If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Pokémon Stadium 2 (International)
| Pokémon Stadium 2 |
|---|
|
Also known as: Pokémon Stadium Kin Gin (JP)
|
| To do: Hidden debug fragments were recently discovered. Add these to the page once more info becomes available. |
Pokémon Stadium 2 is essentially Pokémon Stadium with 251 Pokémon, new mini-games, and a couple of new features.
Contents
- 1 Unused Graphics
- 2 Unused Models
- 3 Unused Dialogue
- 4 Debug Display
- 5 Debug Menu and Debug Remnants
- 5.1 Title Screen Debug
- 5.2 Trainer Battle Select
- 5.3 Gym Leader Castle Battle Select
- 5.4 Debug Menu
- 5.4.1 Debugger
- 5.4.2 Main Battle
- 5.4.3 Lab
- 5.4.4 Pokemon Class
- 5.4.5 Stadium Battle
- 5.4.6 GYM LEADER CASTLE
- 5.4.7 Mystery Gift
- 5.4.8 Area
- 5.4.9 Mini-Game
- 5.4.10 GB Emulator
- 5.4.11 GB Demo
- 5.4.12 Pokemon Presents
- 5.4.13 Cup Clear Demo
- 5.4.14 Staff Roll
- 5.4.15 Mobile Stadium
- 5.4.16 Ending
- 5.4.17 Rival Demo
- 5.4.18 Move-Teaching Demo
- 5.4.19 Gym Clear
- 5.5 Leftover Text
- 6 Regional Differences
Unused Graphics
Pichu
Mugshots of Pichu found among the mugshots of the trainers and gym leaders.
GB Building
An unused Japanese name tag for the Game Boy Tower. It translates to "GB Building".
Delibird's Delivery
Several more presents were meant to be in the minigame Delibird's Delivery but seem to have been cut. Of note is that the GameCube seems to be using a prototype design for both the console and the controller, as noted by the blue "A" button.
Unused Models
Mini-Game Fearow
A lower-poly Fearow can be found among the mini-game models. Fearow does not appear in any mini-games.
Unused Dialogue
Every trainer has dialogue for a draw. However, since it is normally impossible to get a draw against computer opponents, this dialogue never appears. A draw can be achieved by using a GameShark code to put a time limit on the battle, in which case that dialogue will appear, but the draw is otherwise equivalent to a loss so the player will either have to use a continue or end the current challenge.
Debug Display
This display shows the current CPU usage, RCP usage, and memory usage with graphical meters and numbers.
| Version | GameShark code |
|---|---|
| USA | 81087232 0003 81087236 0002 |
| Japan | 81088B12 0003 81088B16 0002 |
| Europe | 81087392 0003 81087396 0002 |
| France | 81087352 0003 81087356 0002 |
| Germany | 81087492 0003 81087496 0002 |
| Spain | 81087552 0003 81087556 0002 |
| Italy | 81087572 0003 81087576 0002 |
Debug Menu and Debug Remnants
The game has a functioning debug menu, along with some unused strings for debug functions that aren't listed on the menu. Unfortunately, it's pretty boring, with most of the options just taking you to the specified place in the game or showing you cutscenes. Most of the unused text seems to imply it once had more functions than what's been found in the final (though it may also be related to the "Debugger" option, which hangs the game).
The following codes activate the menu; press L + D-Pad Up on the title screen to access it.
| Japan | USA | UK | France |
|---|---|---|---|
| D112CA34 0820 801485F7 0001 |
D112B554 0820 80147067 0001 |
D112B6B4 0820 801471C7 0001 |
D112B574 0820 801470F7 0001 |
| Germany | Spain | Italy | |
| D112B694 0820 801472C7 0001 |
D112B774 0820 80147557 0001 |
D112B794 0820 80147267 0001 |
Title Screen Debug
At the title screen, C-Left takes you to the attract screen, and C-Down changes the background.
| Japan | USA | UK | France |
|---|---|---|---|
| 8112A232 0003 | 81128BF2 0003 | 81128D52 0003 | 81128C12 0003 |
| Germany | Spain | Italy | |
| 81128D32 0003 | 80128E12 0003 | 81128E32 0003 |
Trainer Battle Select
| Stadium/Gym Leader Castle | Battle Now |
|---|---|
Lets you choose which trainer to fight in a Cup/Gym, along with the random seed value in "battle now".
| Japan | USA | UK | France |
|---|---|---|---|
| 8112A230 0003 | 81128BF0 0003 | 81128D50 0003 | 81128C10 0003 |
| Germany | Spain | Italy | |
| 81128D30 0003 | 80128E10 0003 | 81128E30 0003 |
Gym Leader Castle Battle Select
Hold Z when choosing Gym Leader Castle to select a Gym Leader, an Elite Four Member, Team Rocket, Lance, or Red to battle.
| Japan | USA | UK | France |
|---|---|---|---|
| 8112A234 0003 | 81128BF4 0003 | 81128D54 0003 | 81128C14 0003 |
| Germany | Spain | Italy | |
| 81128D34 0003 | 80128E14 0003 | 81128E34 0003 |
Debug Menu
Debugger
| To do: Test on real hardware. |
Hangs the game on a black screen.
Main Battle
Selecting this brings up a small box with all of the stages as options. After selecting a stage, you will immediately enter a two-player battle on that stage, with no Pokémon selection screens. The first trainer's name is set to "Pokemon" and the second trainer's name is set to "Stadium", both purple because the Pokémon in each team have illegal moves. Player one is given a team of Charizard, Squirtle, and Wartortle while Player two is given a team of Blastoise, Caterpie and Metapod all of them level 100. Of note is that if the player has a Transfer Pak and generation 1/2 game inserted and selects this, the Pokémon used in this mode will be the same ones from the inserted game's party. Otherwise, it plays out like a normal battle.
Lab
Takes you to the Lab screen.
Pokemon Class
Takes you to the Pokémon Academy screen.
Stadium Battle
Takes you to the Stadium Cup selection screen. Of note, however, is that you will be in round 2 regardless of whether or not you completed the first round.
GYM LEADER CASTLE
Takes you to the Gym Leader Castle. Again, you will be in round 2 regardless of whether or not you completed the first round.
Mystery Gift
Takes you to the Mystery Gift screen.
Area
Takes you to the map screen that you normally see when looking up Pokémon locations in the Pokédex. However, no Pokémon is selected, and so the game shows " 's Nest" and "Area Unknown". The music also stops on this screen.
Mini-Game
Takes you to the mini-game screen.
GB Emulator
| To do: Test on real hardware. |
This option will hang on emulators after the Transfer Pak select screen. Going by what we have seen so far and the Transfer Pak selection screen showing, it's probably safe to say this is just the normal Game Boy Tower.
GB Demo
Displays the text seen when unlocking the Doduo Game Boy Tower. After pressing A, the game will hang on a black screen. It is unknown if this actually unlocks the Tower, due to the aforementioned hanging issue.
Pokemon Presents
Displays the cutscene for obtaining a new Pokémon (e.g. after defeating a Gym Leader). The particular Pokémon shown here is the Farfetch'd you normally get for defeating the rival in round 1. Of note is that the game does give you the Pokémon, as if you had actually defeated the rival. After the cutscene ends, you are taken back to the title screen.
Cup Clear Demo
Displays the "Cup Clear" cutscene. The Pokémon normally shown here are the ones you won the Cup with, but since you didn't actually win a Cup to see this, it shows a team of Pikachu, Raichu, Sandshrew, Sandslash, Nidoran♀, and Nidorina. The Cup it shows as being "Cleared" is the Prime Cup. After the cutscene ends, you are taken back to the title screen.
Staff Roll
Takes you to the credits.
Mobile Stadium
In the Japanese version of the game, this takes you to the Mobile Stadium menus once used in conjunction with a (Japanese) copy of Pokémon Crystal and the Mobile Adapter GB. Selecting this in the US version, however, just takes you to the normal Transfer Pak check screen you see after pressing Start on the title screen.
Ending
Displays a (very long) cutscene showing all 251 generation 2 Pokémon, normally seen after finishing round 2. After the cutscene ends, you are taken back to the title screen.
Rival Demo
Displays the screen you normally see before the battle with the rival. Pressing A to "continue" just brings you back to the title screen.
Move-Teaching Demo
Displays the cutscene shown when a Pokémon learns a new move. Oddly enough, this particular instance shows a Bulbasaur learning Counter, which is something it can't legitimately learn.
Gym Clear
Displays the cutscene shown after clearing the Gym Leader Castle in round 2. After the cutscene ends, you are taken back to the title screen.
Leftover Text
0xD3FB0
Registered PokeMon Editor
0x1E56B0
Item Editor Will make the item(s) full in the Metal Case and the Color Case. Warning. Current item(s) will be deleted. Start Button ----- Do B Button ----- Exit It won't activate unless, the Game Pak is inserted in the Controller 1's Transfer Pak .Metal CaseColor Case%3d item(s)%3d item(s)
0x35E620
Screen Viewer
0x36CA10
PokeMon Editor
0x1D95DB4
DUMMY1 DUMMY2
0x1DC71D8
Debug Menu Model Viewer Screen Viewer POKéMON Editor GB-SRAM Editor Ogawanoyu AI Editor Back Up Editor Creating Icon Music Room Trainer Viewer Creating Registrate POKéMON Creating VS.Message Debug Room of Legend Clock Editor Item Editor What can I do for you? Eye Catcher POKéDEX IconNumber: POKéMON: X point: Y point: Z point: Angle: Scale: Animation: Save on ROM Mini-Game Creating Icon Normal POKéMON Rare POKéMON SMEARGLE Sound Track #03 Exit Current Music #03 Current Music None Resolution Change Low-Res Hi-Res Trainer: Face: Debugger Main Battle Lab POKéMON Class Stadium Battle GYM LEADER CASTLE Mystery Gift Area Mini-Game GB Emulator GB Demo POKéMON Presents Cup Clear Demo Staff Roll Move-Teaching Machine Mobile Stadium Ending Rival Demo Move-Teaching Demo Gym Clear BAKKATSUKUN POKéMON1 GB EMU SPEED POKéMON2 GB EMU SPEED ROUND ONE ROUND TWO RIVAL ARRIVES RIVAL DEFEATED LITTLECUP POKéCUP CHALLENGECUP PRIMECUP GYM LEADER-JYOTO GYM LEADER-KANTO GYMLEADER-ELITE FOUR GYMLEADER-DEMO MOBILE STADIUM APPEARS MINI-GAME GREAT APPEARS <TEX,0> ROUND SWITCH
0x1DCAAF8
Message Debug Battle Message Trainer Message Check Battle Message Check Trainer Message Quit NextTrainerNo. Check Done Ally PKMNFoe PKMN
0x1DCABD8
Making VS Initialize Save Done Suck up Battle Name Long Name AI This Game Pak can't be used as carrier. Not initialized as a carrier. No VS data exist. Game Pak can't be found. Battle name is not set. Long Name is not set. AI number is not set.
Regional Differences
| To do: Screenshot(s). |
Opening Voice
Much like the previous game, upon launching, Pikachu's voice is heard in the localized versions. In the Japanese version, people's voices are heard instead.
Status Screen
In the Japanese version, a Pokémon's gender icon is displayed next to its name on the in-battle status screen, while its current status is placed to the center right. In the localized versions, the gender icon is moved down to the center right, and the current status is centered.
Text Boxes
The in-battle text boxes were lengthened in the localized versions. This fixes an issue in the Japanese versions where the character portraits extend past the right end of the text boxes.
Double Quick Claw Oversight
In the Japanese version, Lance's Tyranitar and Feraligatr both carry a Quick Claw in Round 2, even though duplicate items are forbidden under Stadium rules. In the localized versions, Feraligatr carries a Mystic Water instead.
Mobile Stadium
In the Japanese version, players can download data of timed mobile battles from the Japanese Pokémon Crystal using its Mobile Stadium feature and watch them in Stadium 2 using the equivalent Mobile Stadium function.
This plays in the Mobile Stadium screen of Stadium 2. It is rearranged from the Mobile menu theme in Crystal and its filename is "sparse41.miniusf".
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by HAL Laboratory
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2000
Games > Games by series > Pokémon series



