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Prerelease:Crash Team Racing

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This page details prerelease information and/or media for Crash Team Racing.



In a very early stage of development, there are many differences that are listed below:


File:Removed-icons-power-ups-1.png

All are older icons of existing power-ups, except the first one:

-The first is a unused power-up, a spring that makes you hop high for a single time.

-The second is the early icon of the Warp Orb.

-The third is the early icon of the Power Shield.

-The fourth is the early icon of the Bowling Bomb.

-The fifth is the early icon of the Missile Tracker.

-The sixth is the early icon of the Aku Aku Mask.

-The seventh is the early icon of the Turbo


Crash-Team-Racing-Prerelease-Old cocopark.jpg

-The hill right after the start line has "COCO" written with flowers.

-The player appears to be in 2nd place, despite having so many racers in front.

-Tiny is the character in use, but his icon is in 3rd place instead of 2nd.

-There is an extra Tiny Tiger near the hill.

-The original Bowling Bomb icon is shown.

-The lap counter used to be separated by a hyphen rather than a slash.

-Early icons of the characters are shown.


Crash-Team-Racing-Prerelease-Old warp pad.jpg

-The warp vortex is surrounded by a checkered pattern. This feature actually ended up being too heavy for the PlayStation hardware, so it ended up being removed.


Crash-Team-Racing-Prerelease-Old roos tubes.jpg

-Roo's Tubes used to look a lot greener and had different structures around the glass ceiling.

-The early Turbo Boost icon is shown.


Crash-Team-Racing-Prerelease-Old dragon mines mine carts.png

-The lights of the mine carts in Dragon Mines used to be red instead of white.


CTR Early Start Lights.jpg

-The start lights at the beginning of each race used to look different.


Crash-Team-Racing-Prerelease-Old start line2.jpg

-The start line in each track used to be unique. For some reason, they were all changed to the ribbon saying "CTR" in the final version.

-The old speedometer is shown.

-The removed Spring power-up icon is shown.

-Old icons of characters are shown


Crash-Team-Racing-Prerelease-Old start line1.jpg

-Again, the start line is different from the others.

-Notice how the Wumpa counter shows that the player has 11 Wumpa.

-Despite showing that the player is in 6th place, his icon says that he is in 1th place.


File:Oxide-station-1-1.png File:Oxide-station-1-2.png

-A removed portion of the track that would go from a ramp into one of four possible tubes.

-Notice that there are no icons of the other racers besides the one from Crash, probably early Time Trial.

-Seeing the final icon of the Speedometer and the power-ups (see below) this was changed very late.

-The old icon of Crash is shown.


File:Oxide-station-2-1.png File:Oxide-station-2-2.png File:Oxide-station-2-3.png

-The low-gravity area used to have turbo pads pointing at wrong directions.

-The middle bit had floor textures not used in the final version.


File:Oxide-station-3.png

-Right after the low-gravity area, the tunnel leading to the big fall used to be entirely covered in turbo pads, even on the walls and the ceiling.