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Pokémon Sun and Moon
| Pokémon Sun and Moon |
|---|
|
Developer:
Game Freak
|
| This game is receiving new content, by way of Expansion Packs and/or Downloadable Content. Be aware that any unused content you find may become used in the future. If this does happen, please specify as such! |
| To do: Unused/leftover items, etc. |
Pokémon Sun and Moon features the quest of Lillie trying to keep Nebby in that bag and regain her confidence after a fateful childhood. Well, there's also a little sidequest where you catch Pokémon and beat trainers and become the champion of Alola, but that isn't too notable.
Contents
Unobtainable Shiny Pokémon
| To do: Magearna (both forms) and Marshadow |
For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.
- Zygarde - Just as it was Shiny-locked in X and Y, Zygarde cannot be received as Shiny in Sun and Moon. The collective of Zygarde Cells and Cores is locked to never be Shiny when they are formed together.
- Tapu Lele, Tapu Bulu, Tapu Fini, Solgaleo, Lunala, Nihilego, Buzzwole, Pheromosa, Xurkitree, Kartana, Celesteela, Guzzlord, and Necrozma - The encounters of these legendary Pokémon are Shiny-locked, making it impossible to obtain their Shiny variants in the game.
- Tapu Koko is also Shiny-locked, but was distributed to players as part of an event.
- Cosmog and Cosmoem - Cosmog can be obtained as a gift after the game's completion, however, it's also locked to never be Shiny. Being that the only way to obtain Cosmoem is to evolve Cosmog, the player can't obtain a Shiny variant of this Pokémon either.
- Eternal Flower Floette: It's still left over from X and Y, but it's still unused. As a result, it's still impossible to get a Shiny variant of it. Its stats remain the same.
Unreleased Hidden Abilities
In the Generation VII games, it is possible to find Pokémon with special "hidden Abilities". However, some Pokémon can not be obtained with their hidden Abilities through any legitimate means, rendering the hidden Abilities unused in normal gameplay.
| Pokémon | Regular Ability 1 | Regular Ability 2 | Hidden Ability |
|---|---|---|---|
| Raikou | Pressure | None | Inner Focus |
| Entei | Pressure | None | Inner Focus |
| Suicune | Pressure | None | Inner Focus |
| Heatran | Flash Fire | None | Flame Body |
| Rowlet | Overgrow | None | Long Reach |
| Dartrix | Overgrow | None | Long Reach |
| Decidueye | Overgrow | None | Long Reach |
| Litten | Blaze | None | Intimidate |
| Torracat | Blaze | None | Intimidate |
| Incineroar | Blaze | None | Intimidate |
| Popplio | Torrent | None | Liquid Voice |
| Brionne | Torrent | None | Liquid Voice |
| Primarina | Torrent | None | Liquid Voice |
| Oranguru | Inner Focus | Telepathy | Symbiosis |
| Passimian | Receiver | None | Defiant |
| Tapu Koko | Electric Surge | None | Telepathy |
| Tapu Lele | Psychic Surge | None | Telepathy |
| Tapu Bulu | Grassy Surge | None | Telepathy |
| Tapu Fini | Misty Surge | None | Telepathy |
As a result, the following abilities are currently completely unobtainable and thus unused:
- Liquid Voice, exclusive to the Popplio evolutionary line, would change any sound-based moves to be of the Water type.
- Long Reach, exclusive to the Rowlet evolutionary line, would ignore any effects of moves that cause contact (i. e. being damaged by the opponent's Rough Skin etc.)
Pokémon Go Gift
There's text for a currently unannounced Pokémon Go Mystery Gift / Wonder Card in the game files:
Thank you for playing Pokémon GO! Please pick up your gift from the deliveryman in any Pokémon Center. |
Thank you for playing Pokémon GO! You have already picked up your gift from the deliveryman. |
"Pokémon GO" is also listed in the location table as both a special location (Like "a link trade", "the Kanto region", etc.) at 0x753C, and as a gift location (Like "a faraway place", "GAME FREAK", etc.) at 0x9C94.
Unused Audio
Eternal Flower Floette
Just like in X & Y, AZ's Floette has its own unique cry, a slightly modified variant of Floette's normal cry. However, because the Forme itself still remains unobtainable, its cry goes unused.
me_nj_test13
| me_nj_test13 | me_nj_item |
|---|---|
A slightly extended version of the basic obtain item jingle, me_nj_item.
bgm_xy_vs_secret_01
As in Pokémon X and Y and Pokémon Omega Ruby and Alpha Sapphire, a remix of the "Battle! VS Champion" theme from Red and Blue is included to be used in the finals of the Pokémon Video Game World Championships tournament. It is identical to the one in the Generation VI games.
Unused Location Header
An unused location header with the ID 0x42 reveals that Akala Island would have featured a meadow, just like the other islands, but it was eventually included in Royal Avenue. This means that the text Akala Meadow is unused in the final game.
Unused Graphics
rgba8.ctpk
A map of Earth. This texture seems to originate from Microsoft's DirectX SDK sample programs.
Unused Models
Placeholder Character Models
The first two files in "a/1/9/6" contain this cube model. The skeleton suggests it was meant to test player movement or animation during the initial phase of development.
Trainer Models With Helmets
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Where were these models found? Who found them? |
What appears to be a helmet worn by various trainers can be found in their files unused.
Pokémon Animations
| To do: Find and add animations |
All Pokémon in the game (including Mega Evolutions) have animation files that show them walking, running, flying or otherwise moving in an appropriate fashion. Only some of these Pokémon can be seen doing this in-game.
Debugging Files
| To do: FieldDebug.cro and SeqEditor.cro do seem to have some level of functionality, check what they do and if it is possible to force the game to load them. |
Just like in Pokémon X and Y, there are leftover debugging-related CROs (the 3DS equivalent of a DLL). Unfortunately, the majority of them are useless, since the game does not load them at all and they are also stubbed, only having the basic CRO loading code, leaving only their filename for you to guess their purpose.
AnaiTest.cro ArakiTest.cro AriizumiTest.cro CharaViewer.cro DebugBattle.cro DebugItemMake.cro DebugKeyboard.cro DebugNumInput.cro DebugPokeMake.cro DebugWordSet.cro DrawUtilTextTest.cro FieldDebug.cro FontViewer.cro FukushimaTest.cro IshiguroTest.cro IslandTest.cro KawadaTest.cro LayoutArcTest.cro MenuFrameTest.cro MutoTest.cro NakahiroTest.cro ObataTest.cro PeteTest.cro PokeIconView.cro PokeViewer.cro RoTest.cro SeqEditor.cro SimpleAppTest.cro SoundTest.cro TakedaTest.cro UIUnitTest.cro
Development Related Text
convert_test_data.gaix
//==========================================================
/**
* @brief GF-Archive file index definition.
* @file convert_test_data.gaix
* @version 4.0
* @note This file is created by GAMEFREAK Archiver.
*/
//==========================================================
#ifndef __GARC_CONVERT_TEST_DATA_GAIX__
#define __GARC_CONVERT_TEST_DATA_GAIX__
enum {
GARC_convert_test_data_test_data_1_BIN = 0,
GARC_convert_test_data_test_data_2_BIN = 1,
GARC_convert_test_data_DATA_NUM = 2,
};
#endif // __GARC_CONVERT_TEST_DATA_GAIX__
A leftover from the GAMEFREAK Archiver. To put it simply, this .gaix file is a C header that links the original file names to the GARC index; those headers are then meant to be included in the code and are used to access the files in the .garc file.
Oddities
| To do: Add video or screenshots of Tapu Village and Route 14 transition. |
Vast Poni Canyon Trial
The ambiance that plays in Vast Poni Canyon's Trial area is referred to as an encounter theme (alongside the other encounter themes, such as the regular Trainer theme) internally in its file name, yet it does not play for any encounters (not even Totem Kommo-o).
Tapu Village and Route 14
Normally, there is a brief loading transition between Tapu Village and Route 14 where the screen fades to black. The camera angles when entering and exiting between these two areas make it appear they are two separate loaded areas. However, to the right of the normal path between these two areas is a fence with a Fisherman and a Beauty standing in front of it. The road is destroyed. If the player character clips through the fence and towards the broken road, Route 14 is already loaded into memory and completely accessible. The loading between these two areas is artificial.
Version Differences
Version 1.1
This patch was released on January 11, 2017. It contains the following bugfixes:
- A rather infamous bug was fixed where using a Darkinium Z with the moves Memento and Parting Shot in Battle Spot crashed the game and declared the user the winner, forcing Nintendo to ban both moves from Battle Spot. Even when used offline, the move Memento when used as a Z-Move would not heal the incoming Pokémon as it's supposed to.
- In Generation VII, the battle mechanics were changed from previous generations so in a tie situation where both player's last Pokémon faint due to an attack because the opponent's Pokémon has an ability like Rough Skin or Iron Barbs, the attacker would win rather than the opponent's Pokémon, however due to an oversight this didn't apply if the opponent's Pokémon was holding a Rocky Helmet. This was fixed.
- A bug was fixed where Pokémon didn't learn moves if they evolve at the same level they were supposed to learn the move (i. e. Kadabra learning Confusion at level 16 but also evolving from Abra at that level).
- One Battle Tree Kommo-o set was changed to replace the illegal move Shell Smash with Draco Meteor.
- One Battle Tree Hawlucha set with a Salac Berry was replaced with a Pidgeot set with a Charti Berry.
- One Battle Royal Shuckle set was changed to replace the illegal move Stockpile with Double Team.
- A typo in the Japanese language text involving UB02 Expansion was fixed.
All Battle Videos made before this patch was released can no longer be played.
Version 1.2
This patch was released on May 17, 2017. It contains the following bugfixes:
- A glitch involving Spiky Shield and Sky Drop that caused the user of Sky Drop to unable to use moves or switch out if it faints due to damage from Spiky Shield.
- A glitch that caused all activities in the Poké Pelago to complete if the date changed to a new month.
- A glitch that caused a game crash if the player used an Evolution item, with that item being the last item in their Bag.
- A glitch that sometimes prevented Scatterbug from learning Egg Moves.
- A glitch that allowed Eggs to be given items under some circumstances.
- A glitch ending the tournament when pre-registered for an online Friendly Competition (e.g. entry gets canceled or the Battle Teams get unlocked)
All Battle Videos made before this patch was released can no longer be played.
- Games developed by Game Freak
- Games published by Nintendo
- Nintendo 3DS games
- Games released in 2016
- Games with uncompiled source code
- Games with unused graphics
- Games with unused models
- Games with unused music
- Games with unused sounds
- Games with unused text
- Gets expansions
- To do
- Pages with broken file links
- To investigate
- Pokémon series
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with revisional differences
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
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