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Prerelease:The Legend of Zelda: Ocarina of Time/iQue/File Select Map
This is a sub-page of Prerelease:The Legend of Zelda: Ocarina of Time/iQue.
Description
| To do: Write more about this early map select. Compare it to that SGI demo. |
This early course map is present in the final game as a F3DEX display list called z_select_static. (Ocarina of Time uses microcode derived from F3DEX2, which makes the F3DEX format of this file stand out, as its older format makes it impossible to display in-game.) It is an uncompressed file loaded by z_select, the Map Select game state. Despite going to the trouble of loading it up, the game does nothing further with it.
It is first mentioned in a 1997/04/03 commit log message written by chief programmer Kenzō Hayakawa in z_ocarina2/src/spec.segment reading "Course Map Test".
The associated files still present in the leak are below:
- z_ocarina2/data/shape2/course_map_s.o
- z_ocarina2/src/course_map.c.vtx
Other references to this course map are found in z_majora/data/shape/a, which, despite its filepath, is actually a list of assets from Ocarina of Time. However, no corresponding files remain.
egrep -n 'hi_light_txt,' ./course_mapx1/course_map.c b egrep -n 'hi_light_txt,' ./course_mapx1/course_map_orig.c b egrep -n 'hi_light_txt,' ./course_mapx1/course_map_s.c b
It is also commented out of the spec.segment file found in Majora's Mask, while there is no equivalent commented out portion in the version belonging to Ocarina of Time:
#if 0
/*
*
*/
/*DefSegX("z_select_static", STATIC_SEGMENT, "$(ZELDA_DATA)/shape/map/course_mapx1/course_map_s.o")*/
DefSegX("z_select_static", STATIC_SEGMENT, "$(ZELDA_DATA)/shape/course_mapx1/course_map_s.o")
#endif
Images
| To do: Add image with numbers on the squares. |
