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Poy Poy 2

From The Cutting Room Floor
Revision as of 09:13, 1 September 2020 by Karhuthebear (talk | contribs) (Created page with "{{Bob | bobscreen= PoyPoy2 European title screen.png | screenwidth= 320px | title= Poy Poy 2 | aka= Poitter's Point 2: Sodom no Inbou (JP) | developer= Konami | publisher= Kon...")
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Title Screen

Poy Poy 2

Also known as: Poitter's Point 2: Sodom no Inbou (JP)
Developer: Konami
Publisher: Konami
Platform: PlayStation
Released in JP: July 9, 1998
Released in EU: July 9, 1998


GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


A game about slamming your beloved friends with rocks and rockets all while using psychic abilities to amp up the carnage. Poy Poy 2 truly has it all.

Unused Graphics

The game contains several gloves that are not accessible during normal gameplay, but apart from having a psycho energy cost, they do not have any functionality tied to them. The left-out gloves have quite similar naming theme to already existing gloves like Maracas and NOIZ most likely sharing an upgrade path or at least sharing a theme. Some of these gloves are very hastly translated so their names have clear typographical errors like DEEMON and DERKNESS.

European Japanese
European left out gloves.png PoyPoy2 Japanese cut gloves.png

Interestingly the European release gave these gloves a unique orange color when they appear in the menus, unlike the Japanese release that just uses the same red color that can be seen when selecting a hidden gloves.

Glove ID Glove name
88 JAZZI
95 ZONBI
97 REDDRAGON
103 DERKNESS
106 BIG BAN
107 NOIZ
109 DEEMON

The gloves have same IDs in both versions.

Unused Debug Options

The lines on the left represent current CPU load. Top most number "3030" shows which screen the game is currently in. The rest of the numbers represent plugged in controllers where each row describes a controller. Currently there are two digital controllers plugged in.

Performing the Konami Code (Up,Up,Down,Down,Left,Right,Left,Right,X,O) in the "PRESS START" menu enables an unused debugging mode. This mode gives the player unlimited money and all gloves, but also enables a HUD element that shows current screen ID, all currently plugged in controllers, CPU load, and in-game synchronization count. This mode also enables the mystery salesman more often, makes the witch appear in the break room, allows controlling the psycho synchronization of all characters currently in a match by pressing R2, and lets the user to skip straight to the finals.

Trying to enter the Poy Poy Cup while in debug mode shows the cup menu in japanese with an additional "Finals" option that takes the player straight to the finals.
Hmmm...
To do:
Explore debug mode more and document the synchronization level changes with R2 during gameplay