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Pokémon Black 2 and White 2

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Title Screen

Pokémon Black 2 and White 2

Developer: Game Freak
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: June 23, 2012
Released in US: October 7, 2012
Released in EU: October 12, 2012


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.


NotesIcon.png This game has a notes page

The sequels to Pokémon Black and White.

Set two years after the first Generation V pair. Featuring a new, less fashion-challenged Team Plasma and a pair of new forms for Kyurem that make it suck much less. Also Colress's kickass battle theme.

Leftover Key Item Icons

Every Key Item icon Game Freak has made since Generation III is present. Period. Including all the ones that haven't even EXISTED since Generation IV started.


God Stone

Remember the God Stone key item from Black and White? And how it was totally unused, and everyone expected it to play a role in these games? Well, it doesn't. It doesn't even exist any more. But its graphics are still present with the rest of the items- both the menu icon and the equally-unused Key Item obtain animation version.

Leftover Key Items

Most of the Generation IV key items still exist. A handful, like the Lunar Wing and Magma Stone, are used, (fun fact: this is the first time the Magma Stone has been used since it was implemented in Pokémon Diamond and Pearl!) but the vast majority aren't.

And, yes. That includes the other D/P unused key items like the Seal Bag, Red Chain, and Azure Flute.

Anti-Piracy

These games have the same anti-piracy features as Black and White, with the experience issues. However, they have a new and exciting layer of random freezes, too!

Regional differences

Virbank Gym Music

In the Japanese version, Roxie, the gym leader, spells out "Dogars", the Japanese name for Koffing. In western versions, she spells out "Pokémon" instead.

JPN International

Zoroark glitch

Part of the post-game involves you following a Zoroark through Victory Road, eventually ending up in N's Castle. In the Japanese version, if you leave the cave without following it, it will appear at its original spot, but will not move, preventing entry into N's Castle as well as rendering the player unable to capture Zekrom/Reshiram. This glitch exists only in the Japanese version, and was fixed for all other regions.

Humilau Gym Glitch

Hmmm...
To do:
I know there's a larger time window in which this can be done. I need to find exactly when you can do this, and how long it lasts for.

After facing Marlon, and finishing the events of the Frigate, but before Ghetsis, if you talk to Marlon, one of the text boxes that appears will be completely empty. This bug was rectified in international releases.

Inaccessible areas

There are a few tiny corners of ingame locations that exist, but can't be visited without cheating.

Reversal Mountain

Well, this is the find of the century.

Reversal Mountain's donut-type main chamber actually does have an interior section! It's this tiny cavern here - you can even see the stairs in the corner ingame, from one of the offshoots of the main path. ...Seeing it is all you're going to do, though. You can't actually reach it - it doesn't connect to the main path, and the stairs don't go anywhere. It's just... there. There might have been an item in here at one point, judging from the layout and the size of the chamber, but there's nothing of the sort now. This may well be the single least exciting unused room ever to exist, by the way.

Unused PWT dialogue

Unused dialogue exists for the protagonists of the previous games to use in the Pokémon World Tournament.