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Planescape: Torment

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Planescape: Torment is the well-written story about an immortal, human-sized smurf with dreadlocks that goes on a quest to UPDATE HIS JOURNAL as many times as possible. Along the way he joins forces with a smartass floating skull, a not-Buddhist elf dude, a sassy Scottish half-human half-demon thief girl with a rat tail, an insane man that is always on fire, a non-evil succubus, a robot voiced by Homer Simpson and a gigantic suit of armor obsessed with justice. It's a lot better than it sounds.

Spells

Howl of Pandaemonium

How does the capital of Hell yell?

The Howl of Pandaemonium is an unused level 6 spell. When used, it will negate all sound-based attacks and normal missile attacks. If it hits an enemy, they will have to roll a save vs. spell. If they fail it, they will be incapacitated for 10-60 seconds. If they pass it, they will be confused.

Armor

Lower Plane Vermin Armor

Annah must be wearing some bad shit if this is an improvement.

An unused armor for Annah can be found in the game's files. It gives her 5 AC and weighs 10.

Dustman and Godsman Clothes copies

Copies of both the Dustman and Godsman Clothes armor exist. The only difference between them and the regular ones is that they lack a graphic.

Quests

Killing Carl Parfidor

In Curst, there is a quest given out by Roberta where she asks you to find an assassin that will kill her husband, Carl. Normally, this quest cannot be completed because the assassin, a hooker, will never spawn. However, the quest is fully coded and can be finished by spawning in the hooker via a mod, then continuing the quest as normal.

Elyce, her brother, and her boyfriend

There are script files for a scrapped quest that would've taken place in front of the Warehouse in the South-East Ward. When the player got near the Warehouse, a woman named Elyce would approach the player and ask them to stop her brother and boyfriend from attacking each other. From there, the player would have to approach the boyfriend and brother, whom are in front of the Warehouse, and either talk them into not fighting, goading them on, ignoring them or killing them yourself.

Pendant of Yemeth

A long and unused quest involving obtaining the Pendant of Yemeth can be found in the game's files. The quest starts with the player talking to an NPC named Ratbone in Ragpicker's Square. After talking to him for a bit and assuring him that no one has sent you, he'll tell you about a strange Collector that has a nobleman constantly with him. He'll then tell you that he saw an Erinyes, a female Battezu, talking to the Collector one night. After telling you this, he'll tell you to talk to some Battezu about this.

You can discuss Ratbone's information with the baatezu in the Smoldering Cavern. One of them will prompt the player to participate in a bargain with them once you've talked with Ratbone about the strange Collector. If the player agrees, they will tell the player about an Erinyes in the form of a Collector that has a pendant they want. She is located in the South-East portion of the Hive. However, she has a nobleman as her thrall that will fight you if you attempt to attack her. She will not have him with her in the evening, which gives the player a change to either bluff her into giving you the pendant or killing her for it. After getting it, you go back to the Battezu and get your reward, which is some sort of power from the pendant that doesn't work on you. At this point, you can either threaten to take the pendant back until you find a way for it to work, attack them, or leave them be.

There is some dialogue regarding you betraying them, but there doesn't seem to be anything in the Erinyes' dialogue that lets you do so.

Arkin's Ring

A scrapped quest involving a woman in the Buried Village looking for her father can be found in the game's files. The quest starts off by the player talking to her and her asking the player if they'd speak to a witch in town that have her father a portal ring that leads to a rare crypt for him to plunder. When the player talks to the witch, she reveals that she gave a portal ring to the girl's father, but didn't give him the way to exit the crypt, which is a purse. In order to find the location of the portal, the witch must get a human leg bone from the player. After the player gives her the bone, she'll point to a portal in the northwest. The player then explores the crypt and find the now-dead dad with a ring on one of his fingers. Once the player grabs the ring, the player returns to the woman and give her the ring, which ends the quest.

Forged Dead Contract

There is a scrapped quest that would let you pass off a Forged Dead Contract as the real thing so that you get the money for signing one, but don't have your body sold to them when you die. From what can be seen in the game's files, you would have to have the otherwise-worthless NPC Old Copper Eyes forge a Dead Contract for you, either for you or someone else. This was probably scrapped because signing a Dead Contract does nothing outside of giving you 50 coins.


(Source: http://www.shsforums.net/topic/34390-really-cool-things-spoilers/)

Dialogue

Morte's Intro Dialogue

The introduction dialogue from Morte in-game is much smaller than the actual dialogue in the files. The unused text shows that the player would be able to deviate from the main “what the hell is going on?” dialogue tree, such as asking Morte who he is and just plain ignoring Morte and walking around the room.

Morte's Comments About Dhaal's Book

Morte has a few comments about Dhaal's book in the script files, but they are never played when you approach Dhaal.

Temporary Dead Dabus Dialogue

The dead Dabus has nothing else to say to you. Try again when Steve puts the final dialogue in.

Just a temporary message for when you tried to continue to talk to the dead Dabus.

Evil Githyanki

I'm a Githyanki con artist who's trying to lead the player into a trap. 

Player: Well, I'll be sure to stay awy(sic) from you, then. Farewell.

Temporary text for an unused Githyanki that was supposed to lead the player into a trap can be found.

Lying Salesman

I'm a bitch, I'm a liar, I'm a thief, I'm your mother, I'm an oozing sore that cannot be ignored... no, wait, that's Meredith Brooks. What I am is a salesman who lies and through my lies you can find the truth. Maybe.

Player: I'll be interested to see if the designer can pull that off. Should be fun!</gallery>

Temporary dialogue for an unused merchant that would have a lying gimmick. It seems the player would have to see through his lies.

===Lower Ward Characters===

Filler dialogue exists for all of the faceless NPCs in the Lower Wards. It's likely these were used before real dialogue for the generic Lower Ward characters was written.

===Temporary Buried Village text===

Temporary text for the Buried Village villagers can be found in the dialogue files. Like the Lower Ward temporary text, it was used until the real dialogue was written.

===Curst Anarchist text===

Temporary text for the anarchists in Curst's warehouse can be found in the dialogue files.

===Temporary zombie text===

<pre>I am one of the "rotting herd" of zombies that fill the catacombs. I shamble to and from work, just like Chris Avellone. Blah, blah. Blah?

Temporary text for the catacomb zombies.

Robtest

A diagloue file named “ROBTEST” that is a dialogue tree that shows the stats for the Silver-Headed Hammer, a Lockpick, the Battle Axe and Embalming Fluid.

Jarckel the Three-Faced

I'm Jarckel the three-faced. The theory is that you'll get three of me and have puzzles based on the drinks you give me. Maybe I'll give you something cool for it.

A temporary dialogue file for a character named “Jarckel the Three-Faced” can be found. It seems he would be a gimmick character based on drinking with him.

Temporary Trash Warrens Guard

We're's the brothers who stand guard overs the gates inta th' Trash Warrens and the Buried Village below. Ye either have to trick us or fight us inta lettin' you by.

Temporary text for Trash Warrens guards can be found. Apparently, at one time, the player would talk to two guards instead of a single collector when you first reached the Trash Warrens.

Temporary Sigil NPC dialogue

I'm a possible haunt that flits around Sigil and some of the other areas. I don't know whether I'll actually be implemented or not.

Temporary dialogue for a random Sigil NPC.

Temporary Fane Dialogue

I'm Fane, the leader of the Starved Dogs Barking Clan in the tenement of thugs. I'm a MEAN person. MEAN! MEAN!

Temporary text for the leader of the Starved Dogs.

Cranium Rat template

It's possible that the cranium rats in the game may actually be able to speak with the character. If so, this template is here for it.

This is a template that would've been filled in if Cranium Rats were able to speak to the player. They don't, so this is unused.

Temporary Clerk's Ward Drunk

I'm a drunk rake that likes to wander around the Clerk's Ward and pick fights. If I see you, you're bound to be a target, so watch yourself.

Temporary for a drunk that would attack the player in the Upper Ward can be found in the dialogue files. No easy to aggro drunks exist in the Clerk's Ward in the final version.

Temporary Clerk's Ward Thief

I'm a fat, puffing pickpocket from the upper class ward. Chances are, you will have already encountered others of my ilk in the lower class ward.

This is the only remnant of a thief-like generic NPC in the Clerk's Ward.

Temporary Evil Book text

I am an evil book of spells you can carry around in your inventory.

Temporary description for an evil book. It could possibly temporary text for the Grimoire of Pestilential Though, which is a book that contains spells, but will give them to you after you do certain evil tasks for it, such as selling one of your companions into slavery.

Temporary Dustman chanter text

"I am one of the mourners that chant outside the Dustman kiosk in AR0200 (Hive B). We 'mourn the living' and the player can ask us to mourn for those who have lost loved ones."

This temporary text is used in two files “DMOURN3” and “DMOURN4”. It seems that all of the Dustman mourners outside the obelisk that's just past the Mortuary would've had their own unique dialogue at one time. In the final, they all use the same text.

Curst Prisoners

There are many unused dialogue files for prisoners that would've inhabited the Curst prison. There doesn't seem to be any good reason why it was cut, as it makes the prison a lot more interesting.

Ingress' Teeth

There's a big chunk of text showing what happens if you use the Ingress' Teeth on Morte. You can either let the teeth jump into Morte's mouth on his own or force them into him mouth. Either way, what happens is that the teeth tear off his old teeth and jump into the crevices in his mouth, which causes Morte to howl with pain. After a while, the teeth settle in, but Morte is still pissed about what the teeth did.

Spoken Dialogue=

Hmmm...
To do:
working on getting a clean dump from another website. This'll wait until I get a response back from them to see if I can use it

Graphics

Lady of Pain Sprites

There are unused sprites for the Lady of Pain in the game's files. It seems that at one time, you would be able to see the Lady of Pain instead of just hearing about her from citizens.

Rock Creature

Poor guy can't see. ;(

Sprites for an unused creature made out of rock. Based on it's animations, it would be an enemy.

Unused Shop Icons

There are shop icons for a bar and donating to a temple, but these are never used.

Donation Screen Picture

Donate or God will not bless you financially! Hey look, I'm a professional Propensity Gospel/asshole evangelical preacher!

An image of a donation plate that would appear on the donation screen can be found, but it is never used because there are no opportunities to donate throughout the game.

Different Transcendent One Journal Picture

A much lighter journal image of the Transcendent One can be found in the game's files. The only place where this would fit is when you finally meet him, but by the time you do so, there's no need to look at your journal.

Old Icons

Old icons for the quiver, sword, magic, defend and some thing's icons can be found in the game's files.

Ability Scrolls

Scrolls for the abilities Litany of Curses, Skull Mob, Stories-Dead-Tell and Sensory Touch exist in the graphics. This might've been used for debugging purposes, but there's no definite way to tell.

Spellbook graphics

Several spells have a spellbook icon, even if they cannot be put in it.

Unused Item Graphics

A large amount of graphics for items that have no item file associated with them can be found in the graphics file. Instead of listing them one by one, a gallery with all of them is shown below.

Temporary Icons

Hidden in the image files are a legion of temporary menu graphics.

Newer-looking Temporary Icons

=Journal Temporary Icons

Baldur's Gate Leftovers

Several leftovers from Baldur's Gate, such as race stats, a list of BG1 companions, and specific wizard classes can be found in the game's files.

Stores

There are a few leftover stores in the game's files. All of them are test stores.

”Store Test”

A file for something called “Store Test” can be found in the Shop files. It offers only a Knife, but has a “bar” function that lets the player purchase beer in order to have a chance of getting a hint, like in Baldur's Gate. The “bar” function is never used in any of the final's shops. Every flag has been checked, meaning it has the functionality of every shop (store, temple, bar, etc) in the game.

A screenshot of this test shop exists in the manual, showing the otherwise unused graphics for the Bar and Donate options.

Tavern Test

A file called “Tavern Test” can be found in the shop lists. It appears to be testing functionality for the “bar” function that is unused in PS:T. The store also sells a Knife.

Temple Test

There is a file for a shop named “Temple Test” in the shop files. It appears to be a basic shop for testing temple functions, such as purchasing healing items, identifying items and donating to a temple. There is also a Knife that can be purchased.

-1

There are three dummy shops named “-1”. They have a full list of items.

The first one sells spells, the weapons. One of them is the Friend's Teeth, which never appears in the game. It seems this scrapped store was the area where the player was supposed to get the Friend's Teeth, as it appears nowhere else in the game's files. The “can buy”, “can sell”, “can idenfity” and “can steal” flags are activated for this shop.

The second sells charms and spells. One of the items listed is the Addler's Kiss spell, which can never be purchased. The idea of buying it was probably scrapped because it'd defeat the point of the Grimoire, which is otherwise the only way to get the spell. It has all of the “shop” flags flagged.

The third store sells low-level weapons, such as the Rusty Dagger and the Hammer. It uses the same flags as the first -1 shop.

Debug Stuff

Planescape Torment has a few debug tool leftovers, but only one of them, a weapon, is actually usable.

Test Character

Full dialogue for a test character can be found in the dialogue files. It when it was last altered, the test character would be used to turn the character into a thief, test how various sizes of text would be rendered in the game, see if text brackets work, test talk fidget animations, testing the “run from player“ script, testing what happens if a character is aggroed through dialogue and the player has no responses, testing what would happen if there was no response for one of Morte's dialogue choices, testing each of the store interfaces, testing narrative dialogue (ie. “Morte stares unhappily at Annah”), testing something called “Jim's Variable” and a non-functioning partner dialogue test.

The Eviscerator

Only very difficult Green Battezu mobs will drop this. Time to grind!

The Eviscerator (called Dagger in the inventory) is a cheat weapon that maxes all of the player's stats, +20 to hit and Armor Class, and has 40-80+ 20 damage. It was obviously used for debug purposes.

Sword of Wh'ynn

Debug tool designed by Todd McFarlane.

An unused slashing weapon named “Sword of Wh'ynn” can be found in the game's files. It gives the user a +1 THAC0 bonus and 2-7 slashing damage. It cannot be used by Priests.

However, it's real, debug use is that you can use it to teleport yourself to the final cutscene. This was probably so that the team could easily test the ending without having to play through the entire game.

The Sword of Why'nn - also known as the Cheater's Blade - looks more like an ornamental dagger than a combat-worthy blade. Though not particularly well balanced, it has been enchanted with powerful magicks and is thus more effective in battle than a more 'common' knife. The Sword of Wh'ynn's greatest power, however, lies in its ability to let its bearer cheat: by merely holding the 'sword' aloft in a suitably melodramatic pose, its owner will beat whatever game the artifact's been found in.

The Wh'ynn's unique description.

Tomb o' Cheats

A journal can also double as a debug tool.

The Tomb o' Cheats is a developer debug item that would let them adjust many variables at any moment. If used, the player can teleport to any map in the game, rest anywhere, get as much money as they want, alter their attributes, adjust their experience points, adjust how many deaths they've had, and adjust how many “good”, “evil”, “lawful” and “chaotic” points they have.

Interestingly enough, there is some dialogue showing that the player would be able to purchase the Tomb from Vrischika, the owner of the Curiosity Shoppe.