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Pokémon Red and Blue
| Pokémon Red and Blue |
|---|
|
Also known as: Pocket Monsters Aka & Midori (JP), Pocket Monsters Ao (JP)
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If you wanna be the very best, like no one ever was, these might be the games for you.
Note: Like the Final Fantasy series, when it comes to localization, the Pokémon games have been met with much confusion. As a result, this page covers the initial Japanese versions, titled Red and Green, the updated Blue revision, and the subsequent international localizations (confusingly dubbed Red and Blue) that drew from the latter.
Contents
Subpages
Data
| Miscellaneous Data This computer has a cloaking device. |
Debug Content
| Debug Functions Nintendo and Sony: Friends, rivals, Pokémon trainers. |
Graphics
| Unseen Graphics Everyone knows that cats like to hide under vehicles. |
Items
| Unobtainable Items No Safari Balls for you. |
Maps
| Unused Maps The town with no name. |
Moves
| Unused Move Data Ground rose up somewhere! |
Pokémon
Internal Index Number
| Internal Index Number 1, 2, Pikachu... 3, 4, Exeggutor... |
MissingNo.
| MissingNo. I'm sorry, I think you've got the wrong number. |
Trainers
| Unused Trainers PROF.OAK wants to fight! |
Text
| Unused Text A wizard has turned you into a Wailmer. Is this awesome? YES / NO |
Version Analysis
| Translation Errors Text errors from when the game was translated from one language to another. |
| Version Differences Differences in versions, as well as localization changes. |
Exits
Celadon House
An unused warp exists in Celadon City where the door to a house would be, but the door is not found in the final game. The warp leads to the fifth floor of the Celadon Department Store (map 136).
Since it would be unreasonable to end up on the fifth floor of somewhere from Celadon City and not the first floor, it may suggest that map 136 was altered at some point in the game's development. Further supporting this theory, the other floors (in order) for the Celadon Department Store have index numbers 122-125 respectively. The fifth floor (map 136) does not follow this pattern.
Exit location data exists for the map (the exit point index number is 08).
You can create a door to access the warp with the GameShark code 017C72C8. You can appear where the warp is by using the GameShark codes 0108B5D3 0108B1D3, entering a certain map in Celadon City (such as the Pokémon Center) and exiting.
Music
Unused Song
| Game Genie Code | Offsets to Patch |
|---|---|
| 132-2FB-F7D | 0x822F to 13 |
| 692-30B-7F7 | 0x8230 to 69 |
| CF2-32B-917 | 0x8232 to CF |
| 692-33B-4CB | 0x8233 to 69 |
Red and Blue both contain a short unused song with no defined pointers. The song appears to be incomplete, as it only has two channels whose octaves are set too high. In the ROM, the song's tempo is defined, being relatively quick. The two channels are located in the ROM at offsets 0xA913 and 0xA9CF. The ditty can be patched into Pallet Town by using a Game Genie code or manually patching a set of offsets, both displayed at right.
A fan-restored version of the track provides an example of how the song might have sounded:
Damaged Version:
Restored Version:
Unused Type
While Flying-type Pokémon are familiar to fans, Generation I and II also feature an unused Bird type. It has no weaknesses or resistances, and is only applied to MissingNo.
Oddities
Pokémon Cries
For some reason, Ditto and Poliwag share the same cry, as do Charizard and Rhyhorn; the only Pokémon in the Gen I and II games to do so, with the exception of MissingNo.
| Internal ID | Pokémon | Base Type | Base | Pitch | Length | Base | Pitch | Length | |
|---|---|---|---|---|---|---|---|---|---|
| Hex | Dec. | Hex | Dec. | ||||||
| 4C | 076 | Ditto | Pidgey | 0E | 0FF | 0FF | 14 | 255 | 255 |
| 47 | 071 | Poliwag | Pidgey | 0E | 0FF | 0FF | 14 | 255 | 255 |
| B4 | 180 | Charizard | Charmander | 04 | 000 | 080 | 4 | 0 | 128 |
| 12 | 018 | Rhyhorn | Charmander | 04 | 000 | 080 | 4 | 0 | 128 |
For more information on Pokémon cries, see the respective Notes pages for Pokémon Red & Blue and Pokémon Gold & Silver.
- Games developed by Game Freak
- Games published by Nintendo
- Game Boy games
- Super Game Boy games
- Games released in 1996
- Games with unused areas
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- Games with hidden developer messages
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- Games with unused graphics
- Games with unused items
- Games with unused music
- Games with unused sounds
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