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Poy Poy 2
| Poy Poy 2 |
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Also known as: Poitter's Point 2: Sodom no Inbou (JP)
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A game about slamming your beloved friends with rocks and rockets all while using psychic abilities to amp up the carnage. Poy Poy 2 truly has it all.
Contents
Unused Graphics
The game contains several gloves that are not accessible during normal gameplay, but apart from having a psycho energy cost, they do not have any functionality tied to them. The left-out gloves have a quite similar naming theme to already existing gloves like Maracas and NOIZ most likely sharing an upgrade path or at least sharing a theme. Some of these gloves are very hastly translated so their names have clear typographical errors like DEEMON and DERKNESS.
| European | Japanese |
|---|---|
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Interestingly the European release gave these gloves a unique orange color when they appear in the menus, unlike the Japanese release that just uses the same red color that can be seen when selecting a hidden gloves.
| Glove ID | Glove Name |
|---|---|
| 88 | JAZZI |
| 95 | ZONBI |
| 97 | REDDRAGON |
| 103 | DERKNESS |
| 106 | BIG BAN |
| 107 | NOIZ |
| 109 | DEEMON |
The gloves have same IDs in both versions.
Debug Mode
Entering the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, X, O) in the "PRESS START" menu enables a debug mode. This mode enables several tools and features that can be used to test parts of the game, like giving the player unlimited money and all gloves, but also showing a HUD element that displays current screen ID, all currently plugged in controllers, CPU load, and in-game glove synchronization level. Trying to enter a cup event also displays a unique menu that lets the user to skip straight to the finals. While this mode has other passive effects like making the mystery salesman more often and the witch appearing in the break room each time player visits there, there are interesting activatable effects as well.
Activatable Effects During a Match
- R2: Control the psycho synchronization of all characters in the match. Synchronization power ranges from 1-5, where 1 is the weakest. Interestingly, this can be done with any controller, even for players 5 - 8 when using two multitaps.
- Cross + Square + Triangle + Circle: Can be used with following buttons to instantly retire certain characters:
| Combination | Player 1 | Player 2 | Player 3 | Player 4 |
|---|---|---|---|---|
| R1 + L1 | Retire everyone but P1 | Retire everyone but P2 | Retire everyone but P3 | Retire everyone but P4 |
| R2 + L2 | Retire everyone but P4 | Retire everyone but P4 | Retire everyone but P4 | Retire everyone but P4 |
| R1 + L1 + R2 + L2 | Enable VRAM mode | Retire everyone | Retire everyone | Retire everyone but P4 |
Other Activatable Effects
- R1 + L1 + R2 + L2: Display VRAM mode. Select exits this mode.
- D-Pad: Move view around the VRAM space.
- Cross: Move slower
- Square: Move a bit faster
- Circle: Move faster
- Triangle: Move a lot faster
- Start: Center view to currently rendered image
- Select: Exit VRAM mode.
| To do: Find more activatable effects, if there are any. |
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Tokyo
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1998


