Torment

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Planescape: Torment is the well-written story about an immortal, human-sized smurf with dreadlocks that goes on a quest to UPDATE HIS JOURNAL as many times as possible. Along the way he joins forces with a smartass floating skull, a not-Buddhist elf dude, a sassy Scottish half-human half-demon thief girl with a rat tail, an insane man that is always on fire, a non-evil succubus, a robot voiced by Homer Simpson and a gigantic suit of armor obsessed with justice. It's a lot better than it sounds.

Contents

Spells

Howl of Pandaemonium

How does the capital of Hell yell?

The Howl of Pandaemonium is an unused level 6 spell. When used, it will negate all sound-based attacks and normal missile attacks. If it hits an enemy, they will have to roll a save vs. spell. If they fail it, they will be incapacitated for 10-60 seconds. If they pass it, they will be confused.

Armor

Lower Plane Vermin Armor

Annah must be wearing some bad shit if this is an improvement.

An unused armor for Annah can be found in the game's files. It gives her 5 AC and weighs 10.

Dustman and Godsman Clothes copies

Copies of both the Dustman and Godsman Clothes armor exist. The only difference between them and the regular ones is that they lack a graphic.

Items

Rat Charm

Perfect gift for your beloved!

An unused item called the “Rat Charm” can be found in the game's files. It is a Chaosman-only item that gives the user +2 Armor Class, +1 to Strength, +1 to Constitution, -2 to Wisdom and confuses the user.

Arkin's Ring

There is an unused quest item called “Arkin's Ring” in the game's files. It was supposed to be used in the scrapped “Arkin's Ring” quest.

Candlestick

Apparently candles you can get from Michael's are very valuable in the Planescape universe.

An unused item called “Candlestick” can be found in the game's files. There are no hints as to what it'd be used for.

Whistle of Warding

It was cut because it let you access Warp Zone.

The Whistle of Warding is an unused item. When used, it will activate the “Anti-Magic Shell” spell, but can only be used once. Considering how useful it is, it's very likely that it would be a very rare item.

Invisible Immunity Items

Invisible items that give enemies resistance to certain status effects, such as Curse, along with generic +1-6 immunities, can be found in the game's files.

Immunity to Non-Silver Non-Magical

An invisible item called “Immunity to Non-Silver Non-Magical” can be found in the item files. Non enemies have both resistances, nor is there a “Silver” weapon property in the game.

MORTEP

A strange ring named MORTEP can be found in the item files. It doesn't have a real name and no description, but it's flags state that it gives the user immunity to poison. Considering that poison is never used by any enemies in the game, this must be a leftover from a much earlier version of the game.

Dead Contract

I guess this contract...IS DEAD.

This is an unused item version of a Dead Contract you can sign. The game lets you sign a Dead Contract, but you never obtain one in your inventory.

Copper-Eyes Dead Contract

I wouldn't take a contract from a guy who's name sounds like a California Gold Rush-era prospector.

The Copper-Eyes Dead Contract is an unused quest item. It is a Dead Contract for an unknown character. It is likely to be related to the Forged Dead Contract.

Forged Dead Contract

Looks like a perfect copy to me.

A item called the Forged Dead Contract can be found. This was supposed to be used with a scrapped quest.

Baator/Carceri/Negative Material Spell Key

These items would allow a mage's spell to work properly while in Baator, Carceri and the Fortress of Regrets. They were probably removed because all they did is add needless complication to the game.

Anarchist Tattoo

There is an unused alternate version of the Anarchist Tattoo in the game's files. When used, it would caste the spell “Haste”. The description hints that it would piss off certain people in Sigil if worn.

Lump of Obsidian

It's like Black Isle's successor, Obsidian, got their name from this! WHOA

An item called “Lump of Obsidian” can be found in the game's files. It would likely to have been used to escape from Baator, as Obsidian is a part of the key to leaving Baator in-game and Avernus, the part of Baator you visit in the game, is mentioned in the description.

Soego's Dustman Holy Symbol

Somebody's a major fan of the Scream painting

It seems that Soego was supposed to drop his holy symbol at one them when he was killed. Whether it was supposed to be dropped with his head or was an earlier version of the head is unknown.

Pendant of Yemeth

Found at your local goth shop.

The Pendant of Yemeth is an item used in a scrapped quest, which makes it unused as well. Interestingly enough, it has quite a detailed description for being “just” a quest item.

The item is named for its creator, a sorcerer of a by-gone age. Though Yemeth's power was great, time began to take its toll on him; he began to grow weak and sodden. The Pendant was commissioned by the dying wizard to serve as a vessel for souls -- souls which Yemeth himself would draw from dying mortals, and later use to power his waning life-force. Yemeth was eventually slain in a battle, destroyed utterly, and the Pendant was lost. Sages said that, even if the Pendant were to be recovered, no mortal knows the secrets of its use.

The description.

Priest Spell Scrolls

All of the Priest spells have scrolls, but they cannot be found in the game.

Rune of Torment Scroll

I wish they would've let you use it one more than one enemy.

A scroll for learning the ultimate spell, the Rune of Torment, can be found in the game's files. Apparently, it was supposed to be a learnable spell instead of being cast via an item.

Enoll Eva's Duplication Scroll

Wait a minute; how does a robot make a magic spell?!?!?!

A scroll for the Enoll Evas Duplication spell can be found in the game's files. It seems the player was able to learn the spell via a scroll instead of using the Twisted Gear of Enoll Eva at one time.

Antimagic Shell Scroll

Spell preferred by social recluses worldwide..

A scroll for the Antimagic Shell Scroll can be found in the game's files. It was probably scrapped because the major bosses use primarily magic-based spells, and this would make them borderline harmless to the person that used it.

Scroll of Ignus' Fury

I don't have fury!

A scroll that let's you learn the spell “Ignus' Fury” can be found in the game's files, but cannot be found in-game. This is used by Ignus if the player fights him in the final area.

Scroll of Conflagulation

Conflagulations!

A scroll for the spell Conflagulation can be found in the game's files. It seems that the player was supposed to be able to learn it at one time. It could've been scrapped because the player has very limited opportunities to use level 9 spells such as Conflagulatoin in the first place, and giving them a ton of level 9 spells they can use on a handful of enemies total is a waste.

Scroll of Elysum's Fires

A scroll for the spell Elysum's Fires can be found in the game's files. It was likely scrapped for the same reason that the Scroll of Conflagulation was.

Black-Barbed Shield Scroll

Apparently level 2 spells are too OP to use as regular spells. Thanks Black Isle!

An unused scroll for the Black-Barbed Shield spell can be found. At one point, the player was able to learn the spell instead of having to use the Tattoo of the Black-Barbed Call in order to use it.

Sample Spell Scroll

A test magic scroll can be found in the game's files. It uses the Chromatic Orb's scroll picture. It's description is “SAMPLE SPELL NAME”.

Iannis' Vault Key

WARNING: Does not open up any Vault-Tec Vaults.

An unused plot item named “Iannis' Vault Key” can be found in the game's files. It seems that at one time, you were able to access a vault owned by Iannis, but he doesn't have one in the final game.

Indep Earring

Indep is a retarded name for a faction.

An unused earring named “Indep Earring” can be found in the game's files. It gives +1 to Armor Class, +1 to all saving throws, +1 to Save vs. Spells and immunity to Confusion.

Interestingly, it states that it can only be used by the Indep faction. The only person that is in the Indep faction in the game is Annah. Either this was an Annah-exclusive item, or the player was supposed to be able to join the Indep faction at one time, which would allow you to wear it.

Inkwell

Drink it; I dare you.

An misc. unused item named “Inkwell” can be found in the game's files. There doesn't seem to be anywhere it would fit.

Linguist's Ashes

There should've been a way to break it.

An unused item called “Linguist's Ashes” can be found in the game's files. There is an urn containing a lingiust's ashes in the final game, but it cannot be picked it. There are no hints in the game files as to why you would be able to pick up the ashes at one time.

Soul Exodus

A strange and unused item named “Soul Exodus” can be found in the game's files. It has no description, but is listed as a “Book/Misc” item. All that is known is that it is a magical item.

Repel Undead

This would've been useful if there were more than 3 hostile undead characters in the entire game

An unused stick called “Repel Undead” can be found. It doesn't do anything and it's description only lists it's name, but based on it's name, it would probably be used to make it so that undead would either not attack you or run away from you. It was probably scrapped because the only places it would be truly useful would be in the zombie-filled corridor before the Dead Nations, as it's the only area in the game where undead enemies are automatically hostile to you.

Eye of Venca

Eye see you! AHAHAHAHAHAHdasldkjaflgdsjgkldfsjlkgjkl

The Eye of Venca is an unused and cursed “eyeball” accessory for the player. When equipped, it allows the player to memorize double their amount of current level 1 and 2 spells, increases their resistance to magic 35%, gives a +4 to Save vs. Death, and reduces the user's Wisdom and Intelligence by 3.

It has a very detailed description, which can be seen below.

Many tales are told of the arch-lich Vecna. 

It is said that Vecna was one of the Planes' mightiest sorcerers, able to draw life from dust and send it back again, extinguish lives with a glance, and make the earth shudder beneath his touch. He was said to be so powerful that when the end of his life drew near, death refused to take him into its kingdom. 

And so Vecna died, yet lived on.

Abandoned by death, Vecna became the master of a vast kingdom on a prime world called Oerth. Neither kind nor just, Lord Vecna's rule was one of great horror and suffering, and it is said his reach was so great that even the Powers of Oerth feared to cross him for fearing of drawing his eye.

Yet, while Vecna's gaze traveled ever outward in search of new conquests, he failed to see his own end when it came for him... in the form of his lieutenant, Kas. 

As was fitting for Vecna's left hand servant, the arch-lich had fashioned a terrible weapon for his lieutenant as a symbol of his authority. Vecna made this weapon with such skill it is said that part of the sorcerer entered the blade, and it was this sliver of Vecna that gave the blade its life and its treacherous nature. Where once there was lifeless steel, there became thought, intent, and, perhaps most horrible of all, a voice. 

The sword whispered treacheries to the ambitious Kas, night upon night, month upon month, year upon year, until one night, the remains of Kas' discipline was seduced by the rippling edge of the blade. Convinced by his blade that he was Vecna's superior, Kas confronted his dread master upon his Dessicated Throne, and the two of them fought a terrible battle. 

During the battle, Kas was killed, but before he fell, his blade had dismembered his former master, scattering his remains so that no one may draw them together again. And so it has come to pass that pieces of Vecna have made their way across the Planes... one of these is the Eye of Vecna. It carries with it a bloody, violent history, so much so that many scholars refuse to speak of its treacheries, for fear the eye will come to them, seeking to add another victim to its bloody chronology.

The Eye of Vecna was instrumental in the extermination of the House of Hyeric, once the ruling dynasty in Nyrond. It is said to have been behind the sundering of the Conclave of Tyssis-on-the-Sea, which led to the three-cycle war that poisoned the seas of Malhatai and left the oceanic world barren of life. On the ashen Plane of Ghalentir, it possessed the gentle father of Sasaran, a babe with the potential to lead his suffering people from their shadowed lands to the Gates of Paradise... had not the eye drove Sasaran's father to murder his son as he lay sleeping in his crib. All these kingdoms, all these futures, the Eye of Vecna laid waste.

The Eye's powers are said to shift with each new owner, but one thing is certain: no good ever comes from whoever has the misfortune to possess it. It is destined to betray its wearer at a critical moment, failing him when he needs its power the most. 

Charcoal Pencil

I wonder if you can use this on the SAT?

There is an unused item called “Charcoal Pencil” in the game's files. There doesn't seem to be anywhere in the game where it would be useful.

Chalk

I've always wanted to put a piece of chalk under flowing water and see what would happen.

“Chalk” is an unused item that can be found in the item files. Who knows where this would've been used at.

Blank Journal

My life sucks. Annah won't let me fuck her. Mood: Sad :( Listening to: Crawling- Linkin Park

An unused Blank Journal can be found in the item files. It was probably used to trick the player during the “Find Your Journal” quest.

Tattoo of the Deceiver

The type of tattoo only a heartbroken fangirl could enjoy.

The Tattoo of the Deceiver is an unused tattoo in the game's files. When equipped, it gives the user +3 to all damage types and +3 THAC0. According to the description, it would be able to be purchased after meeting someone named “the Deceiver”, but there are no characters that are described as that.

Tattoo of the Unbroken Circle

What a lameass tattoo.

The Tattoo of the Unbroken Circle is an unused tattoo found in the game's files. When used, it casts the spell “Zerthimon's Focus”, but has a limited amount of charges. It's likely that this could be purchased after completing Dak'kon's Unbroken Circle of Zerthimon plotline.

Quests

Killing Carl Parfidor

In Curst, there is a quest given out by Roberta where she asks you to find an assassin that will kill her husband, Carl. Normally, this quest cannot be completed because the assassin, a hooker, will never spawn. However, the quest is fully coded and can be finished by spawning in the hooker via a mod, then continuing the quest as normal.

Elyce, her brother, and her boyfriend

There are script files for a scrapped quest that would've taken place in front of the Warehouse in the South-East Ward. When the player got near the Warehouse, a woman named Elyce would approach the player and ask them to stop her brother and boyfriend from attacking each other. From there, the player would have to approach the boyfriend and brother, whom are in front of the Warehouse, and either talk them into not fighting, goading them on, ignoring them or killing them yourself.

Pendant of Yemeth

A long and unused quest involving obtaining the Pendant of Yemeth can be found in the game's files. The quest starts with the player talking to an NPC named Ratbone in Ragpicker's Square. After talking to him for a bit and assuring him that no one has sent you, he'll tell you about a strange Collector that has a nobleman constantly with him. He'll then tell you that he saw an Erinyes, a female Battezu, talking to the Collector one night. After telling you this, he'll tell you to talk to some Battezu about this.

You can discuss Ratbone's information with the baatezu in the Smoldering Cavern. One of them will prompt the player to participate in a bargain with them once you've talked with Ratbone about the strange Collector. If the player agrees, they will tell the player about an Erinyes in the form of a Collector that has a pendant they want. She is located in the South-East portion of the Hive. However, she has a nobleman as her thrall that will fight you if you attempt to attack her. She will not have him with her in the evening, which gives the player a change to either bluff her into giving you the pendant or killing her for it. After getting it, you go back to the Battezu and get your reward, which is some sort of power from the pendant that doesn't work on you. At this point, you can either threaten to take the pendant back until you find a way for it to work, attack them, or leave them be.

There is some dialogue regarding you betraying them, but there doesn't seem to be anything in the Erinyes' dialogue that lets you do so.

Arkin's Ring

A scrapped quest involving a woman in the Buried Village looking for her father can be found in the game's files. The quest starts off by the player talking to her and her asking the player if they'd speak to a witch in town that have her father a portal ring that leads to a rare crypt for him to plunder. When the player talks to the witch, she reveals that she gave a portal ring to the girl's father, but didn't give him the way to exit the crypt, which is a purse. In order to find the location of the portal, the witch must get a human leg bone from the player. After the player gives her the bone, she'll point to a portal in the northwest. The player then explores the crypt and find the now-dead dad with a ring on one of his fingers. Once the player grabs the ring, the player returns to the woman and give her the ring, which ends the quest.

Forged Dead Contract

There is a scrapped quest that would let you pass off a Forged Dead Contract as the real thing so that you get the money for signing one, but don't have your body sold to them when you die. From what can be seen in the game's files, you would have to have the otherwise-worthless NPC Old Copper Eyes forge a Dead Contract for you, either for you or someone else. This was probably scrapped because signing a Dead Contract does nothing outside of giving you 50 coins.


(Source: http://www.shsforums.net/topic/34390-really-cool-things-spoilers/)

Dialogue

Morte's Intro Dialogue

The introduction dialogue from Morte in-game is much smaller than the actual dialogue in the files. The unused text shows that the player would be able to deviate from the main “what the hell is going on?” dialogue tree, such as asking Morte who he is and just plain ignoring Morte and walking around the room.

Morte's Comments About Dhaal's Book

Morte has a few comments about Dhaal's book in the script files, but they are never played when you approach Dhaal.

Temporary Dead Dabus Dialogue

The dead Dabus has nothing else to say to you. Try again when Steve puts the final dialogue in.

Just a temporary message for when you tried to continue to talk to the dead Dabus.

Evil Githyanki

I'm a Githyanki con artist who's trying to lead the player into a trap. 

Player: Well, I'll be sure to stay awy(sic) from you, then. Farewell.

Temporary text for an unused Githyanki that was supposed to lead the player into a trap can be found.

Lying Salesman

I'm a bitch, I'm a liar, I'm a thief, I'm your mother, I'm an oozing sore that cannot be ignored... no, wait, that's Meredith Brooks. What I am is a salesman who lies and through my lies you can find the truth. Maybe.

Player: I'll be interested to see if the designer can pull that off. Should be fun!</gallery>

Temporary dialogue for an unused merchant that would have a lying gimmick. It seems the player would have to see through his lies.

===Lower Ward Characters===

Filler dialogue exists for all of the faceless NPCs in the Lower Wards. It's likely these were used before real dialogue for the generic Lower Ward characters was written.

===Temporary Buried Village text===

Temporary text for the Buried Village villagers can be found in the dialogue files. Like the Lower Ward temporary text, it was used until the real dialogue was written.

===Curst Anarchist text===

Temporary text for the anarchists in Curst's warehouse can be found in the dialogue files.

===Temporary zombie text===

<pre>I am one of the "rotting herd" of zombies that fill the catacombs. I shamble to and from work, just like Chris Avellone. Blah, blah. Blah?

Temporary text for the catacomb zombies.

Robtest

A diagloue file named “ROBTEST” that is a dialogue tree that shows the stats for the Silver-Headed Hammer, a Lockpick, the Battle Axe and Embalming Fluid.

Jarckel the Three-Faced

I'm Jarckel the three-faced. The theory is that you'll get three of me and have puzzles based on the drinks you give me. Maybe I'll give you something cool for it.

A temporary dialogue file for a character named “Jarckel the Three-Faced” can be found. It seems he would be a gimmick character based on drinking with him.

Temporary Trash Warrens Guard

We're's the brothers who stand guard overs the gates inta th' Trash Warrens and the Buried Village below. Ye either have to trick us or fight us inta lettin' you by.

Temporary text for Trash Warrens guards can be found. Apparently, at one time, the player would talk to two guards instead of a single collector when you first reached the Trash Warrens.

Temporary Sigil NPC dialogue

I'm a possible haunt that flits around Sigil and some of the other areas. I don't know whether I'll actually be implemented or not.

Temporary dialogue for a random Sigil NPC.

Temporary Fane Dialogue

I'm Fane, the leader of the Starved Dogs Barking Clan in the tenement of thugs. I'm a MEAN person. MEAN! MEAN!

Temporary text for the leader of the Starved Dogs.

Cranium Rat template

It's possible that the cranium rats in the game may actually be able to speak with the character. If so, this template is here for it.

This is a template that would've been filled in if Cranium Rats were able to speak to the player. They don't, so this is unused.

Temporary Clerk's Ward Drunk

I'm a drunk rake that likes to wander around the Clerk's Ward and pick fights. If I see you, you're bound to be a target, so watch yourself.

Temporary for a drunk that would attack the player in the Upper Ward can be found in the dialogue files. No easy to aggro drunks exist in the Clerk's Ward in the final version.

Temporary Clerk's Ward Thief

I'm a fat, puffing pickpocket from the upper class ward. Chances are, you will have already encountered others of my ilk in the lower class ward.

This is the only remnant of a thief-like generic NPC in the Clerk's Ward.

Temporary Evil Book text

I am an evil book of spells you can carry around in your inventory.

Temporary description for an evil book. It could possibly temporary text for the Grimoire of Pestilential Though, which is a book that contains spells, but will give them to you after you do certain evil tasks for it, such as selling one of your companions into slavery.

Temporary Dustman chanter text

"I am one of the mourners that chant outside the Dustman kiosk in AR0200 (Hive B). We 'mourn the living' and the player can ask us to mourn for those who have lost loved ones."

This temporary text is used in two files “DMOURN3” and “DMOURN4”. It seems that all of the Dustman mourners outside the obelisk that's just past the Mortuary would've had their own unique dialogue at one time. In the final, they all use the same text.

Curst Prisoners

There are many unused dialogue files for prisoners that would've inhabited the Curst prison. There doesn't seem to be any good reason why it was cut, as it makes the prison a lot more interesting.

Ingress' Teeth

There's a big chunk of text showing what happens if you use the Ingress' Teeth on Morte. You can either let the teeth jump into Morte's mouth on his own or force them into him mouth. Either way, what happens is that the teeth tear off his old teeth and jump into the crevices in his mouth, which causes Morte to howl with pain. After a while, the teeth settle in, but Morte is still pissed about what the teeth did.

Spoken Dialogue=

Hmmm...
To do:
working on getting a clean dump from another website. This'll wait until I get a response back from them to see if I can use it

Graphics

Lady of Pain Sprites

There are unused sprites for the Lady of Pain in the game's files. It seems that at one time, you would be able to see the Lady of Pain instead of just hearing about her from citizens.

Rock Creature

Poor guy can't see. ;(

Sprites for an unused creature made out of rock. Based on it's animations, it would be an enemy.

Unused Shop Icons

There are shop icons for a bar and donating to a temple, but these are never used.

Donation Screen Picture

Donate or God will not bless you financially! Hey look, I'm a professional Propensity Gospel/asshole evangelical preacher!

An image of a donation plate that would appear on the donation screen can be found, but it is never used because there are no opportunities to donate throughout the game.

Different Transcendent One Journal Picture

A much lighter journal image of the Transcendent One can be found in the game's files. The only place where this would fit is when you finally meet him, but by the time you do so, there's no need to look at your journal.

Old Icons

Old icons for the quiver, sword, magic, defend and some thing's icons can be found in the game's files.

Ability Scrolls

Scrolls for the abilities Litany of Curses, Skull Mob, Stories-Dead-Tell and Sensory Touch exist in the graphics. This might've been used for debugging purposes, but there's no definite way to tell.

Spellbook graphics

Several spells have a spellbook icon, even if they cannot be put in it.

Unused Item Graphics

A large amount of graphics for items that have no item file associated with them can be found in the graphics file. Instead of listing them one by one, a gallery with all of them is shown below.

Temporary Icons

Hidden in the image files are a legion of temporary menu graphics.

Newer-looking Temporary Icons

=Journal Temporary Icons

Baldur's Gate Leftovers

Several leftovers from Baldur's Gate, such as race stats, a list of BG1 companions, and specific wizard classes can be found in the game's files.

Stores

There are a few leftover stores in the game's files. All of them are test stores.

”Store Test”

A file for something called “Store Test” can be found in the Shop files. It offers only a Knife, but has a “bar” function that lets the player purchase beer in order to have a chance of getting a hint, like in Baldur's Gate. The “bar” function is never used in any of the final's shops. Every flag has been checked, meaning it has the functionality of every shop (store, temple, bar, etc) in the game.

A screenshot of this test shop exists in the manual, showing the otherwise unused graphics for the Bar and Donate options.

Tavern Test

A file called “Tavern Test” can be found in the shop lists. It appears to be testing functionality for the “bar” function that is unused in PS:T. The store also sells a Knife.

Temple Test

There is a file for a shop named “Temple Test” in the shop files. It appears to be a basic shop for testing temple functions, such as purchasing healing items, identifying items and donating to a temple. There is also a Knife that can be purchased.

-1

There are three dummy shops named “-1”. They have a full list of items.

The first one sells spells, the weapons. One of them is the Friend's Teeth, which never appears in the game. It seems this scrapped store was the area where the player was supposed to get the Friend's Teeth, as it appears nowhere else in the game's files. The “can buy”, “can sell”, “can idenfity” and “can steal” flags are activated for this shop.

The second sells charms and spells. One of the items listed is the Addler's Kiss spell, which can never be purchased. The idea of buying it was probably scrapped because it'd defeat the point of the Grimoire, which is otherwise the only way to get the spell. It has all of the “shop” flags flagged.

The third store sells low-level weapons, such as the Rusty Dagger and the Hammer. It uses the same flags as the first -1 shop.

Debug Stuff

Planescape Torment has a few debug tool leftovers, but only one of them, a weapon, is actually usable.

Test Character

Full dialogue for a test character can be found in the dialogue files. It when it was last altered, the test character would be used to turn the character into a thief, test how various sizes of text would be rendered in the game, see if text brackets work, test talk fidget animations, testing the “run from player“ script, testing what happens if a character is aggroed through dialogue and the player has no responses, testing what would happen if there was no response for one of Morte's dialogue choices, testing each of the store interfaces, testing narrative dialogue (ie. “Morte stares unhappily at Annah”), testing something called “Jim's Variable” and a non-functioning partner dialogue test.

The Eviscerator

Only very difficult Green Battezu mobs will drop this. Time to grind!

The Eviscerator (called Dagger in the inventory) is a cheat weapon that maxes all of the player's stats, +20 to hit and Armor Class, and has 40-80+ 20 damage. It was obviously used for debug purposes.

Sword of Wh'ynn

Debug tool designed by Todd McFarlane.

An unused slashing weapon named “Sword of Wh'ynn” can be found in the game's files. It gives the user a +1 THAC0 bonus and 2-7 slashing damage. It cannot be used by Priests.

However, it's real, debug use is that you can use it to teleport yourself to the final cutscene. This was probably so that the team could easily test the ending without having to play through the entire game.

The Sword of Why'nn - also known as the Cheater's Blade - looks more like an ornamental dagger than a combat-worthy blade. Though not particularly well balanced, it has been enchanted with powerful magicks and is thus more effective in battle than a more 'common' knife. The Sword of Wh'ynn's greatest power, however, lies in its ability to let its bearer cheat: by merely holding the 'sword' aloft in a suitably melodramatic pose, its owner will beat whatever game the artifact's been found in.

The Wh'ynn's unique description.

Tomb o' Cheats

A journal can also double as a debug tool.

The Tomb o' Cheats is a developer debug item that would let them adjust many variables at any moment. If used, the player can teleport to any map in the game, rest anywhere, get as much money as they want, alter their attributes, adjust their experience points, adjust how many deaths they've had, and adjust how many “good”, “evil”, “lawful” and “chaotic” points they have.

Interestingly enough, there is some dialogue showing that the player would be able to purchase the Tomb from Vrischika, the owner of the Curiosity Shoppe.