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Pokémon Sun and Moon

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Pokémon Sun and Moon

Developer: Game Freak
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November 18, 2016
Released in US: November 18, 2016
Released in EU: November 23, 2016
Released in AU: November 18, 2016
Released in KR: November 18, 2016
Released in CN: November 18, 2016


SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


PrereleaseIcon.png This game has a prerelease article

Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
Hmmm...
To do:
Unused/leftover items, unobtainable Shiny Pokémon, etc.

Pokémon Sun and Moon features the quest of Lillie trying to keep Nebby in that bag and regain her confidence after a fateful childhood. Well, there's also a little sidequest where you catch Pokémon and beat trainers and become the champion of Alola, but that isn't too notable.

Unused Area

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

There is an unused golf area that was cut from the game late in development. It is fully textured but inaccessible. Notably, the final member of the Elite Four is a golfer and the only member not introduced in the game previously. She likely would have served as the trial captain of the golf course, bringing the total trials in the game to eight (mirroring the eight gyms of all previous generations).

Furthermore, evidence exists showing that Guzma's house was meant to be owned by a family who ran a golf course. The subplot would have likely expanded his background story.

Unused Graphics

rgba8.ctpk

PokemonSunAndMoon-rgba8.png

A map of Earth. This texture seems to originate from Microsoft's DirectX SDK sample programs.

Pokemon-S&M-Cube-Test-Player-Model.png

The first two files in "a/1/9/6" contain this cube model. The skeleton suggests it was meant to test player movement or animation during the initial phase of development.

Unused Items

Hmmm...
To do:
Can we make the descriptions of the unused Z-Crystals less stale?

Pikashunium Z

File:Pokemon-Sun-Moon-Pikashunium-Z-Sprite.png
This Z-Crystal is to be used for a Pikachu wearing a cap. It can be used if the Pikachu knows Thunderbolt. It triggers the move 10,000,000 Volt Thunderbolt.

Mewnium Z

File:Pokemon-Sun-Moon-Mewnium-Z-Sprite.png
This Z-Crystal will be used for the Mythical Pokémon Mew. It can only be used if Mew knows Psychic. It triggers the move Genesis Supernova.

Marshadownium Z

File:Pokemon-Sun-Moon-Marshadium-Z-Sprite.png
This Z-Crystal will be used for the Mythical Pokémon Marshadow. It can only be used if Marshadow knows Spectral Thief. It triggers the move Soul-Stealing 7-Star Strike.

Unused Audio

Hmmm...
To do:
Rip the sound and upload it here, and check the X/Y sound leftovers. Also, see if there is more unused stuff.

me_nj_test13

A copy of me_nj_item except the last note is held for a second longer.

me_xy_o_power

300px Since the PSS (Player Search System) was removed here, the O-Power System was also removed, so this sound goes unused.

bgm_xy_vs_secret_01

As in Pokémon X and Y and Pokémon Omega Ruby and Alpha Sapphire , a remix of the "Battle! VS Champion" theme from Red and Blue is included to be used in the finals of the Pokémon Video Game World Championships tournament. It is identical to the one in X and Y.

Debugging Files

Hmmm...
To do:
FieldDebug.cro and SeqEditor.cro do seem to have some level of functionality, check what they do and if it is possible to force the game to load them.

Just like in Pokémon X and Y, there are leftover debugging-related CROs (the 3DS equivalent of a DLL). Unfortunately, the majority of them are useless, since the game does not load them at all and they are also stubbed, only having the basic CRO loading code, leaving only their filename for you to guess their purpose.

AnaiTest.cro
ArakiTest.cro
AriizumiTest.cro
CharaViewer.cro
DebugBattle.cro
DebugItemMake.cro
DebugKeyboard.cro
DebugNumInput.cro
DebugPokeMake.cro
DebugWordSet.cro
DrawUtilTextTest.cro
FieldDebug.cro
FontViewer.cro
FukushimaTest.cro
IshiguroTest.cro
IslandTest.cro
KawadaTest.cro
LayoutArcTest.cro
MenuFrameTest.cro
MutoTest.cro
NakahiroTest.cro
ObataTest.cro
PeteTest.cro
PokeIconView.cro
PokeViewer.cro
RoTest.cro
SeqEditor.cro
SimpleAppTest.cro
SoundTest.cro
TakedaTest.cro
UIUnitTest.cro

Development Related Text

convert_test_data.gaix

//==========================================================
/**
 * @brief GF-Archive file index definition.
 * @file convert_test_data.gaix
 * @version 4.0
 * @note This file is created by GAMEFREAK Archiver.
 */
//==========================================================

#ifndef __GARC_CONVERT_TEST_DATA_GAIX__
#define __GARC_CONVERT_TEST_DATA_GAIX__

enum {
  GARC_convert_test_data_test_data_1_BIN = 0,
  GARC_convert_test_data_test_data_2_BIN = 1,
  GARC_convert_test_data_DATA_NUM = 2,
};

#endif  // __GARC_CONVERT_TEST_DATA_GAIX__

A leftover from the GAMEFREAK Archiver. To put it simply, this .gaix file is a C header that links the original file names to the GARC index; those headers are then meant to be included in the code and are used to access the files in the .garc file.