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Pokémon Mystery Dungeon: Red Rescue Team

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Revision as of 18:24, 22 May 2015 by Catstorm (talk | contribs) (translation)
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Title Screen

Pokémon Mystery Dungeon: Red Rescue Team

Also known as: Pokemon Fushigi no Danjon Aka no Kyūjotai (JP)
Developer: Chunsoft
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: November 17, 2005
Released in US: September 18, 2006
Released in EU: November 10, 2006
Released in AU: September 28, 2006


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Pokémon Mystery Dungeon: Red Rescue Team is the only entry in the Mystery Dungeon sub-series on the Game Boy Advance, with which a DS version was released as Blue Rescue Team. These were the first two releases of the Pokémon Mystery Dungeon series.

Subpages

Pokemon Mystery Dungeon-Debug.PNG
Debug Room
Hidden area reserved for game testing.
Unused Moves
All the unused moves within the game code.

Unused Makuhita Dojo room

PMDRRT-UnusedMap.png
PMDRRT-UnusedMapScreen.png

Besides a debug room, there is another unused area accessible via the GameShark code:

820C0AB4 0007

After activating the code, just walk though any warp point in the overworld to get in it.

Despite the area label shown in the overworld menu (see screenshot), this room seems more like a house than a dojo: it has a bed, a fireplace and many flowerpots. The Japanese label "仮マップ" on the lower part of the map means "provisional map". Also, it is possible to walk on the table, but not the stairs present on the right.

There are two Pokémon NPCs in this room: a Noctowl and a Gulpin, respectively. When talked to, they will both give a red "Unregistered dialog script" line. If the room is accessed before saving Magnemite, these NPCs will be absent.

The background music is the same as the one used during the Makuhita Dojo training. Leaving the room (after disabling the GameShark code) will send the player to in front of the Makuhita Dojo entrance.

Debug Menu

But in the end they have not removed it completely.
PMDRRT-debugmenu2.png

There is a debug menu that can be accessed using the GameShark code:

E5199391 437FC95F
5483DD13 B5A5B62A

You can then access it selecting the "Delete Save Data" option.

The first five options make the menu to disappear and the game to freeze, except for the music. The "Storage" option makes the game to freeze without the menu disappearing. The "h-open" option makes to return to the main menu.

Unused Graphics

Loaded in VRAM

Japanese Freehand Writing (Europe version)

PMDRRT-JapaneseWriting.png

Some freehand Japanese writing and cross marks are loaded in VRAM at 0x600750A, 0x6007D0A and 0x6008320 when displaying the European language selection screen. These are the first row characters of the Hiragana alphabet.

These graphics are loaded in VRAM while the game is running, but remain unused. These graphics are also found in Blue Rescue Team, minus the Japanese writing.

Hud Font

PMDRRT-Hud.png

These Hud characters are loaded in VRAM at 0x6004F20 after entering a dungeon (the adjacent used characters were removed from the image manually).

Item Sprites

PMDRRT-UnusedSprites.png

These three sprites are loaded in VRAM respectively at 0x6013780, 0x6013880 and 0x6013F80 after entering a dungeon, along with all the others item sprites. In the image above, these are represented using all the 13 item sprite palettes used by the game. The note sprite is used for various items in the sequels Explorers of Darkness & Time and Explorers of Sky.

"FOR HP" Indicator

PMDRRT-ForHp.gif

This sprite is loaded in VRAM at 0x60142C0 after entering a dungeon. During gameplay, it is replaced by the hp damage/cure amount or the "MISS" text. It was probably intended to indicate a placeholder during development.

Shadow on Water Animations

PMDRRT-UnusedWaterShadows.gif
Used shadows.

These animations are loaded in VRAM at 0x6014400 after entering a dungeon, along with all the other Pokémon shadows. There are 3 size of shadow in the game, but when standing on water, only the big ones are used, regardless the size of the respective shadow when on ground. Also, these seems to be early design if compared to the used ones (see image on the right).

Found Only in ROM

These graphics are present in the ROM and there aren't any known use of them by the game.

Alternative HUD Font

Japan (0x30322C) USA, Australia (0x30312C)
Europe (0x5AD4FC)
PMDRRT-HUD2J.png PMDRRT-HUD2UE.png

These HUD characters are found right after the ones loaded in VRAM. In the USA, Australian and European versions, all the Japanese characters have a different background color.

Story Progress Badges

PMDRRT-badges.png

These four sprites are found right after the others legendary Pokémon mini-portraits, which indicates the progress of the game story when loading the save.

Japanese Writing

PMDRRT-JapaneseWriting2.png

This Japanese writing is found right after the item sprites. It says 'around this area'.

Numbered Tags

PMDRRT-numbers.png

These graphics are found right after the above writing.

Unused Items

These items are also found in Blue Rescue Team. These can be found in the Kangaskhan Storage using the GameShark code:

420389FA 0001
000000EF 0002
Item name Sprite Ingame description Function
Ring D PMDRRT-Ribbon.gif Ring D Unknown.
Ring E PMDRRT-Ribbon.gif Ring E Unknown.
Ring F PMDRRT-Ribbon.gif Ring F Unknown.
Alert Specs PMDRRT-Specs.gif A hold item that prevents the Pokémon from having its held item snatched away or swatted down. Just as the ingame description says.
PMDRRT-TmName.gifExcavate PMDRRT-Tm.gif Teaches the move Excavate. It digs through the wall the user is facing. No Pokémon can learn it.
PMDRRT-TmName.gifSpin Slash PMDRRT-Tm.gif Teaches the move Spin Slash. It inflicts damage on all foes surrounding the user. No Pokémon can learn it.
PMDRRT-OrbName.gifObserver Orb PMDRRT-Orb.gif Changes the status of the target to Paused, making it incapable of action. Just as the ingame description says.
PMDRRT-OrbName.gifPossess Orb PMDRRT-Orb.gif A leader's hold item that enables the leader to possess a friend and survive. It only works for the team leader. It makes an adjacent ally faint in place of the leader, which revives.
PMDRRT-OrbName.gifReviver Orb PMDRRT-Orb.gif A hold item that revives the Pokémon if it faints. It does not work if the holder faints from an explosion. Just as the ingame description says.
PMDRRT-OrbName.gifToss Orb PMDRRT-Orb.gif Enables the Pokémon to throw items. It makes the user show the item throw animation.
PMDRRT-OrbName.gifBeatup Orb PMDRRT-Orb.gif Synthesis item Same effect as Beatup move.
G Machine 6 PMDRRT-Box.gif Synthesis item Same function as Link Box item.
G Machine 7 PMDRRT-Box.gif Synthesis item Same function as Link Box item.
G Machine 8 PMDRRT-Box.gif Synthesis item Same function as Link Box item.
Weavile Fig PMDRRT-Box.gif Weavile event item. This item name appears in the descriptions for missions which offer the Weavile Statue as a reward. However, the player never obtains it in their inventory since the statue is displayed outside the base instead. This item also functions as Link Box item.
Switch Box PMDRRT-Box.gif A curious box that enables the user to switch the rescue team's leader. Only official team members may become the team leader. Just as the ingame description says. However, it doesn't work until the main story is finished.
Mime Jr. Fig PMDRRT-Box.gif Mime Jr. event item. Same as the Weavile Fig.

Unused Music

There are two unused tracks in the game. Where they would have gone is currently unknown. These tracks are also unused in Blue Rescue Team.

EVENT_ZUKKOKE


SYS_TRAINING


Unused Sound Effects

These tracks are also unused in Blue Rescue Team.

Hmmm...
To do:
search for all unused sounds in this zip archive

An alternative sound effect for evolution goes unused: EVOLUTION_02


There is also a track consisting of four consecutive sound effects, of which only the third is used: EFF_ORUGORU


Redundant Sound Effects

There are two sound tracks consisting of almost identical data, used when leveling up. The used file is labeled internally as LEVELUP, while the unused copy is called FANFARE.


There is also an unused exact duplicate of the sound used when receiving a mission reward. The used file is labeled internally as REWARD, while the unused copy is called NEWS.


Silent Tracks

There are two tracks which make no sound when played, which are labeled internally as DUMMY and SAVE_01.

Unused Text

There is an unused item description at 0x306580:

No information available.

Build Dates

The following ASCII strings are found in the specified versions at the specified addresses.

Japan
0xB6D10
pkd ver 1.0 [Oct  7 2005] 21:59:14
USA, Australia
0xB69BC
PKDi ver 1.0 [Apr 28 2006] 16:37:54
Europe
0xBCEF8
PKDi ver 1.0 [Sep 13 2006] 14:17:17

Regional Differences

Title Screen

Japan
Pokémon Mystery Dungeon Red Rescue Team title JP.png
USA, Australia
Pokémon Mystery Dungeon Red Rescue Team title.png
Europe (English)
Pokémon Mystery Dungeon Red Rescue Team title EU eng.png
Europe (German)
Pokémon Mystery Dungeon Red Rescue Team title EU ger.png
Europe (French)
Pokémon Mystery Dungeon Red Rescue Team title EU fre.png
Europe (Spanish)
Pokémon Mystery Dungeon Red Rescue Team title EU spa.png
Europe (Italian)
Pokémon Mystery Dungeon Red Rescue Team title EU ita.png
  • The logo in the Japanese version has a different style compared to the other versions;
  • As in several other games, "Push Start" in the Japanese version is changed to "Press Start" in the English language versions;
  • The subtitle in the European version has a different and smaller font than the US and Australian version;
  • The logo is slightly redone in the European version to make the trademark sign more noticeable and make it easier to change it for the different languages available;
  • The sky in the USA and Australian version is actually the same from Blue Rescue Team:
Red Rescue Team (USA, Australia) Blue Rescue Team (All versions)
PMDRRT-TitleSky.png PMDBRT-TitleSky.PNG