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Prerelease:Super Mario Kart/Internal Material

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This is a sub-page of Prerelease:Super Mario Kart.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Early Sprites

Car.cgx

Possibly one of the earliest graphics that were created for Super Mario Kart, inlcuding:

SMK prerelease Car.cgx1.png SMK prerelease Car.cgx1 animated.gif

An unnamed guy in a "car" with an helmet. The car's design is already very similar to that of the Super Mario Karts. No palette can be found but it fits pretty well with the driver pallets from the final game with the exception of some colours (Mario's palette is used here). He has animations for driving to the horizon and for steering. A sideview of the driver and a rear view with an outline can be found as well.


SMK prerelease Car.cgx2.png SMK prerelease Car.cgx2 animated.gif

Directly below these graphics is the same guy but sitting in some sort of Hovercraft. It has two designs of its sideview.


SMK prerelease Car.cgx3.png

Then there is this font, possibly used in a very early prototype.


SMK prerelease Car.cgx4.png

At the very end of this file we can find these very early sprites of Mario characters sitting in karts. This is, where the Mario Kart series was born.


MARIO-CAR.CGX.BAK

SMK prerelease MARIO-CAR.cgx.bak.png

A sketch with all of Super Mario Kart's drivers with a rear and a front view. Some look quite similar to ther final sprites while some of them look pretty different.

  • Donkey Kong Jr. has a different face
  • Yoshi appears bigger and thicker
  • Bowser's mouth is closed.
  • Some minor adjustments

Below these graphics are also a slightly earlier Mario with an even earlier Koopa Sprite, who had a... uh, different face.


Podoboo

SMK prerelease LavaBubble.png

The firebubble, possibly planned for the Bowser Castle tracks. It most likely jumped out of the lava similar to the Mounty Moles jumping out of holes.

Coin

SMK prerelease EarlyCoin.png

While the coin is used in the final game, it does not have graphics for different distances. This could mean that the coins where originaly supposed to appear more like billboards and not lying on the track.


Freezie

SMK prerelease Freezie.png

Found in Ghost Valley's and Rainbow Road's background graphics are these fiery flames, which resemble the freezies from Mario Bros. They have the same placement as the boo graphics and were most likely used in their place before scrapped.

HUD

Early Item Icons

SMK prerelease EarlyItemIcons.png

Sketches with different designs for the item storage and its items.

1UP and 2UP

SMK prerelease UnusedItemIcons.png

Found within the final HUD graphics is this extra graphic of 1UP and 2UP.

Early Numbers

SMK prerelease EarlyNumbers.png

Various sketches for the time counter graphics.

Early Track Graphics

Item Fields

Early Final
SMK prerelease EarlyItemFields.png
SMK prerelease FinaItemFields.png

The item fields where originally more round. It can be found in various track tilesets.

Coins

Early Final
SMK prerelease EarlyCoins.png
SMK prerelease FinalCoin.png

A larger coin that fills up the entire tile as well as a normal sized coin, both with different shading can be found. A slightly different coin can still be found in the final game in Rainbow Road's graphics.

Early Oil Slick

SMK prerelease EarlyOilslick.png

What appears to be an unfinished graphic of a larger oil slick. It can be found next to the final oil slick graphics.


Tracks

XX.scr

SMK prerelease EarlyTrackXX.png