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Pokémon Sun and Moon

From The Cutting Room Floor
Revision as of 07:04, 7 December 2016 by Eientei95 (talk | contribs) (→‎Unused Audio: me_xy_o_power is used by the guy in the desert)
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Title Screen

Pokémon Sun and Moon

Developer: Game Freak
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November 18, 2016
Released in US: November 18, 2016
Released in EU: November 23, 2016
Released in AU: November 18, 2016
Released in KR: November 18, 2016
Released in CN: November 18, 2016


SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


PrereleaseIcon.png This game has a prerelease article

Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
Hmmm...
To do:
Unused/leftover items, etc.

Pokémon Sun and Moon features the quest of Lillie trying to keep Nebby in that bag and regain her confidence after a fateful childhood. Well, there's also a little sidequest where you catch Pokémon and beat trainers and become the champion of Alola, but that isn't too notable.

Unobtainable Shiny Pokémon

For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.

PKMN-SM-ShinyZygardeDog.png PKMN-SM-ShinyZygarde.png PKMN-SM-ShinyZygardePerfect.png

  • Zygarde - Just as it was Shiny-locked in X and Y, Zygarde cannot be received as Shiny in Sun and Moon. The collective of Zygarde Cells and Cores is locked to never be Shiny when they are formed together.

128px 128px PKMN-SM-ShinyTapuBulu.png PKMN-SM-ShinyTapuFini.png PKMN-SM-SolgaleoShiny.png PKMN-SM-LunalaShiny.png PKMN-SM-ShinyNihilego.png PKMN-SM-ShinyBuzzwole.png PKMN-SM-ShinyPheromosa.png PKMN-SM-ShinyXurkitree.png PKMN-SM-ShinyKartana.png PKMN-SM-ShinyCelesteela.png PKMN-SM-ShinyGuzzlord.png PKMN-SM-NecrozmaShiny.png

  • Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Solgaleo, Lunala, Nihilego, Buzzwole, Pheromosa, Xurkitree, Kartana, Celesteela, Guzzlord, and Necrozma - The encounters of these legendary Pokémon are Shiny-locked, making it impossible to obtain their Shiny variants in the game.

PKMN-SM-ShinyCosmog.png PKMN-SM-ShinyCosmoem.png

  • Cosmog and Cosmoem - Cosmog can be obtained as a gift after the game's completion, however, it's also locked to never be Shiny. Being that the only way to obtain Cosmoem is to evolve Cosmog, the player can't obtain a Shiny variant of this Pokémon either.

PKMN-SM-ShinyFloette.png

  • Eternal Flower Floette: It's still left over from X and Y, but it's still unused. As a result, it's still impossible to get a Shiny variant of it. Its stats remain the same.

Unobtainable Mega Stones

Hmmm...
To do:
Add a video of the Megas in action, as well as add sprites of each Mega Stone

Many Mega Stones from XY and ORAS are still in the game, and some have even had changes made to them. However, they CAN be encountered in the Battle Tree. It is not known whether these Mega Stones will be released in the future, if at all.

The unused Mega Stones are as follows;

  • Aggronite
  • Altarinite
  • Ampharosite
  • Audinite
  • Banetite
  • Beedrillite
  • Blazikenite
  • Cameruptite
  • Diancite
  • Galladite
  • Gardevoirite
  • Heracronite
  • Houndoomite
  • Latiasite
  • Latiosite
  • Lopunite
  • Manectricite
  • Mawilite
  • Medichamite
  • Mewtwonite X
  • Mewtwonite Y
  • Pidgeotite
  • Steelixite
  • Sceptilite
  • Swampertite
  • Tyranitarite

Unobtainable Z-Crystals and Z-Moves

There is one Z-Crystal for each type in the game as well as some special ones for Pokémon like Snorlax or Alola-Raichu. However, there are three Z-Crystals which can't be obtained yet.

ID Icon Name Pokémon Knows move? Z-Move Type Category Power
0x343 & 0x344 File:Pokemon-Sun-Moon-Pikashunium-Z-Sprite.png Pikashunium Z Ash-Pikachu Thunderbolt 10,000,000 Volt Thunderbolt Electric Special 195
0x326 & 0x342 File:Pokemon-Sun-Moon-Mewnium-Z-Sprite.png Mewnium Z Mew Psychic Genesis Supernova Psychic Special 185
0x322 & 0x33E File:Pokemon-Sun-Moon-Marshadium-Z-Sprite.png Marshadownium Z Marshadow Spectral Thief Soul-Stealing 7-Star Strike Ghost Physical 195

Unused Audio

me_nj_test13

me_nj_test13 me_nj_item

A slightly extended version of the basic obtain item jingle, me_nj_item.

bgm_xy_vs_secret_01

As in Pokémon X and Y and Pokémon Omega Ruby and Alpha Sapphire , a remix of the "Battle! VS Champion" theme from Red and Blue is included to be used in the finals of the Pokémon Video Game World Championships tournament. It is identical to the one in X and Y.

Unused Area

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Unless a video of a textured area with few invisible walls is posted, there's no evidence this even exists. Please provide some form of documentation of this.

There is an unused golf area that was seemingly cut from the game late in development. It is unknown as to why this area is inaccessible, and no items link to it becoming accessible in the future.

Unused Graphics

rgba8.ctpk

PokemonSunAndMoon-rgba8.png A map of Earth. This texture seems to originate from Microsoft's DirectX SDK sample programs.

Unused Models

Placeholder Character Models

Pokemon-S&M-Cube-Test-Player-Model.png

The first two files in "a/1/9/6" contain this cube model. The skeleton suggests it was meant to test player movement or animation during the initial phase of development.

Debugging Files

Hmmm...
To do:
FieldDebug.cro and SeqEditor.cro do seem to have some level of functionality, check what they do and if it is possible to force the game to load them.

Just like in Pokémon X and Y, there are leftover debugging-related CROs (the 3DS equivalent of a DLL). Unfortunately, the majority of them are useless, since the game does not load them at all and they are also stubbed, only having the basic CRO loading code, leaving only their filename for you to guess their purpose.

AnaiTest.cro
ArakiTest.cro
AriizumiTest.cro
CharaViewer.cro
DebugBattle.cro
DebugItemMake.cro
DebugKeyboard.cro
DebugNumInput.cro
DebugPokeMake.cro
DebugWordSet.cro
DrawUtilTextTest.cro
FieldDebug.cro
FontViewer.cro
FukushimaTest.cro
IshiguroTest.cro
IslandTest.cro
KawadaTest.cro
LayoutArcTest.cro
MenuFrameTest.cro
MutoTest.cro
NakahiroTest.cro
ObataTest.cro
PeteTest.cro
PokeIconView.cro
PokeViewer.cro
RoTest.cro
SeqEditor.cro
SimpleAppTest.cro
SoundTest.cro
TakedaTest.cro
UIUnitTest.cro

Development Related Text

convert_test_data.gaix

//==========================================================
/**
 * @brief GF-Archive file index definition.
 * @file convert_test_data.gaix
 * @version 4.0
 * @note This file is created by GAMEFREAK Archiver.
 */
//==========================================================

#ifndef __GARC_CONVERT_TEST_DATA_GAIX__
#define __GARC_CONVERT_TEST_DATA_GAIX__

enum {
  GARC_convert_test_data_test_data_1_BIN = 0,
  GARC_convert_test_data_test_data_2_BIN = 1,
  GARC_convert_test_data_DATA_NUM = 2,
};

#endif  // __GARC_CONVERT_TEST_DATA_GAIX__

A leftover from the GAMEFREAK Archiver. To put it simply, this .gaix file is a C header that links the original file names to the GARC index; those headers are then meant to be included in the code and are used to access the files in the .garc file.