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Prerelease:Mario Kart: Super Circuit

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This page details prerelease information and/or media for Mario Kart: Super Circuit.



October 2000

The earliest known build, seen in the October 2000 issue of Nintendo Official Magazine.

Title Screen

Prerelease Final
MKSCPrereleaseTitleScreen.jpg Mario Kart- Super Circuit-title.png

Almost all of the title screen is different, having a different logo, a different render of Mario on a background showing an island with a castle, and a pyramid. The copyright year is 2000 instead of 2001, and Intelligent Systems is credited.

Player Select

Prerelease Final
MKSCPrereleasePlayerSelect.jpg MKSCFinalPlayerSelect.png

The player select screen is completly different, and is missing a random option.

Bowser Castle 1

Prerelease Final
MKSCPrereleaseBC1.jpg MKSCFinalBC1.png

The graphics are different, and there seems to have no Thwomps. The mugshots don't seem to represent the position, as Bowser is first but the mugshots are showing him in last.

Unknown Ghost Track

MKSCPrereleaseGhostTrack.jpg

An unknown ghost track that resembles Boo Lake and Broken Pier.

Shy Guy Beach

Prerelease Final
MKSCPrereleaseShyGuyBeach.jpg MKSCFinalShyGuyBeach.png

The colors are different.

Mario Circuit

Prerelease Final
Air Head Kart Mkcircuit finalmariocircuit.PNG

An early version of Mario Circuit, with numerous differences from the final:

  • The character sprites are very different. Most notably, they had very large heads.
  • The trees are different, and there are more of them than in the final.
  • "LAP" and "TIME" are in a more cartoony looking font than the final.
  • The track layout is different, according to the minimap.
  • There are no coins.
  • The grass off the track has a smoother transition to the sand.
  • Mugshots and current place in the race are missing.

Award Cermony

Prerelease Final
MKSCPrereleaseAwardCeremony.jpg File:MKSCFinalAwardCeremony.jpg

The award ceremony is on a circuit in the final, instead of being on a picture.

January 2001

A later build of the game.

Boo Lake

Prerelease Final
Mkcircuit earlyboolake.jpg Mkcircuit finalboolake.PNG
  • The graphics are very close to their final versions.
  • The HUD has not yet changed.
  • The character portraits have been added and are very similar in style to the final portraits, but noticeably different. They were completely redrawn for the final game.
  • The road is lighter and more saturated.
  • The sky is a bit brighter, while the trees are a bit darker.
  • The rows of wood planks are offset by 1 tile, leading to the planks being cut in half along the edges. As a result, the Boo and its light spot are closer to the edge.
  • The layout is slightly different as shown on the minimap. One of the curves is longer in the prerelease than the final.
  • The dots on the minimap that show the racers' locations are bigger.

E3 2001

A near final build of the game. (Footage of the game starting at 11:05)
Aside from the title screen, the Boo graphic being different, the coin counter being more in the corner and the A and P letters from the LAP graphic being the same size as the L unlike the final were they are shorter, there do not seems to have any more differences.