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Pokémon Black 2 and White 2

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Title Screen

Pokémon Black 2 and White 2

Developer: Game Freak
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: June 23, 2012
Released in US: October 7, 2012
Released in EU: October 12, 2012
Released in KR: November 8, 2012


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.


NotesIcon.png This game has a notes page

Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
Hmmm...
To do:
Check if the 3D models from the previous games are hidden in the game's files.

Pokémon Black 2 and White 2 are, as you might have surmised, the sequels to Pokémon Black and White, set two years after the first Generation V pair. These games feature a new, less fashion-challenged Team Plasma, a pair of new forms for Kyurem that make it suck much less, and Colress' kick-ass battle theme.

Leftover Key Item Icons

Every Key Item icon Game Freak has made since Generation III is present. Period. Including all the ones that haven't even existed since Generation IV started, including the God Stone.

Leftover Key Items

Most of the Generation IV key items still exist. A handful, like the Lunar Wing and Magma Stone, are used (fun fact: this is the first time the Magma Stone has been used since it was implemented in Diamond and Pearl!), but the vast majority aren't.

And yes, that includes the other unused key items from Diamond and Pearl like the Seal Bag, Red Chain, and Azure Flute.

Leftover Wi-Fi Mode

There is leftover code and a script command (0x15F) from an extra wifi mode that was removed before the game was released. The command begins the same as all other wifi commands, but essentially does nothing. Due to the amount of code left, there is no way of knowing if this command was for debugging or a late-removed feature. However, it is mixed into the middle of the other such wifi-related commands and as such may mean that it was meant for the player.

Whatever it was, it likely belonged to the woman on the right at the top of the stairs in each of the Pokémon Centers.

Anti-Piracy

These games have the same anti-piracy features as Black and White, with the experience issues and Game Sync lockout. However, they have a new and exciting layer of random freezes, too!

Regional Differences

Virbank Gym Music

Hmmm...
To do:
Rerip the songs and put them in .ogg format

In the Japanese version, Roxie, the gym leader, spells out "Dogars", the Japanese name for Koffing. In western versions, she spells out "Pokémon" instead.

Japan International

Zoroark glitch

Part of the post-game involves you following a Zoroark through Victory Road, eventually ending up in N's Castle. In the Japanese version, if you leave the cave without following it, it will appear at its original spot but will not move, preventing entry into N's Castle as well as rendering the player unable to capture Zekrom/Reshiram.

This glitch was fixed for all other regions.

Humilau Gym Glitch

Hmmm...
To do:
I know there's a larger time window in which this can be done. I need to find exactly when you can do this, and how long it lasts for.

After facing Marlon and finishing the events of the Frigate, but before Ghetsis, if you talk to Marlon, one of the text boxes that appears will be completely empty. This bug was rectified in international releases.

Unreleased Hidden Abilities

Hmmm...
To do:
List this in the Black and White section as well.

In all Generation 5 games, it was possible to get Pokemon with abilities that are different than their regular ones, whether via Dream World or B2W2 Hidden Grottos. However, not all Pokemon had their hidden abilities released, rendering them unobtainable on select Pokemon without hacking.

The Pokemon with unreleased hidden abilities are:

  • Articuno (Snow Cloak)
  • Zapdos (Lightningrod)
  • Moltres (Flame Body)
  • Chikorita (Leaf Guard) / Bayleef (Leaf Guard) / Meganium (Leaf Guard)
  • Cyndaquil (Flash Fire) / Quilava (Flash Fire) / Typhlosion (Flash Fire)
  • Totodile (Sheer Force) / Croconaw (Sheer Force) / Feraligatr (Sheer Force)
  • Raikou (Volt Absorb)
  • Entei (Flash Fire)
  • Suicune (Water Absorb)
  • Regirock (Sturdy)
  • Regice (Ice Body)
  • Registeel (Light Metal)
  • Heatran (Flame Body)
  • Snivy (Contrary) / Servine (Contrary) / Serperior (Contrary)
  • Tepig (Thick Fat) / Pignite (Thick Fat) / Emboar (Reckless)
  • Oshawott (Shell Armor) / Dewott (Shell Armor) / Samurott (Shell Armor)
  • Gothita (Shadow Tag)
  • Klink (Clear Body)
  • Litwick (Shadow Tag) / Lampent (Shadow Tag) / Chandelure (Shadow Tag)
  • Rufflet (Hustle)
  • Larvesta (Swarm) / Volcarona (Swarm)


Note that Gothita, Klink, and Rufflet have had Hidden Abilities released on their evolved forms. However, these releases were never on female Pokémon, so passing the Hidden Ability through breeding is impossible.

Inaccessible Areas

There are a few tiny corners of in-game locations that exist, but can't be visited without cheating.

Reversal Mountain

Well, this is the find of the century.

Reversal Mountain's donut-type main chamber actually does have an interior section! It's this tiny cavern here - you can even see the stairs in the corner in-game, from one of the offshoots of the main path.

...Seeing it is all you're going to do, though. You can't actually reach it - it doesn't connect to the main path, and the stairs don't go anywhere. It's just...there. There might have been an item in here at one point, judging from the layout and the size of the chamber, but there's nothing of the sort now.

This may well be the single least exciting unused room ever to exist, by the way.

Pokemon World Tournament

Unused Dialogue

Unused dialogue exists for the protagonists of the previous games to use in the Pokémon World Tournament.

Unused ROM tournaments

Hmmm...
To do:
More screenshots, and translate the Japanese text.
Download.png Download Unused ROM tournaments
File: BW2UnusedTournaments.rar (7.20 KB) (info)
B2W2PWTROMtournament.png

There exists a file in all versions of the game that contains data for twelve additional tournaments, all of which are unused. If imported to the Download Tournament menu, it is shown to be data from the 2011 Pokémon World Championships. The ruleset, trainer data, and Pokemon data from the championship was all carried over, so the tournaments can be played as normal Download tournaments. However, the tournament files are slightly unfinished, because the names of the trainers and Pokemon are very weird and out of place.

Each division of the championships (Juniors, Seniors, and Masters) has a tournament file. One is the standard tournament, no modifications at all, while the other is a toned down, easier version. The remaining six files are just duplicates of the first six.

The presence of these tournaments is quite odd, as Pokemon Black 2 and White 2 weren't even out during the 2011 World Championships. These were probably going to be future Download tournaments at one point, or they could have just been used for testing.

Pokémon Black and White Leftovers

Hmmm...
To do:
There has to be more where this came from, whether it's music or models. I know of the BW Title Screen theme, I'll have to rip that in OGG format.

Route 10

Hmmm...
To do:
Reupload with original music?

One of the most liked routes in the region was removed in Pokémon Black 2 and White 2 because of the addition of Humilau City and subsequent areas. However, it seems they weren't entirely removed. The textures, models, and collisions remain, but the scripts, text, wild Pokémon data and building data were lost to time. Through hacking, these three maps can be once again accessible. By default, these maps use the Route 6 theme, although the same header in Black and White used the proper song. It may be possible that Route 10 could have stayed, just with a different song, but was scrapped early on. The game still identifies the location as "Route 10" in the save menu to retain location compatibility with Black and White, however, when entering the route, no eyecatch is present, and when viewing the Town Map, the arrow pointer defaults to the center of the map since the location technically does not exist in the game. When inquiring about your present location to your mother over the Xtransceiver, she says, "Ah, I liked Route 10. There was something lyrical about it." When it finishes displaying, the text automatically terminates. However, since Route 10 isn't in the game, this string of text goes unused.