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Prerelease:New Super Mario Bros.

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This page details prerelease information and/or media for New Super Mario Bros..



Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: 14 pages of Japanese.

WARNING: Language tag not added.

Hmmm...
To do:
Comparisons! Look through: Website files, strategy guides. Request: Scan any manuals or strategy guides that have prerelease stuff in!

Todo/Divide into section/s:

  1. https://archive.today/jRPMT
  2. http://archive.videogamesdaily.com/viewer/vidview_games.asp?games/nintendods_oct04/kikizo_nintendo_ds_lineup_oct04.wmv
  3. http://archive.videogamesdaily.com/viewer/vidview_games.asp?games/nintendo_ds_nov04/kikizo_nintendo_ds_assorted_gameplay_nov04.wmv
  4. http://archive.videogamesdaily.com/news/200509/069.asp
  5. http://archive.videogamesdaily.com/viewer/vidview_games.asp?games/e32005/kikizo_nintendo_handhelds_lineup.wmv
  6. http://archive.videogamesdaily.com/viewer/vidview_games.asp?games/e32005/kikizo_newsupermariobros_ds.wmv
  7. http://archive.videogamesdaily.com/news/200505/131.asp
  8. Hiccups' Dropbox/Early Materials/NSMB
  9. https://www.dropbox.com/sh/hkxfq2rrkxhu7he/tlFkeb2yBN
  10. http://themushroomkingdom.net/nsmb_ss.shtml
  11. http://uk.ign.com/games/new-super-mario-bros/nds-682879
  12. https://web.archive.org/web/20070216062148/http://www.gamestats.com/objects/682/682879//articles.html
  13. http://www.gamefaqs.com/ds/920787-new-super-mario-bros/images?page=6
  14. http://www.gamerankings.com/ds/920787-new-super-mario-bros/index.html
  15. https://web.archive.org/web/20080509162338/http://media.www.gamestats.com/media/682/682879/imgs_1.html
  16. http://www.pressthebuttons.com/2005/05/inew_super_mari.html
  17. Simpson55 (nsmbhd.net played one of the prototypes)

Current

E3 2004 Trailer

Hmmm...
To do:
Synchronize the video with the audio (all copies of the video are like this, and simply shifting the audio track isn't enough. Then audio comparisons can be done. Also, crop out the ds and rotate screen to proper angle.

Audio

  • No music plays
  • Mario speaks when performing normal jumps.
  • Mario uses different voice clips generally.
  • Different sound effects play when hitting blocks, shooting fireballs, when fireballs burst, enemies are attacked and when bricks are broken.

Visual

  • No HUD is present (on the top screen at least).
  • Goombas and Koopas use 3D models, the models still exist in the final game (though the Goomba model is used for the Mega Goomba).
  • None of these tilesets and backgrounds appear in the final game.
  • Mario uses different animations, reminiscent of Super Mario 64 DS.
  • Mega Goombas are smaller and animate differently.
  • Bowser uses a standing pose.


Gameplay

  • Mario's physics are looser and slightly buggy.
  • He can perform triple jumps with much less speed and movement distance than the final game.
  • He can perform backflips like in Super Mario 64 DS.
  • The ? Blocks do anything when hit.
  • Mario can move during the Mega Goomba growing cutscene.
  • The Mega Goomba grows after touching a mushroom that uses a tinted version Super Mushroom graphic from Super Mario 64 DS. The Super Mushroom powerup grows the character to a giant size in 64 DS, much like the effects of Mega Mushroom in the final game and the apparent ability shown in the video.
  • Mega Mario...
    • seems to grow without touching a Mega Mushroom
    • can run
    • can perform jumps other than the standard jump (in this case, a backflip as seen earlier).

Environment

  • None of these areas resemble anything seen in the final game.
  • Coins are never seen in such large blocks, other than in World 1-2.
  • Bowser is just standing, out in the open.
  • Bricks are not seen in this layout.


E3 2004 Screenshots

(Source: http://archive.videogamesdaily.com/news/200406/009.asp)
NSMB Pre-E3 2004 1.jpg
NSMB Pre-E3 2004 2.jpg
NSMB Pre-E3 2004 3.jpg
NSMB Pre-E3 2004 4.jpg
NSMB Pre-E3 2004 5.jpg

E3 2005 Screenshots

(Source: [1])
NSMB Pre-E3 2005 1.jpg
NSMB Pre E3 2005 9.png

Environment

  • Spindrift, from Super Mario 64 DS is re-used here.
  • Also, this is the first revision to use the 2D Goombas of the final.

E3 2005 Videos

Hmmm...
To do:
crop trailer to screens only, while preserving quality of original file

E3 2005 Demo

Environment

  • Instead of 2 rising platforms on either side of the room, there is 3 platforms on each wall that appear in the Mega Goomba fight.

Audio

  • Doors play the "pipe enter" sound effect.

Visual

  • Red Rings are Rainbow Rings until they are touched.
  • Mario uses his normal "Course Clear!" pose when he gets a key.

Gameplay

  • Mario/Luigi can hold 3 items in reserve.

Audio

  • Lakitu doesn't have a throwing sound.

Environment

  • This area resembles both 2-1, 2-2, 6-A in the final.
(Source: [2], [3], [4], [5],)

Post E3 Games Tour Demo

(Source: http://nintendods.gaming-universe.de/vorschau/new-super-mario-bros/14-1.html)


Gamescom (GC) 2005 Demo

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The article mentions the use of a drill move, whether or not this was a cut move or a tentative title for the Ground Pound is not known, although the latter is more likely.

(Source: [6])

Famutsi A

Two articles in the magazine Famutsi cover New Super Mario Bros.

Article 1

This one mostly re-uses older screenshots, with a few exceptions.

This mock-up(?) screenshot shows an early design for the volcano levels. The foreground still exists in the final, but goes unused. But the background may be an earlier version.

(Source: [7], [8])

Nintendo Dream

World2map nsmb.jpg

This screen shows that 2-4 was once an oasis like 2-2.

(Source: [9], [10], [11], [12], [13], [14], [15], [16], [17], [18], [19], [20] )

Famitsu B

(Source: [21], [22])

Famitsu 906

(Source: [23],[24], )

DS Conference 2005

NSMB-Pre-DSCnfrnc2005 ReleasedImage-ds scr11.jpg

DS Conference 2006

NSMB-Pre Nintendo DS Conference 2006 Website Image s94.jpg NSMB-Pre-DSConfrnc2006 Offscreen nin21.jpg

Touch!-DS Site

(Source: http://web.archive.org/web/20060623022100im_/http://touch-ds.jp/mfs/newmario/)

Nintendo Power

(Source: [25], [26], [27], [28], [29], [30], [31], [32], [33])

JP Site

US Manual V1

E3 2006 Trailer

E3 2006 Screenshots

NTR_SMarioBros_ss01.bmp Final
NSMB-Prerelease-E3 2006 Image 1.png NSMB-E3K6 1-Final Equivilent.png

Visual

  • The player icon on the progress bar is higher up than the final.

Misc

  • Oddly, Mario has activated the midway flag, yet is behind its location.
  • The player also seems to have gained a massive 0 points from smashing up the level.
02 Final
NSMB-Prerelease-E3 2006 Image 2.png NSMB-E3K6 2-Final Equivilent.png

Levels

  • The world's first Toad House behind a Star Coin Sign is green in instead of red, like in the final.

Visual

  • Lines connecting locked worlds are blue and lines connected locked secret worlds are not dotted.
  • Star Coin counter is on top-right instead of bottom-left like final.

Misc

  • Some points on the touchsceen's map overview are misplaced unlike final.
  • The Star Coin Signs were moved back and forth a bit, between the prerelease version and the final.


(Source: http://www.nintendo.co.jp/event/e3_2006/ds/02_newmario/ss01.html Information, E3 2006 Disc Images)

GDC 2006 Demo

(Source: [34], [35])


GDC 2007 Demo

http://www.1up.com/do/my1Up?publicUserId=5844217

NOM 96

(Source: http://www.nintendo.co.jp/nom/0607/index.html)

Nintendo Fusion Tour (2006)

Floor demo, no known videos, images or text. check:

Information

E3 2005 Demo

Quote

Name Website Played Details Contacted Described Version Quotes
UltimatePissman Youtube Yes N/A Not Completely Not Completely Example
mspeter97 Youtube Yes N/A Not Completely Yes? Example
cannotbebothered100 Youtube Yes N/A No Not Completely "I think I've actually played this level. Nintendo demos, like a mini e3, in august 05. You had mario 64 type controls with the u turn somersault and r crouched to allow long jumps and crawling. Mainly the levels were gimmicky with pipe cannons everywhere and moving mushrooms rather than the simpler but more intricately designed classic smb approach the final game took" quote from comment posted in August 2012 on "New Super Mario Bros. Beta Level Replica" Youtube video (showing my/mariofanatic64's NSMB beta replica)

Indeterminate Version

Quote

Name Website Played Details Contacted Described Version Quotes
Joemamma69000 Youtube Not Sure "Joemamma69000 has been terminated because we received multiple third-party claims of copyright infringement regarding material the user posted." Yes Not Completely *"Comment link

http://www.youtube.com/watch?v=6cnZB7O-3Jg&lc=5BVHz3XZztQH7w116hgtDrLTfrDrHXgJikpJ5U9YAHs

Comment in 2010


From: mariomadproductions To: Joemamma69000 Subject: New Super Mario Bros Bonus Player

Hello

On this video: http://www.youtube.com/watch?v=6cnZB7O-3Jg

you posted a comment:

"actually i found it possible to do co-op if you used the "Bonus Player" code (which is lost) instead of battle stages in Multiplayer it wouldn't take you to the selection it would take you to the Main game for co-op fun the code is actually lost a website showed it i tried it and it's fun cause you only need ONE action replay for it to work with both players BUT you have to be the leader in the VS Mode cause your the one with the code my Action Replay corrupted so i cannot show you proof :'("

Sorry about so many questions but please answer them Is this true? sorry for doubting you but i would like to make sure I believe that you lost the code and your action replay got corrupted it happened to me.

which website did you find the Bonus Player code on?

and even if you cannot remember the code or where you got it from -

please tell me what the Bonus Player code was like: did you select levels on the normal map screen and the second player just appeared and was playable by the other ds player on the level?

Even just knowing this code exists would be great! Because it means that that beta co-op is still in the final game unused! Me and mariofanattic64 are replicating the beta version of new super mario bros by editing the final version and co-op would be fantastic. Here is a video of the remake: http://www.youtube.com/watch?v=oosiXRTQYug

Please Reply Thankyou In Advance



From: Joemamma69000 To: mariomadproductions Subject: Re: New Super Mario Bros Bonus Player

Basically, you selected any map on the Multiplayer screen of the stupid star battle mode, then it would instead take you to the first level of the original game. The code was in beta so after you beat the first level the game would take you to the Campaign map, but it was f(u)cked up because there were two people on the screen. The code is gone now. It won't be coming back. But, to be honest, it was pretty fun playing co-op. It felt like New Super Mario Bros Wii. I apologize for not having the code. It was a long time ago." quote from mariomadproduction's (youtube) (Hiccup's) (other places) youtube personal messages

awesomecdiperson Youtube Yes N/A Yes Not Completely Example
SSUK X-cult Yes N/A No No * "The top one [Referring to common beta screenshot other screenshot was of final game] is what it was like in the demo I played... When I get the game myself I'll compare what I can remember... =P"

quote from [36] * "I like the 3D in 2D world mix. It's nice, I don't really like 2D in 3D worlds mix though, it can get a bit... Cr(a)ppy looking. But 3D on 2D is awesome, especially shown off in Sonic Rush. From what I played of the demo of NSMB it plays and looks wonderful, the 3D on 2D isn't blocky or disjointed so it was all good. =)" quote from [37] *"So, I just got my copy of New Super Mario Bros. (30 days early and 6 quid cheaper =D) and well... This game is basically completly different to the demo. For one, the jumping feels a bit heavier than what I remember it to be, the button configuration is the same but the music is different to what I recall as well. The music in the final is kind of funky, bleep bleep blop, in the demo I think the music was more Mario 64 style. The obvious HUD change is present as well, I would have liked the whole 3 item holds better than the one to be honest with you. The demo, it wasn't full of 1UP mushrooms all over the shop, but I can expect that seeing as it's a demo... I don't remember seeing any similarities to World 1 and the "feild" demo level at all. In the demo, there was pipe-cannon things EVERYWHERE. You go down one in the demo and it'd mostly just fire you off somewhere. These things where everywhere."Desert" to world 2 is the same, in the demo the cactus with faces things where small like they where in previous mario games, but in the final they're mega-huge. And finally, "fortress" compared to ANY of the starting fortesses (the level was bloody easy in the demo, so it had to be early on in the game) is completly different. But I don't recall much of that level, so I can't really say a lot on it, it's just completly and utterly forgein (sp?) to what I played before.The game itself, I disliked the recycling of old mini-games from Super Mario 64 DS, although it is nice that I now have a set of them in English. =P 1UP 'shrooms are everywhere... However, I don't mind that too much 'cause I'm wearing my "1UP" T-shirt right now... Overall though, the game's great. A bit annoying when you die 'cause it takes you back to the map screen and not carrys on, like you're used to on Mario games. I still play the game too much like the older games (without wall jumping or ground pounding) and can be a bit tedious when getting the coins and stuff.Also, doing different bosses in different ways is a nice idea and adds replay value. A very, very nice game indeed. I love it. =D" quote from [38]

Videos


Lost

Final (offical or press-made videos)


Unknown

  • dunno lost, probably known and not prerelease since date is 2006