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Prerelease:Super Mario World (SNES)/Sprites
This is a sub-page of Prerelease:Super Mario World (SNES).
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
|
Most sprites and animations can be found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4.
Contents
- 1 Animations
- 1.1 z-mario-4
- 1.1.1 kuppa-1.OBJ
- 1.1.2 kuppa-0.OBJ
- 1.1.3 map-obj.OBJ
- 1.1.4 one-chr-kun.OBJ
- 1.1.5 bul-kuppa-down.OBJ
- 1.1.6 footboll-kuppa.OBJ
- 1.1.7 kame-houdai-chr-C.OBJ
- 1.1.8 player-pouse.OBJ
- 1.1.9 kirai-chr-c.OBJ
- 1.1.10 player-musasabi-Q-X-new.OBJ
- 1.1.11 player-musasabi-1-Q-X-1W-kaiten.OBJ
- 1.1.12 player-musasabi-1-Q-X-1W.OBJ
- 1.1.13 player-musasabi-QX1W-met.OBJ
- 1.1.14 player-mant-QX0W-met.OBJ
- 1.1.15 player-hane-QX0W-hane.OBJ
- 1.1.16 player-mant-QX1W-mant.OBJ
- 1.1.17 player-hane-TEST-0.OBJ
- 1.1.18 player-nin-nin-0.OBJ
- 1.1.19 kuppa-car.OBJ
- 1.1.20 kuppa-k.OBJ
- 1.1.21 shoulder-attack-bul.OBJ
- 1.1.22 same-chr-M.OBJ
- 1.1.23 kuppa-chr-I.OBJ
- 1.1.24 doragon-house-demo.OBJ
- 1.1.25 shiro-noko-etc.OBJ
- 1.1.26 shiro-end-demo-zoom.OBJ
- 1.2 chr-stock
- 1.1 z-mario-4
- 2 Sprites
- 2.1 z-mario-4
- 2.1.1 Mario and Luigi
- 2.1.2 Enemies
- 2.1.2.1 Koopa Troopa
- 2.1.2.2 Goomba
- 2.1.2.3 Piranha Plant
- 2.1.2.4 Unknown
- 2.1.2.5 Jumping Piranha Plant
- 2.1.2.6 Lakitu
- 2.1.2.7 Cheep Cheep
- 2.1.2.8 Hammer Bro
- 2.1.2.9 Sledge Bro
- 2.1.2.10 Chain Chomp
- 2.1.2.11 Muncher
- 2.1.2.12 Rocky Wrench
- 2.1.2.13 Dry Bones
- 2.1.2.14 Bony Beetle
- 2.1.2.15 Wiggler
- 2.1.2.16 Chargin' Chuck
- 2.1.2.17 Big Buzzy Beetle
- 2.1.2.18 Monty Mole
- 2.1.2.19 Sumo Bro
- 2.1.2.20 Thwimp
- 2.1.2.21 Mechakoopa
- 2.1.2.22 Dino Rhino and Dino Torch
- 2.1.2.23 Banzai Bill
- 2.1.2.24 Fuzzy
- 2.1.2.25 Swooper
- 2.1.2.26 Post Special Zone
- 2.1.3 Boss Battles
- 2.1.4 Yoshi
- 2.1.5 Miscellaneous
- 2.1.6 Stage Tilesets
- 2.1.7 mario1-A.CGX
- 2.1.8 kawauso
- 2.2 chr-stock
- 2.2.1 chr-stock-1.CGX
- 2.2.2 chr-stock-2.CGX
- 2.2.3 chr-stock-3.CGX
- 2.2.4 chr-stock-5.CGX
- 2.2.5 chr-stock-6.CGX
- 2.2.6 chr-stock-7.CGX
- 2.2.7 chr-stock-8.CGX
- 2.2.8 chr-stock-9.CGX
- 2.2.9 chr-stock-B.CGX
- 2.2.10 chr-stock-C.CGX
- 2.2.11 chr-stock-G.CGX
- 2.2.12 chr-stock-H.CGX
- 2.2.13 chr-stock-I-kuppa.CGX
- 2.2.14 chr-stock-K-kuppa.CGX
- 2.2.15 chr-stock-L-kuppa.CGX
- 2.2.16 chr-stock-M-same.CGX
- 2.2.17 chr-stock-N-shiro.CGX
- 2.2.18 chr-stock-O-senkan-kuppa.CGX
- 2.3 Q-X
- 2.1 z-mario-4
Animations
Animations are stored in .OBJ files.
z-mario-4
These .OBJ files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4.
kuppa-1.OBJ
06 October 1989 17:58
Early animations of Morton, Roy, and Ludwig with simpler shading. Morton and Roy don't breathe fire in the final game, but the appropriate graphics still exist in the ROM.
kuppa-0.OBJ
06 October 1989 17:58
Animations of four of the Koopalings. In the final game, none of them have fire-breathing animations, while Lemmy and Wendy don't stand upright during their boss fight.
map-obj.OBJ
25 October 1989 10:43
Mario riding a cloud on the world map. This might have been Jugem's Cloud from Super Mario Bros. 3, where it was used to skip a level.
one-chr-kun.OBJ
09 November 1989 20:03
An unknown 1-tile-sized green creature climbing up a block.
bul-kuppa-down.OBJ
16 November 1989 13:38
Chargin' Chuck originally had a unique animation for getting hit from the side, but the body was overwritten with Super Koopa graphics.
footboll-kuppa.OBJ
30 November 1989 16:08
A dazed-looking Chargin' Chuck with sparkles around him.
The clapping animation had smaller hands.
A Chargin' Chuck throwing a Beach Koopa, which might have overwritten something else that was in that spot.
A turning animation.
kame-houdai-chr-C.OBJ
23 January 1990 09:48
A narrow tube that shoots out Koopa shells.
A small, walking cannon. A similar enemy, known as a "Kaboomba" (Taihōkun in Japanese), ended up being in Super Mario World 2: Yoshi's Island.
The same small cannon enemy, as well as a larger one. They shoot out Koopa shells.
A wind-up key likely meant to be attached to the cannons, although it looks huge compared to the small cannon.
player-pouse.OBJ
29 January 1990 15:34
A sheet of early Mario sprites with a slightly smaller hat.
Sprites of Raccoon Mario, a powerup from Super Mario Bros. 3 that was replaced by what would ultimately become the Cape. These graphics are similar to those shown here, but they aren't exactly the same, as the color of the hat's brim is different.
kirai-chr-c.OBJ
28 February 1990 11:48
According to the file name, these are animations for a naval mine object.
player-musasabi-Q-X-new.OBJ
04 March 1990 19:48
An animation of Mario flying without a Cape. A near-identical sprite still exists in the final game, albeit unused.
An animation of Raccoon Mario flying, an ability that would ultimately be given to the Cape. The raccoon ears and tail are separate sprites.
player-musasabi-1-Q-X-1W-kaiten.OBJ
07 March 1990 15:27
More complete flying animations for Raccoon Mario that include frames with his hands on his head.
player-musasabi-1-Q-X-1W.OBJ
07 March 1990 15:29
The same animation without the Raccoon attachments.
player-musasabi-QX1W-met.OBJ
10 March 1990 15:26
The Raccoon form was replaced by Cape Mario, who originally wore a helmet.
player-mant-QX0W-met.OBJ
10 March 1990 19:56
More animations of the helmet-wearing Cape Mario. It seems that the Cape did not yet inflate while flying at this point in development.
player-hane-QX0W-hane.OBJ
13 March 1990 21:18
Another potential replacement to the Raccoon form that depicts Mario wearing wings. A similar powerup, the Wing Cap, would later be implemented in Super Mario 64.
player-mant-QX1W-mant.OBJ
13 March 1990 21:18
Cape Mario's helmet was removed at this point. Mario himself has a slightly bigger hat here compared to the final version.
player-hane-TEST-0.OBJ
14 March 1990 11:34
More animations of the winged Mario power-up.
player-nin-nin-0.OBJ
17 March 1990 17:41
The cape was made to inflate while flying, though the cape itself is much smaller here than in the final game. The palette file player-ninnin.COL depicts Mario with a unique green-and-red palette.
kuppa-car.OBJ
12 April 1990 14:46
Several completely-unused Bowser cars, purpose unknown.
kuppa-k.OBJ
28 May 1990 11:56
An animation of Bowser looking around and laughing.
shoulder-attack-bul.OBJ
30 May 1990 11:19
A Chargin' Chuck casually walking rather than charging.
same-chr-M.OBJ
21 June 1990 13:49
A shark enemy that was most likely an early version of Blarrg. The animation implies that this enemy would have had its dorsal fin sticking out, rather than eyes peeking out of lava.
kuppa-chr-I.OBJ
26 June 1990 13:07
An animation of Bowser turning in the Koopa Clown Car. The final game does not have a turning frame. The propeller also resembles a wind-up key here.
A crouching Bowser looking around his surroundings.
doragon-house-demo.OBJ
11 July 1990 17:18
A cut elderly Yoshi with animations for walking and talking. It was possibly intended to be used in Yoshi's House.
shiro-noko-etc.OBJ
16 July 1990 14:09
The Snake Block originally had graphics for large blocks on each end.
shiro-end-demo-zoom.OBJ
10 August 1990 01:26
Animations for a castle destruction cutscene that sees Mario traveling in and out of the foreground.
chr-stock
These .OBJ files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4\chr-stock.
chr-stock-2-minidragon.OBJ
12 July 1990 10:44
Various animations of Mario riding an early version of Yoshi. It's more evident that Mario is hitting Yoshi in the head here.
An unknown creature dancing on a row of Brick Blocks.
chr-stock-2-minidragon-1.OBJ
12 July 1990 10:44
An animation of Yoshi eating a yellow shell.
chr-stock-3-imomushi.OBJ
12 July 1990 10:44
| Early | Final |
|---|---|
|
|
An early version of a Wiggler walking. It has a cone on its head instead of a flower like the final version.
chr-stock-7.OBJ
12 July 1990 10:44
An unknown large bird flying.
Animated water.
An animation of Mario with a red hat brim swimming.
chr-stock-8-parakuri.OBJ
12 July 1990 10:44
| Early | Final |
|---|---|
|
|
The parachuting Galoomba had a snappier-looking animation compared to the final, though it has one unique sprite of the Galoomba rotated more outward.
A baby Yoshi eating what seems to be some kind of blue Para-beetle.
chr-stock-8-uni.OBJ
12 July 1990 10:44
Different iterations of the Urchin, with the numbered animation frames marked in the corners.
An unknown black ball, probably an early Urchin.
Sprites
z-mario-4
These files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4. Unless otherwise noted, all of these files have the extension .CGX.
Mario and Luigi
| luiji
28 Jun 1989 22:24 |
|---|
|
Very early versions of Mario and Luigi, the latter of which originally had unique graphics instead of being a palette swap of Mario. Some of Mario's sprites seem to be the very same being shown off here and here. Also, a Lakitu with a square cloud, that is more reminiscent of its appearance in previous Mario games.
| v-ram-kabe
02 Oct 1989 11:15 |
|---|
|
A row of early Mario sprites farther along than those seen in luiji.CGX. The most noticeable difference is Mario's hat, which has a red brim rather than the black brim of the final. These can be seen in the Ghost House pre-release screenshot and some of the Castle screenshots. "Kabe" means "wall" in Japanese.
| v-ram-shiro-end-demo-zoom
??10 Aug ?1990 10:46 |
|---|
|
It's Mario shrinking, meant for a scene where he is far away.
| v-ram-mode-7-peach-test
30 Aug 1990 21:21 |
|---|
Unique sprites of Mario standing up straight, curiously capless too. Most likely intended for the cutscene after Bowser's defeat, due to these being grouped with Peach sprites.
| MARI-CORE-luiji
19 Jul 1993 14:17 |
|---|
|
A scratchpad of sprite data for Luigi's distinct graphics implemented in Super Mario All-Stars + Super Mario World. This sheet is interesting for seemingly depicting Luigi giving the finger. It could, however, just be a thumbs-up.
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
This is an early version of the fireballs thrown by Fire Mario.
Enemies
Koopa Troopa
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-night
24 Sep 1989 20:48 |
Final |
|---|---|---|
Koopa Troopa were much more reminiscent of their Super Mario Bros. 3 appearance. The shading on the shell was also revised.
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-night
24 Sep 1989 20:48 |
Final |
|---|---|---|
The Koopa shell's shading changed over time.
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
The climbing Koopa Troopa sprites had different shading and were later given shoes.
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-night
24 Sep 1989 20:48 |
v-ram-mant-kame
16 May 1990 04:47 |
Final |
|---|---|---|---|
|
|
|
|
- Beach Koopas lacked shoes early on. These can be seen in prerelease screenshots.
- Biting sprites are present. Use unknown.
- The walking animation was slightly different.
- The squashed sprite was changed from a 16x16 sprite to an 8x8 sprite that's flipped horizontally to create the other half.
- The "ejected from shell" sprites went through a few changes.
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
An early version of the wings worn by Paratroopas and Paragoombas. These are the same graphics used by the Paragoombas in a screenshot here.
Goomba
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-night
24 Sep 1989 20:48 |
v-ram-kabe
02 Oct 1989 11:15 |
Final |
|---|---|---|---|
- Sprites of classic Goombas are present, who were later replaced with the SMW design that is also called Goomba on the English localizations but re-localized as Galoombas in later games. These sprites are reminiscent of their Super Mario Bros. 3 appearance and are the same ones used by the Paragoombas in one of the screenshots here.
- The Super Mario World variant may have originally been defeated by being jumped on, as indicated by the presence of a flattened sprite.
| v-ram-yane
03 Jul 1989 17:34 |
|---|
An unknown creature, possibly a 16-bit rendition of the Micro-Goomba from Super Mario Bros. 3.
Piranha Plant
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-night
24 Sep 1989 20:48 |
v-ram-chijo-back
24 May 1990 13:20 |
Final
(Upside Down) |
|---|---|---|---|
|
|
|
The Venus Fire Trap (from Super Mario Bros. 3) and a standard Piranha Plant that goes up. In the final game, standard Piranha Plants only go down. While sprites for an upward standard Piranha Plant "do" exist in the final game's data, the sprite for their vine was replaced in memory with one of the frames of a flopping Cheep Cheep.
Unknown
| v-ram-kumo
07 Jun 1990 13:40 |
|---|
A strange flower or insect creature that resembles a Toad.
Jumping Piranha Plant
| v-ram-kumo
07 Jun 1990 13:40 |
Final |
|---|---|
|
The stem of the Jumping Piranha Plant was given shading.
Lakitu
| luiji
28 Jun 1989 22:24 |
v-ram-yama
16 Mar 1990 22:02 |
Final |
|---|---|---|
- Lakitu's cloud was not a separate sprite yet.
- A minor change in the perspective of Lakitu's head. The graphics of Lakitu throwing something did not exist yet.
Cheep Cheep
| v-ram-game-over
08 Nov 1989 17:27 |
Final |
|---|---|
The Cheep Cheeps were originally more in line with their classic appearance.
Hammer Bro
| luiji
28 Jun 1989 22:24 |
v-ram-yama
16 Mar 1990 22:02 |
|---|---|
The classic Hammer Bros. can be seen in an early version of the forest enemy graphics set. The sprites for the hammer were reused for the Amazing Flyin' Hammer Brother's hammers.
Sledge Bro
| v-ram-kuppa-big-block
03 Jul 1990 16:53 |
|---|
Sledge Bro was supposed to return in Super Mario World.
Chain Chomp
| v-ram-yama
16 Mar 1990 22:02 |
|---|
Chain Chomp was set to return in Super Mario World, as it can also be found in the early forest enemy graphics set. The graphic for the chain still exists in the final game's data.
Muncher
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
An early Muncher with different shading.
Rocky Wrench
| v-ram-ghost-ship
23 Feb 1990 10:36 |
|---|
Sprites of Rocky Wrench, an enemy from Super Mario Bros. 3 that doesn't appear in Super Mario World. New sprites were used for the Rocky Wrenches seen in the Super Mario World style of Super Mario Maker.
Dry Bones
| v-ram-bul-kuppa-old
23 Mar 1990 11:31 |
Final |
|---|---|
In the final game, there are 2 different types of Dry Bones objects: The ones that are able to throw bones, and the ones that can't. However, the presence of 2 different types of Dry Bones in an early version of the Castle sprites' graphics set suggests that they were originally considered to be 2 different enemies with separate graphics. The palette is the same one used during the ending sequence, with the shoes being blue rather than red. The bones were also thicker.
Bony Beetle
| v-ram-bul-kuppa-old
23 Mar 1990 11:31 |
Final |
|---|---|
An early version of the Bony Beetle with a visible beak.
Wiggler
| v-ram-yama
16 Mar 1990 22:02 |
v-ram-bul-kuppa-old
23 Mar 1990 11:31 |
Final |
|---|---|---|
Wiggler was originally green and wore a cone on its head. The lack of angered sprites can be explained by the spikes on its back.
Chargin' Chuck
| v-ram-bul-kuppa
23 Mar 1990 16:41 |
v-ram-sora-demo
17 May 1990 15:24 |
Final |
|---|---|---|
|
|
|
Early Chargin' Chuck. The final changed the skin color, added more detailed shading to the helmet, and replaced the walking frames with charging. The early sprites' palette actually better resembles their artwork for this game and their appearances in later titles, such as Super Mario 3D World.
Big Buzzy Beetle
| X-Y-1F-back
25 May 1990 10:06 |
|---|
|
A large Buzzy Beetle appears in early versions of the underground sprites bank. It would ultimately be replaced by Blarrg.
Monty Mole
| v-ram-kumo
07 Jun 1990 13:40 |
Final |
|---|---|
Monty Mole's digging looked different.
Sumo Bro
| v-ram-kumo
07 Jun 1990 13:40 |
Final |
|---|---|
|
|
The Sumo Bro was given a spike on its head in the final game, possibly to signify that it can't be jumped on. There is also an unused sprite of the enemy with its mouth open.
Thwimp
| v-ram-bul-kuppa-old
23 Mar 1990 11:31 |
Final |
|---|---|
The Thwimp was changed from a 16x16 sprite to 2 8x8 sprites that are flipped horizontally to create the right half, which resulted in a minor loss of unique shading on the right side.
Mechakoopa
| v-ram-kuppa-big-block
03 Jul 1990 16:53 |
Final |
|---|---|
|
|
The Mechakoopa had simpler shading and white hair.
Dino Rhino and Dino Torch
| v-ram-nakagon
06 Jul 1990 19:10 |
|---|
![]() ![]()
|
Early versions of the Dino Rhino, from a profile view instead of a 3/4 side view. Can be seen in a prerelease screenshot.
| v-ram-nakagon
06 Jul 1990 19:10 |
|---|
Early Dino-Torches.
Interestingly, their official artwork is seemingly based on these sprites (or vice versa), as they're also drawn in a profile view.
Banzai Bill
| v-ram-big-killer
31 Jul 1990 10:26 |
Final |
|---|---|
|
|
An early version of the Banzai Bill that resembles a standard Bullet Bill enemy more than the final sprite does. Seen in three screenshots here.
Fuzzy
| X-2A
09 Sep 1990 22:54 |
|---|
Two early versions of the Fuzzy.
Swooper
| v-ram-chika
3 Sep 1990 23:17 |
Final |
|---|---|
Swooper's wings were redrawn, and the black outlines on its body were given some more color. The hanging sprite was unchanged for the final game.
Post Special Zone
| X-2A-nomoto
08 Sep 1990 20:42 |
|---|
|
Early graphics for the Goomba and Koopa's altered appearance after the Special Zone has been completed. In the final game, the graphics for the Goomba technically change, but the appearance is identical.
| v-ram-chijo-2round
09 Sep 1990 14:11 |
X-2A
09 Sep 1990 22:5 |
|---|---|
Early post-Special Zone Piranha Plants.
| X-2A
09 Sep 1990 22:5 |
|---|
Early versions of the post-Special Zone Mario mask Koopas and Piranha plants.
Boss Battles
Koopalings
| X-Y-1F-back
25 May 1990 10:06 |
|---|
| Arranged |
|---|
Early Koopalings.
| v-ram-kuppa-big-block
03 Jul 1990 16:53 |
Final |
|---|---|
The ball used by some of the Koopalings was given a star pattern in the final game.
Bowser
| v-ram-ending-kuppa-family
27 Aug 1990 19:11 |
Final |
|---|---|
Bowser's eyes were changed to look downwards, presumably so he would be looking towards the player character.
| v-ram-ending-kuppa-family
27 Aug 1990 19:11 |
Final |
|---|---|
Bowser's arms were made thicker and the positioning of the fingers was altered.
| v-ram-mode-7-peach
03 Sep 1990 20:20 |
|---|
| Overlaid |
|---|
|
Eyes located in the final boss fight sprites bank, seemingly intended to be overlaid on Bowser. Bowser's final "hit" animation does exist in this file, making it unknown what these would have been used for. The graphics were overwritten in the final game with Super Mario and Small Mario's blushing sprites.
| v-ram-kuppa-big-block
03 Jul 1990 16:53 |
Final |
|---|---|
Bowser's fire had a completely different design.
Yoshi
| v-ram-night
04 Sep 1989 20:48 |
v-ram-game-over
08 Nov 1989 17:27 |
v-ram-forest
22 Dec 1989 00:52 |
|---|---|---|
|
|
|
Yoshi originally had a more crocodilian appearance and was able to breathe fire.
| v-ram-yama
16 Mar 1990 22:02 |
Final |
|---|---|
|
|
An early version of Yoshi with the white part extending further over his cheek. This was seemingly change to match his official art better. Interestingly, these early sprites resemble his updated design from Yoshi's Island onward.
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
The Yoshi Egg had 1 extra animation frame, and the cracked pieces were originally made up of 4 unique 8x8 tiles, which was reduced to 1 8x8 tile that's flipped horizontally and vertically. The egg itself also had simpler shading.
| v-ram-night
24 Sep 1989 20:48 |
v-ram-ghost-ship
23 Feb 1990 10:36 |
Final |
|---|---|---|
An early blob-shaped Baby Yoshi that lacks any limbs.
| v-ram-bul-kuppa
23 Mar 1990 16:41 |
|---|
An unknown flaming head, possibly intended for the fireballs that Yoshi spits when eating a red/fire enemy.
Miscellaneous
Coins
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
The second two coins were originally 16x16 sprites, which were changed to 8x8 sprites that are flipped vertically to create the bottom half. The first coin also has slightly different shading.
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-yama
16 Mar 1990 22:02 |
v-ram-kanaami
14 May 1990 20:49 |
v-ram-gosthouse
13 Sep 1990 11:34 |
Final |
|---|---|---|---|---|
The Dragon Coin went through a number of revisions until a coin with Yoshi's face on it was settled on.
- A generic large coin. This coin can be seen in prerelease screenshots.
- A coin with the number "10" on it, which presumably would have granted the player 10 coins.
- This would be reduced to 5 coins.
- A coin with Mario's face on it.
| v-ram-ending-TEKI-meka-kuppa
27 Aug 1990 12:09 |
Final |
|---|---|
An early version of the smiley coin with a star symbol on it. A similar design would be used for the coins in Super Mario 64 and the Star Coins in New Super Mario Bros.
| v-ram-night
24 Sep 1989 20:48 |
v-ram-bul-kuppa-old
23 Mar 1990 11:31 |
|---|---|
Graphics intended for coin bonuses that would be earned by jumping off of multiple enemies. The coin bonuses are actually programmed into the final game, but the graphics don't exist and the only way to earn the bonus is through a glitch involving bouncing off of respawning calm Wigglers. The graphics were also found to exist in the SNES Test Program.
Power-ups
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
The Super Mushroom had extra shading added.
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-night
24 Sep 1989 20:48 |
Final |
|---|---|---|
The Fire Flower was completely redesigned late into development.
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-night
24 Sep 1989 20:48 |
v-ram-bul-kuppa-old
23 Mar 1990 11:31 |
Final |
|---|---|---|---|
The Super Leaf from Super Mario Bros. 3 that would have granted the player the Raccoon Form. The Raccoon Form would ultimately be replaced by the Cape ability. The power-up item for the Cape was originally a literal cape.
Blocks
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
The ? block would be redesigned to have a rounder cartoony look to it.
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-yama
16 Mar 1990 22:02 |
Final |
|---|---|---|
The Brick Block from previous Mario games would be replaced by the rotating block.
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
Empty blocks did not have eyes.
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
The note block had darker shading.
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-yama
16 Mar 1990 22:02 |
|---|---|
The Wood Block from Super Mario Bros. 3. It was given a makeover with glasses before being scrapped and replaced in VRAM by the ! Blocks. A fully implemented Bounce Block object goes unused in the final game's data.
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
The Gray Block originally resembled the tileset of the Fortresses/Castles of Super Mario Bros. 3.
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-night
24 Sep 1989 20:48 |
v-ram-yama
16 Mar 1990 22:02 |
v-ram-kanaami
14 May 1990 20:49 |
Final |
|---|---|---|---|---|
The rubble that appears after breaking a block was changed many times.
| v-ram-ending-test
20 Aug 1990 19:49 |
Final |
|---|---|
An early version of the Bonus Block with a picture of a 1-Up Mushroom on it.
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-yama
16 Mar 1990 22:02 |
v-ram-gosthouse-demo
04 Mar 1990 16:42 |
Final |
|---|---|---|---|
The Triangular block originally had a mechanical appearance to it, which can be seen in prerelease screenshots. It would be redesigned to have eyes, then gradually changed to have simpler shading and a mouth.
Switches
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
An early P-Switch with different shading. The frame of the switch being pressed exists unused in the final game.
| v-ram-kabe
02 Oct 1989 11:15 |
|---|
An ON Switch that resembles the pressable P-Switch. Possibly could've functioned like the ON-OFF blocks in Super Mario Maker 2.
| v-ram-game-over
08 Nov 1989 17:27 |
|---|
The corresponding pressable OFF Switch.
Pipes
| v-ram-yane
03 Jul 1989 17:34 |
v-ram-yama
16 Mar 1990 22:02 |
Final |
|---|---|---|
|
|
|
Pipes had sharper edges and simpler shading. The earliest iteration can be seen in prerelease screenshots.
Platforms
| v-ram-night
24 Sep 1989 20:48 |
v-ram-mant-kame
16 May 1990 04:47 |
Final |
|---|---|---|
| v-ram-sora-rock
28 Mar 1990 18:57 |
Final |
|---|---|
The spinning platform was taller, resembling its appearance in Super Mario Bros. 3, and had a slightly different highlight on the top. The earliest iteration can be seen in a few prerelease screenshots. The height change was also made to the checkerboard platform.
Door
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
The door had an extremely minor change in shading.
| v-ram-night
24 Sep 1989 20:48 |
Final |
|---|---|
An early version of the Key with the peg facing upwards.
| v-ram-night
24 Sep 1989 20:48 |
Final |
|---|---|
An early larger keyhole that lacks a white outline. The outline was possibly added so the keyhole could be more visible against dark backgrounds.
Goal Tape
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
An early Midway point. The tape is much thinner, and the shading was reversed. This can be seen in a prerelease screenshot.
| v-ram-yane
03 Jul 1989 17:34 |
Final |
|---|---|
An early version of the Giant Gate with the shading reversed and scrapped tiles for the bottom of the gate. The bottom tiles were overwritten with bush graphics in the final game and the tilemap was not changed to account for this, though the bottom of the gate is never actually seen in-game.
| v-ram-kumo
07 Jun 1990 13:40 |
Final |
|---|---|
The goal tape was originally flat, akin to the midway point's tape.
Bill Blaster
| v-ram-yane
03 Jul 1989 17:34 |
Final | Unused |
|---|---|---|
The top of the Bill Blaster was originally made up of 4 unique tiles, rather than 2 tiles that are flipped horizontally to create the right half. A later version of the bottom right tile still exists in the final game, but goes unused. The bottom tiles with bolts were also removed and replaced with graphics for grass.
Yoshi's House Sign
| Early | Final |
|---|---|
|
|
The sign outside of Yoshi's house originally read "Dragon" rather than "Yoshi," which suggests it may have been called a "Dragon House" early on.
| v-ram-map-kuppa-shima
28 Jun 1990 15:13 |
|---|
This odd-looking object may have been intended for a stage intro, as it's grouped with other stage intro graphics.
Peach
| v-ram-mode-7-peach-test
30 Aug 1990 21:21 |
Final |
|---|---|
|
Early sprites of Princess Peach with bigger eyes, and less shading.
| v-ram-mode-7-peach-test
30 Aug 1990 21:21 |
v-ram-mode-7-peach-test.CGX
30 Aug 1990 21:21 |
Final |
|---|---|---|
Early sprites of Princess Peach screaming. The first was... thankfully redrawn, while the other's main differences are in her eyelashes and shading.
| v-ram-mode-7-peach-test
30 Aug 1990 21:21 |
|---|
A Peach sprite that resembles the puppets seen during the Lemmy and Wendy fights in the final game.
Stage Tilesets
Plains
| v-ram-forest
22 Dec 1989 00:52 |
Final |
|---|---|
|
|
Rope
| v-ram-sora-rock
28 Mar 1990 18:57 |
Final |
|---|---|
|
|
Underground
| v-ram-kanaami
14 May 1990 20:49 |
v-ram-sea
18 Aug 1990 14:57 |
Final |
|---|---|---|
|
|
|
An early version of the Underground tileset, "kanaami" meaning "wire mesh". The design would be altered and repurposed for the final game's castle tileset. This can be seen being used in a few screenshots here.
| v-ram-night
24 Sep 1989 20:48 |
|---|
A scrapped Koopaling portrait that was most likely going to be used in the Ghost Houses.
| v-ram-map
08 Sep 1990 02:41 |
|---|
A sideways 6 sign, most likely intended for the world map.
mario1-A.CGX
16 Nov 1989 21:26
Since the graphics in mario1-A.CGX do not have a corresponding palette file, they're presented here with a custom palette.
Possibly some of the earliest sprites of Mario, which closely resemble those seen in Super Mario Bros. 3. Raccoon Mario was ultimately replaced with Cape Mario in the final game.
An early Koopa Troopa, and a Beach Koopa standing upright.
Early sprites of Larry.
An early Buzzle Beetle, and a Big Buzzy Beetle. A Big Buzzy Beetle would eventually make its debut in Paper Mario: Sticker Star and New Super Mario Bros. U
These sprites use a very different style of shading compared to the final game, with a more 3-dimensional look to them.
kawauso
X-Q-X-kawauso.CGX
19 September 1990 16:39
X-1W-kawauso.CGX
18 September 1990 20:01
For some unknown reason, there exist graphics sheets featuring the river otter from the Japanese manga Utsurun Desu. substituting as the playable character.
chr-stock
These .CGX files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4\chr-stock.
chr-stock-1.CGX
12 July 1990 10:44
Possibly the earliest version of Yoshi, taking on a very lanky and primitive appearance. It is reminiscent of an early concept sketch of Yoshi Shigeru Miyamoto drew during the development of Super Mario Bros. 3.
An unknown crocodile-like Koopa Troopa, possibly intended as a new Dinosaur Land-themed subspecies of the Koopas, just like how the final game introduces the Galoombas as a subspecies of the Goombas.
A scratchpad of graphics for the bipedal Koopa Troopa.
Early Beach Koopas, including an early sprite of a Beach Koopa being ejected from its shell.
A small Hammer Bro, an enemy that does not appear in Super Mario World.
What appears to be a turning sprite for Spike Tops, similar to the one Koopas have. They don't turn around on contact with walls or near ledges in the final game, likely leading to this sprite being cut.
chr-stock-2.CGX
12 July 1990 10:44
Multiple early dinosaur-like incarnations of Yoshi.
Early sprites of red hat brim Mario riding Yoshi.
Early versions of Balloon Mario.
This sprite sheet is exactly the same as the one shown here.
chr-stock-3.CGX
12 July 1990 10:44
Numerous sprites of Mario with a red hat brim, including the fireball throwing frame, raccoon ear tiles, and a few early small Marios.
Early versions of the Dry Bones (one of them being similar to its Super Mario Bros. 3 counterpart) and the Bony Beetle.
Early versions of the Galoomba.
An early Lava Bubble with non-transparent eyes and different shading.
Early versions of the Skull Raft.
This appears to be a scratchpad of the spheres attached to the Spinning Platform, with a mushroomy appearance.
A few different iterations of the P-Balloon.
A big Piranha Plant, similar to ones seen in Mario Kart 64.
chr-stock-5.CGX
12 July 1990 10:44
A sheet of early Koopalings that share the same poses. Lemmy and Wendy lack upright standing sprites in the final game.
chr-stock-6.CGX
12 July 1990 10:44
Many different iterations of Larry. One of these seems to be the same as his appearance seen in a screenshot here.
chr-stock-7.CGX
12 July 1990 10:44
A strange unknown winged creature. An animation for it can be seen at chr-stock-7.OBJ.
chr-stock-8.CGX
12 July 1990 10:44
The walking animation for the early Mario sprites with a red hat brim.
The shimmering animation for the Brick Block, and what seems to be an early version of the Grab Block, both of which resemble their Super Mario Bros. 3 appearances. The Brick Block would ultimately be replaced by the Rotating Block, with the Grab Block using the same graphics as the latter.
A scratchpad of what seems to be an early version of the fireball that Yoshi spits.
Early versions of Rip Van Fish.
Early dolphins.
chr-stock-9.CGX
12 July 1990 10:44
A giant fish that resembles Boss Bass, an enemy seen in Super Mario Bros. 3.
Sprites of a Sledge Bro, an enemy from Super Mario Bros. 3 that does not appear in Super Mario World.
chr-stock-B.CGX
12 July 1990 10:44
A sheet of early dolphins and some kind of shark. Sharks would later debut in another 2D Mario game, Super Mario Land 2: 6 Golden Coins, and a similarly designed character named Guppy would later appear in Super Mario Galaxy.
The animated tiles for the early ? Block and Brick Block.
Some patches.
chr-stock-C.CGX
12 July 1990 10:44
Later renditions of the unused Venus Fire Trap and upright Piranha Plant.
Early renditions of Yoshi with a rather large snout.
| Early | Final |
|---|---|
|
|
Slightly different sprites of Yoshi compared to the final.
Two early sprites of Mario looking up.
Sprites of Mario crouching in two distinct ways.
A sprite of Mario's head in a profile view.
A grey wind key.
A tiny Yoshi looking ahead that bears resemblance to the one that appears in the unused No-Yoshi sign.
chr-stock-G.CGX
12 July 1990 10:44
| Early | Final |
|---|---|
|
|
Multiple early versions of the underground tileset. Some of these graphics would be altered and repurposed for the castle tileset.
| Early | Final |
|---|---|
|
|
Early versions of the castle tileset, one of them seemingly being the same tileset seen in a few prototype screenshots. The sloped tiles were overwritten with the graphics for various gimmicks.
chr-stock-H.CGX
12 July 1990 10:44
A sheet of early small Marios.
Super Mario with Small Mario's eyes.
chr-stock-I-kuppa.CGX
12 July 1990 10:44
Early Bowser sprites, including a frame of Bowser facing the screen which doesn't exist in the final game, and some graphics of Bowser out of the Koopa Clown Car.
An unknown Piranha Plant-like enemy, possibly a later version of the cut Venus Fire Trap.
chr-stock-K-kuppa.CGX
12 July 1990 10:44
Sprites of Bowser out of the Koopa Clown Car, showing his full body.
chr-stock-L-kuppa.CGX
12 July 1990 10:44
A later sheet of full-body Bowser sprites, including what seems to be an early propeller for the Koopa Clown Car, which looks more like a wind-up toy key.
chr-stock-M-same.CGX
07 August 1990 09:10
A few different segmented iterations of Larry.
Very large dinosaur-like enemies that may have been early Blarrgs.
Shark enemies that resemble the dolphins.
A strange unfinished creature that may have been intended for underwater stages.
chr-stock-N-shiro.CGX
18 July 1990 16:51
| Earlier | This File | Final |
|---|---|---|
The non-bone-throwing Dry Bones had their appearance updated before their unique graphics were removed.
chr-stock-O-senkan-kuppa.CGX
15 August 1990 14:15
A scratchpad of Lemmy sprites. It includes frames of him using a fan.
| Earliest | Early | Final |
|---|---|---|
|
|
2 iterations of Lemmy sprites with a few differences from the final:
- The earliest iteration doesn't wear bracelets.
- The second iteration includes tiles of Lemmy holding a fan, which were replaced with the frames of his feet in the final.
Q-X
These .CGX files are found in NEWS\NEWS\テープリストア\NEWS_11\NEWS_11\hino\z-mario-4\Q-X.
X-Q-X-1W.CGX
08 March 1990 14:37
Graphics for the flying ability intended to be used by Raccoon Mario. A full animation using these graphics can be seen at player-musasabi-1-Q-X-1W-kaiten.OBJ.
The 8x8 tiles used by Mario's larger sprites that are loaded into VRAM at the start of the level. Aside from the palette, these are identical to those in final game.
X-Q-X-new-0.CGX
08 March 1990 20:36
| Early | Final |
|---|---|
|
|
This file includes early Mario graphics arranged to be stored in the game's data.
Differences:
- Graphics for the Raccoon form are present, which would ultimately be replaced by the Cape. Instead of Raccoon Mario having its own entire graphics set like in Super Mario Bros. 3, most of the ears and tail attachments would have been separate sprites.
| Early | Final |
|---|---|
- Mario's palette is noticeably different, with darker reds and blues, a different skin color, and other miscellaneous differences.
- The final sprites lost the shading on the shoes, due to the brown being removed to make way for the magenta used by Princess Peach.
- Small Mario originally had a much shorter stature reminiscent of its look in Super Mario Bros. 3. Interestingly, the player's appearance on the world map is based off of these early sprites.
- Mario's hat was made slightly bigger in the final game.
- Mario's diagonal head would be changed from a profile view to a 3/4 view in the final game.
- The sprites of Super Mario running at a 90 degree turn would be given wider eyes in the final game.
- Mario had a very different crouching animation that resembles the one from Super Mario Bros.. It can be seen pieced together at player-pouse.OBJ.
- In the final game's sliding sprite, Mario's feet are raised higher.
- Mario's "crouching while holding an item" sprite was given a visible 2nd foot and thumb in the final game.
The second half of this image contains a scratchpad of a flying animation intended to be used by Raccoon Mario, an ability that would be given to Cape Mario by the final release. At the top left of the image, you can see an earlier version of Mario's jumping animation that has a smaller hat symbol.
X-Q-X-1W-hane.CGX
13 March 1990 10:51
A few graphics for wings intended to be used as a powerup, and a sprite of Mario wearing a helmet.
X-Q-X-1W-met.CGX
14 March 1990 11:53
More sprites of Mario wearing a helmet, now with the cape being introduced. One can also see 2 variations of Mario's standard appearance, with larger/smaller hat sizes than in the final sprites and visible eyebrows. Animations using these graphics can be seen at player-musasabi-QX1W-met.OBJ, player-mant-QX0W-met.OBJ, and player-mant-QX1W-mant.OBJ.
X-Q-X-hane-TEST.CGX
14 March 1990 17:58
| Early | Final |
|---|---|
|
|
A revision of Mario's graphics set including the sprites for the wing powerup. All Raccoon related graphics were replaced with wings or dummied out. Animations using these graphics can be seen at player-hane-TEST-0.OBJ.






























































































































































































