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Prerelease:Super Mario World 2: Yoshi's Island/Internal Material
This is a sub-page of Prerelease:Super Mario World 2: Yoshi's Island.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| To do: Add more files and paths, as there are other places where graphics and animations can be found. |
All assets, including the sprites and animations, are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi and other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.
Contents
- 1 Animations
- 2 Sprites/Objects
- 2.1 yoshi
- 2.1.1 BAK-chr and BAK-col
- 2.1.2 Main Folder
- 2.1.2.1 map-BG-small-new.CGX
- 2.1.2.2 map-BG-small-mono.CGX
- 2.1.2.3 map-BG-small-pop-bara.CGX
- 2.1.2.4 map-BG-big-pop.CGX
- 2.1.2.5 map-BG-small-pop.CGX
- 2.1.2.6 map-BG-small-pop-sanple.CGX
- 2.1.2.7 map-OBJ-teki.CGX
- 2.1.2.8 map-OBJ-BAK.CGX
- 2.1.2.9 map-zone-0.CGX
- 2.1.2.10 map-OBJ.CGX
- 2.1.2.11 map-BG-big.CGX
- 2.1.2.12 MAP-kaiten-parts.cgx
- 2.1.2.13 color-kumo-OBJ.CGX
- 2.1.2.14 map-kaiten-test.CGX
- 2.1.2.15 kaiten-parts-new.CGX
- 2.1.2.16 ROGO.CGX
- 2.1.2.17 ROGO-2.CGX
- 2.1.2.18 MOJI.CGX
- 2.1.2.19 V-YUKI-O.CGX
- 2.1.2.20 V-MAP-ICON.CGX
- 2.1.2.21 MAP-M1-HOLDER.CGX
- 2.1.2.22 V-KUSA-O-cours-taitle.CGX
- 2.1.3 CHR-stock
- 2.1.3.1 TAMAGO-DEMO.CGX
- 2.1.3.2 OPENING-B1-0.CGX
- 2.1.3.3 OPENING-OBJ-5-YOSHI.CGX
- 2.1.3.4 OPENING-OBJ-6-7-8.CGX
- 2.1.3.5 BABBLE-test.CGX
- 2.1.3.6 BG-0.CGX
- 2.1.3.7 BG-1-BLOCK.CGX
- 2.1.3.8 BIYOOON-OBAKE.CGX
- 2.1.3.9 DOOR.CGX
- 2.1.3.10 DOROBOU-sanple.CGX
- 2.1.3.11 FIRE.CGX
- 2.1.3.12 GAM.CGX
- 2.1.3.13 GEROGERO.CGX
- 2.1.3.14 goal.CGX
- 2.1.3.15 GRADASION-SANPLE.CGX
- 2.1.3.16 HANA-BG-TEST.CGX
- 2.1.3.17 HANA-BG-TEST-2.CGX
- 2.1.3.18 ITEM.CGX
- 2.1.3.19 iwa-mori.CGX
- 2.1.3.20 killer.CGX
- 2.1.3.21 kinkin-kei.CGX
- 2.1.3.22 kusa-2-FILE.CGX
- 2.1.3.23 kusa-real.CGX
- 2.1.3.24 KYUCHAN-BOSS.CGX
- 2.1.3.25 mizu.CGX
- 2.1.3.26 moving-CHR.CGX
- 2.1.3.27 new-bg.CGX
- 2.1.3.28 NEW-POO.CGX
- 2.1.3.29 OBJ.CGX
- 2.1.3.30 PAFU-BOO.CGX
- 2.1.3.31 PLAYER-boyon-2.CGX
- 2.1.3.32 PLAYER-SKY.CGX
- 2.1.4 KOOPA-FINAL
- 2.1 yoshi
Animations
Animations are stored in .OBJ files.
yoshi
The .OBJ files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi.
Main Folder
...Or the "yoshi" folder.
bable.OBJ
A test animation for the lava bubble.
CHR-stock
PLAYER-boyon.OBJ
A test animation of Yoshi.
PLAYER-boyon-baby.OBJ
A test animation of Yoshi with an early version of Baby Mario.
GURA-GURA-IWA.OBJ
An animation of the falling platform seen in most sky levels.
Sprites/Objects
Sprites are stored in .CGX files. And there's a ton of them...
yoshi
The .CGX files are stored in other/NEWS.7z/テープリストア/NEWS_11/NEWS_11.tar/hino/yoshi and other/NEWS.7z/テープリストア/NEWS_09/NEWS_09.tar/home/nogami/yoshi.
To do:
|
BAK-chr and BAK-col
Backup of many graphics and colors, dated 1994-06-08. Still has the wizard baby, who is mostly replaced by December 1994.
Main Folder
Content stored in the main "yoshi" folder.
map-BG-small-new.CGX
A tileset for an overworld map, similar to Super Mario World's.
map-BG-small-mono.CGX
A possible snow theme for the overworld map.
map-BG-small-pop-bara.CGX
Another tileset for the overworld map, this time similar to that of Donkey Kong Country. The island design was used in the final game for the title screen.
map-BG-big-pop.CGX
This tileset contains props for the early version of the overworld map and goes well with map-BG-small-new.CGX.
A grass tile.
A palm tree.
Two variants of a normal tree.
A cactus.
A boulder.
Small vegetation.
map-BG-small-pop.CGX
A compressed version of map-BG-small-pop-bara.CGX.
map-BG-small-pop-sanple.CGX
An assembled version of map-BG-small-pop-bara.CGX and/or map-BG-small-pop.CGX.
map-OBJ-teki.CGX
Objects for the overworld map(s).
map-OBJ-BAK.CGX
Another set of overworld objects.
map-zone-0.CGX
Level icons for the overworld map(s).
map-OBJ.CGX
Another set of overworld objects.
map-BG-big.CGX
Level icons for the overworld map(s), but with some props as well.
MAP-kaiten-parts.cgx
A top view of the title screen objects. The "中" on one mountain means "medium" and the "小" on the mountain means "small".
color-kumo-OBJ.CGX
A palette test animation for the water and clouds.
map-kaiten-test.CGX
A test graphic for the mountains seen on the world map.
kaiten-parts-new.CGX
Early versions of the title screen objects.
ROGO.CGX
This file and the next one contain early ideas for the game's title. This one, for instance, would seem to predate both the "Super Mario Bros. 5" prefix seen in the available prototypes and the "Super Mario World 2" prefix the final game uses.
ROGO-2.CGX
"Monster Park"? Doesn't really fit with anything, and may well be a very old leftover.
A "Super Yossy" logo ("Yossy" being an alternate romanization of Yoshi's name).
Two different kinds of "Yossy's Island" logos.
A copyright date of 1993.
MOJI.CGX
A placeholder font from The Legend of Zelda: A Link to the Past.
V-YUKI-O.CGX
An unused flame enemy that somewhat resembles the flame enemies used in the final boss battle of Super Mario World.
Probably an early version of the rising Balloon platform.
A computer found in the sprite sheet that resembles the classic Macintosh.
What looks to be a more detailed heart from the Super Mario All-Stars version of Super Mario Bros. 2. Could be related to the duplicate sprites of Shy Guy and Tweeter in All-Stars
A version of Baby Mario with a baby bonnet and...a mustache. Moving on...
A yellow apple (or berry from Super Mario World). unknown purpose.
Silverware... What is silverware doing in the graphics files? ...Likely a test graphics by the artists.
The balloons mentioned above but without the eyes.
A weird-looking Galoomba from Super Mario World.
An early version of the Bullet Bill cannon with higher detail.
A ? block that looks nothing like found unused in the final game.
An early version of the Burt enemy.
A scrapped enemy that shoots spikes out of its mouth. Similar behavior to the Snifit enemy was the reason why it was likely scrapped.
V-MAP-ICON.CGX
This tileset contains early icons for levels or options.
An icon representing Yoshi's Head, likely used for the save file icon.
An icon representing a single hill, with a gray sky.
An icon representing a forest.
An icon representing a castle.
An icon representing a destroyed castle.
An icon representing a Yoshi egg. However, the shading seems to be off, meaning the palette used for these icons was changed at one point.
An icon representing a hatched Yoshi egg with the same off-shading.
An icon representing an orange.
An icon representing a shooting starman.
An icon representing a baby Yoshi.
An icon representing three bags of stuff.
An icon representing a creature that resembles the Slime from the Dragon Quest series.
An icon representing question marks, likely an icon for a locked level or minigame.
An icon representing a warp pipe.
An icon representing Yoshi pointing and saying "GO!".
Icons representing level icon numbers similar to Super Mario Bros. 3.
MAP-M1-HOLDER.CGX
Icons representing more level icon numbers but with 3 more. However, they look incomplete and rough.
V-KUSA-O-cours-taitle.CGX
An unused variation of the Egg pump (the prototype) or the large balloon platform pump (final).
Early variations of the platform.
An early version of the Spiked Fun Guy.
An unused "rat-like?" enemy. A similar enemy appears in The Legend of Zelda: A Link to the Past, in the Village of Outcasts.
CHR-stock
TAMAGO-DEMO.CGX
A sprite sheet dated 1994-03-18 15:38:59 JST ("Tamago" is Japanese for "egg"), featuring a different baby. The wizard baby was seemingly the original idea for the child Yoshi would carry throughout the journey prior to being replaced by Mario.
OPENING-B1-0.CGX
The paper reads "chizu", meaning "map".
OPENING-OBJ-5-YOSHI.CGX
A CGI version of the wizard baby and its wand, intended for the pre-title screen cinematic.
OPENING-OBJ-6-7-8.CGX
Early versions of the toadies in the CGI intro. They were also found in the prototype.
BABBLE-test.CGX
This sprite sheet contains a Bullet Bill similar to the one in Yoshi's Island DS and a Lava Bubble. "Babble" is probably be a mistranslation of "bubble".
BG-0.CGX
This sprite sheet contains backgrounds never seen in the final game, as well as Raven's platform.
BG-1-BLOCK.CGX
A scratchpad of early falling rock platforms.
BIYOOON-OBAKE.CGX
Found in the sprite sheet of the Boo-Blah ("Biyoon-Obake" is its Japanese name) a gnat creature that somewhat resembles Venonat from the Pokemon Series is found in its VRAM sheet and more assets for the creature found in FIRE.CGX.
Here is what it would look like if it was assembled (from FIRE.CGX).
DOOR.CGX
An early version of Little Mouser, and an unknown helmet enemy.
An early version of Hootie the Blue Fish that more closely resembles the standard Pirahna Plant. It also has placeholder numbers next to it to count its frames.
An unused flip door that resembles the final game's boss doors.
DOROBOU-sanple.CGX
An early version of Bandit without the angry expression on its face.
An unused ghost enemy, likely an early Spooky.
An unused enemy that seems to be ducking.
An unused enemy that resembles Kirby or a Waddle Dee.
Two variants of unused bird-like enemies.
FIRE.CGX
Unused fire frames, unknown purpose.
GAM.CGX
A Yoshi-like Dry Bones enemy found in the sprite sheet.
An assembled version made in Photoshop.
A more detailed version of the unused Bob-Omb in the final game, and a cloud-like creature.
GEROGERO.CGX
"Gero-Gero" literally translates to "Ribbit-Ribbit".
A lankier version of the frog in the final game.
An assembled version made in Photoshop.
goal.CGX
Based on this tileset, the goal was going to be much different compared to the playable prototype and the final game. Not to mention, it contains point and number graphics from Super Mario World.
GRADASION-SANPLE.CGX
Looks to be a gradient test by the artists.
HANA-BG-TEST.CGX
Unused grass and flowers tileset.
HANA-BG-TEST-2.CGX
An early version of the flower garden tileset found in the first level of the final game. Seems unfinished, as one of the parts is crudely drawn.
ITEM.CGX
A slightly early version of the graphics close to the final build.
iwa-mori.CGX
Tilesets of scenery from the Iwamori of the Open Fist from Magic: The Gathering.
killer.CGX
"Killer" is Bullet Bill's Japanese name.
| Early | Final |
|---|---|
An early version of the Bullet Bill found in "babble-TEST.CGX". This design was later used in Yoshi's Island DS. Because of the chomping frames, it was also supposed to be the unused Biting Bullet Bill later used in the GBA port.
A smaller version of the early Bullet Bill.
An animated cannon that goes with the early Bullet Bill.
A weird-looking bird balloon, unknown purpose.
A bolt of electricity used by an unknown enemy or obstacle.
Three frames of clouds, unknown purpose.
Four frames of a spinning cookie from Yoshi's Cookie.
An early version of the Clawdaddy enemy with bloodshot eyes.
Frames of the early Boo not present in the final game.
kinkin-kei.CGX
An extended tileset of the unused tree seen in the final game. "kinkin-kei-1.CGX" is the same tileset, but includes the jungle mountains found in the final game.
kusa-2-FILE.CGX
An early version of the coin with no animation.
An early version of the grass tileset with thinner outlines.
kusa-real.CGX
An unused tileset that has the same style as the one in "kusa-2-FILE.CGX".
KYUCHAN-BOSS.CGX
An early, primitive-looking version of Raphael the Raven.
mizu.CGX
An unused pond tileset with logs sticking out of the water.
An unused fish found in the tileset.
moving-CHR.CGX
Mario and Luigi's heads from Super Mario All-Stars in different sizes, plus Yoshi's head. The color palette is located in other/other/NEWS/テープリストア/NEWS_11/NEWS_11/hino/yoshi/BAK-color/moving.COL.
new-bg.CGX
Another early version of the grass tileset with thin outlines and an unfinished graphic at the top.
NEW-POO.CGX
An early version of the locked door. The final version is white with blue dots.
| Early | Final |
|---|---|
|
A less detailed version of the Cactus Jack enemy.
| Early | Final |
|---|---|
![]() |
An early version of the Snifit.
An unused variant of the Lakitu in an airplane, which resembles the Roketons from Super Mario Land.
An unused variant of a Cheep Cheep, larger in size.
OBJ.CGX
A simple ? Block spinning diagonally. Something like this was later used in New Super Mario Bros. U.
Unused ground graphics similar to those in Super Donkey, and a spike block.
Different-sized crates that say "DANGER" on them.
| Early | Final |
|---|---|
Freakish-looking early hint boxes with female lips and small beady eyes. Some of their frames had an invalid palette; what you're seeing is restored versions of them.
| Earliest | Early | Final |
|---|---|---|
Early versions of Hootie the Blue Fish: one with pincers, the other with normal Piranha Plant teeth.
Early versions of the Egg Plant. The final version has eyes and a green stem. However, no vertical Egg Plant appears in any of the builds.
PAFU-BOO.CGX
Doors had different colors at one point in development, though what the colors may have denoted (if anything) is unknown.
An alternate version of the Harry Hedgehog enemy, with Sonic the Hedgehog's spin-dash move.
An early variant of either the Goal Ring star (Prototype) or the invincibility star (Final).
PLAYER-boyon-2.CGX
Another early version of Baby Mario.
PLAYER-SKY.CGX
An unused timer. It was likely an early version of the timer that appears when the baby falls of Yoshi's back, or it could be a transformation timer.
An early hit animation for the TapTap.
An unused hit animation for the Bandit.
An unused fish enemy. Since it was segmented into 3 separate parts in the sprite sheet, it was reassembled in Photoshop.
Several frames of adult Mario. This was an early idea when Yoshi touched the invincibility star, Yoshi would turn into adult Mario rather than Super Baby Mario. This evidence came from a 1995 Developer Interview with Shigeru Miyamoto.
Frames of the Unused Bob Omb exploding.
KOOPA-FINAL
Contains an early version of the final boss, including some .bak files.
KOOPA.CGX
A rather creepy-looking version of the gigantic Baby Bowser. However, no high-resolution animations exist for the sprite sheet.







































































