This is a sub-page of Prerelease:The Legend of Zelda: Ocarina of Time/iQue.
All of these animation filenames were found in z_ocarina2/src/z_player_shape.h. It's likely that these text references are all that remains of them. See Unused Link Animations for unused animations that were still included in the retail version of Ocarina of Time.
- Inc. - This column indicates whether or not the SoftAnimTblRomTrsInfo file was commented out or included in z_player_shape.h.
- Many files that are included in this file are nonetheless absent from the final game.
- [Duplicate] - For some reason, this filename appears twice in z_player_shape.h.
(Source: Translation - GlitterBerri)
Cutscene Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
clink_demo_Tbox_open
|
Child Link - Cutscene - Treasure Chest - Open
|
[Duplicate]
|
| ✔
|
demo_box_DDbox
|
Cutscene - Chest - DD Chest
|
|
Anchor Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_anchor_bom_side_putL
|
Link - Anchor - Bomb - Side - Put (Left)
|
|
| ✔
|
link_anchor_bom_side_putR
|
Link - Anchor - Bomb - Side - Put (Right)
|
|
| ✔
|
link_anchor_brakeR_end
|
Link - Anchor - Break (Right) - End
|
|
| ✔
|
link_anchor_Lpower_jump_kiru_endR
|
Link - Anchor - Long (Power) - Jump - Slash - End (Right)
|
|
| ✔
|
link_anchor_Lpower_kiru_wait_endR
|
Link - Anchor - Long (Power) - Slash - Wait - End (Right)
|
|
| ✘
|
link_anchor_normal_kiru_endR
|
Link - Anchor - Normal - Slash - End (Right)
|
|
| ✔
|
link_anchor_u_turnR
|
Link - Anchor - U-Turn (Right)
|
|
| ✘
|
link_anchor_waitL_jump
|
Link - Anchor - Wait (Left) - Jump
|
|
| ✘
|
link_anchor_waitR_jump
|
Link - Anchor - Wait (Right) - Jump
|
|
Fighter Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✘
|
link_fighter_comboA_1st_end
|
Link - Fighter - Combo A - 1st - End
|
|
| ✘
|
link_fighter_comboA_1st_end_long
|
Link - Fighter - Combo A - 1st - End - Long
|
|
| ✘
|
link_fighter_comboA_2nd_end
|
Link - Fighter - Combo A - 2nd - End
|
|
| ✘
|
link_fighter_comboA_2nd_end_long
|
Link - Fighter - Combo A - 2nd - End - Long
|
|
| ✘
|
link_fighter_comboA_3rd_end
|
Link - Fighter - Combo A - 3rd - End
|
|
| ✔
|
link_fighter_comboA_3rd_end_long
|
Link - Fighter - Combo A - 3rd - End - Long
|
|
| ✘
|
link_fighter_comboA_ALL
|
Link - Fighter - Combo A - All
|
|
| ✘
|
link_fighter_comboA_ALL_long
|
Link - Fighter - Combo A - All - Long
|
|
| ✔
|
link_fighter_jump_kiru
|
Link - Fighter - Jump - Slash
|
[Duplicate]
|
| ✘
|
link_fighter_jump_kiru_end
|
Link - Fighter - Jump - Slash - End
|
|
| ✘
|
link_fighter_jump_kiru_landing
|
Link - Fighter - Jump - Slash - Landing
|
|
| ✘
|
link_fighter_normal2fighter_long
|
Link - Fighter - Normal 2 Fighter - Long
|
|
| ✔
|
link_fighter_power_kiru_side_walk
|
Link - Fighter - Power - Slash - Side - Walk
|
[Duplicate]
|
| ✔
|
link_fighter_power_kiru_start
|
Link - Fighter - Power - Slash - Start
|
[Duplicate]
|
| ✔
|
link_fighter_power_kiru_wait
|
Link - Fighter - Power - Slash - Wait
|
[Duplicate]
|
| ✔
|
link_fighter_power_kiru_wait_end
|
Link - Fighter - Power - Slash - Wait - End
|
[Duplicate]
|
| ✔
|
link_fighter_power_kiru_walk
|
Link - Fighter - Power - Slash - Walk
|
[Duplicate]
|
| ✘
|
link_fighter_power_kiruA
|
Link - Fighter - Power - Slash A
|
|
| ✔
|
link_fighter_running_kiru
|
Link - Fighter - Running - Slash
|
|
| ✔
|
link_fighter_running_kiru_long
|
Link - Fighter - Running - Slash - Long
|
|
| ✘
|
link_fighter_side_kiruL
|
Link - Fighter - Side - Slash (Left)
|
|
| ✘
|
link_fighter_side_kiruR
|
Link - Fighter - Side - Slash (Right)
|
|
| ✔
|
link_fighter_u_turn
|
Link - Fighter - U-Turn
|
|
| ✔
|
link_fighter_u_turn_kiru
|
Link - Fighter - U-Turn - Slash
|
|
| ✔
|
link_fighter_u_turn_kiru_end
|
Link - Fighter - U-Turn - Slash - End
|
|
| ✘
|
link_fighter_wait_kiru
|
Link - Fighter - Wait - Slash
|
|
Magic Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_magic_hikari1
|
Link - Magic - Light 1
|
|
| ✔
|
link_magic_hikari2
|
Link - Magic - Light 2
|
|
| ✔
|
link_magic_hikari3
|
Link - Magic - Light 3
|
|
| ✔
|
link_magic_koori1
|
Link - Magic - Ice 1
|
|
| ✔
|
link_magic_koori2
|
Link - Magic - Ice 2
|
|
| ✔
|
link_magic_koori3
|
Link - Magic - Ice 3
|
|
| ✔
|
link_magic_tame_sidewalk
|
Link - Magic - Charge - Side Walk
|
|
| ✔
|
link_magic_tame_sidewark
|
Link - Magic - Charge - Side Wark
|
|
| ✔
|
link_magic_tame_wait
|
Link - Magic - Charge - Wait
|
|
| ✔
|
link_magic_tame_walk
|
Link - Magic - Charge - Walk
|
|
| ✔
|
link_magic_tame_wark
|
Link - Magic - Charge - Wark
|
|
| ✔
|
link_magic_yami1
|
Link - Magic - Shadow 1
|
|
| ✔
|
link_magic_yami2
|
Link - Magic - Shadow 2
|
|
| ✔
|
link_magic_yami3
|
Link - Magic - Shadow 3
|
|
Normal Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_normal_180_turn
|
Link - Normal - 180 - Turn
|
|
| ✔
|
link_normal_180_turn_free
|
Link - Normal - 180 - Turn - Free
|
|
| ✘
|
link_normal_250step_up
|
Link - Normal - 250 Step - Up
|
|
| ✔
|
link_normal_90_turn
|
Link - Normal - 90 - Turn
|
|
| ✔
|
link_normal_90_turn_free
|
Link - Normal - 90 - Turn - Free
|
|
| ✔
|
link_normal_bom_back_put
|
Link - Normal - Bomb - Back - Put
|
|
| ✔
|
link_normal_bom_back_walk
|
Link - Normal - Bomb - Back - Walk
|
|
| ✔
|
link_normal_bom_put
|
Link - Normal - Bomb - Put
|
|
| ✔
|
link_normal_bom_put_run
|
Link - Normal - Bomb - Put - Run
|
|
| ✔
|
link_normal_brake
|
Link - Normal - Break
|
|
| ✔
|
link_normal_brake_end
|
Link - Normal - Break - End
|
|
| ✔
|
link_normal_brake_end_free
|
Link - Normal - Break - End - Free
|
|
| ✔
|
link_normal_brake_free
|
Link - Normal - Break - Free
|
|
| ✔
|
link_normal_carryA
|
Link - Normal - Carry A
|
|
| ✔
|
link_normal_carryA_wait
|
Link - Normal - Carry A - Wait
|
|
| ✔
|
link_normal_comeback
|
Link - Normal - Comeback
|
|
| ✔
|
link_normal_defense_ALL
|
Link - Normal - Defence - All
|
|
| ✔
|
link_normal_dieA
|
Link - Normal - Die A
|
|
| ✔
|
link_normal_GoToHeaven
|
Link - Normal - Go to Heaven
|
|
| ✔
|
link_normal_Lturn_run_free_Q
|
Link - Normal - Left Turn - Run - Free - Q
|
|
| ✔
|
link_normal_Lturn_run_Q
|
Link - Normal - Left Turn - Run - Q
|
|
| ✔
|
link_normal_M180_turn
|
Link - Normal - M180 - Turn
|
|
| ✔
|
link_normal_M180_turn_free
|
Link - Normal - M180 - Turn - Free
|
|
| ✔
|
link_normal_M90_turn
|
Link - Normal - M90 - Turn
|
|
| ✔
|
link_normal_M90_turn_free
|
Link - Normal - M90 - Turn - Free
|
|
| ✔
|
link_normal_normal2fighter_wait
|
Link - Normal - Normal 2 Fighter - Wait
|
|
| ✔
|
link_normal_pierce_kiru
|
Link - Normal - Pierce - Slash
|
|
| ✔
|
link_normal_reed_blow
|
Link - Normal - Reed - Blow
|
|
| ✔
|
link_normal_reed_start
|
Link - Normal - Reed - Start
|
|
| ✔
|
link_normal_Rturn_run_free_Q
|
Link - Normal - Right Turn - Run - Free - Q
|
|
| ✔
|
link_normal_Rturn_run_Q
|
Link - Normal - Right Turn - Run - Q
|
|
| ✔
|
link_normal_talk_free
|
Link - Normal - Talk - Free
|
[Duplicate]
|
| ✔
|
link_normal_u_turn
|
Link - Normal - U-Turn
|
|
| ✔
|
link_normal_waitB
|
Link - Normal - Wait B
|
|
Swimmer Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_swimer_backturn_swim
|
Link - Swimmer - Backflip - Swim
|
|
| ✔
|
link_swimer_u_turn_swim
|
Link - Swimmer - U-Turn - Swim
|
|
Horse Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_uma_long_fastrun
|
Link - Horse - Long - Fast Run
|
|
| ✔
|
link_uma_long_fastrun_shoot
|
Link - Horse - Long - Fast Run - Shoot
|
|
Wait Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_waitF_pointA1_20f
|
Link - Wait (Free) - Point A1 - 20F
|
|
| ✔
|
link_waitF_pointA2_20f
|
Link - Wait (Free) - Point A2 - 20F
|
|
| ✔
|
link_waitF_typeE_20f
|
Link - Wait (Free) - Type E - 20F
|
|
Motion Capture Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✘
|
link_mc1_aa1_1
|
Link - Motion Capture 1 - AA1 - 1
|
|
| ✘
|
link_mc1_aa8_1
|
Link - Motion Capture 1 - AA8 - 1
|
|
| ✘
|
link_mc1_b1
|
Link - Motion Capture 1 - B1
|
|
| ✘
|
link_mc1_b10
|
Link - Motion Capture 1 - B10
|
|
| ✘
|
link_mc1_b14_1
|
Link - Motion Capture 1 - B14 - 1
|
|
| ✘
|
link_mc1_b15
|
Link - Motion Capture 1 - B15
|
|
| ✘
|
link_mc1_b2
|
Link - Motion Capture 1 - B2
|
|
| ✘
|
link_mc1_b3
|
Link - Motion Capture 1 - B3
|
|
| ✘
|
link_mc1_b4
|
Link - Motion Capture 1 - B4
|
|
| ✘
|
link_mc1_b7
|
Link - Motion Capture 1 - B7
|
|
| ✘
|
link_mc1_b9
|
Link - Motion Capture 1 - B9
|
|
| ✘
|
link_mc1_bb14_2
|
Link - Motion Capture 1 - BB14 - 2
|
|
| ✘
|
link_mc1_bb6_2
|
Link - Motion Capture 1 - BB6 - 2
|
|
| ✘
|
link_mc1_c1_4
|
Link - Motion Capture 1 - C1 - 4
|
|
| ✘
|
link_mc1_c3_2
|
Link - Motion Capture 1 - C3 - 2
|
|
| ✘
|
link_mc1_c3_3
|
Link - Motion Capture 1 - C3 - 3
|
|
| ✘
|
link_mc1_wark_1roop
|
Link - Motion Capture 1 - Walk - 1 Loop
|
|
| ✘
|
link_mc1_wark_1roop2
|
Link - Motion Capture 1 - Walk - 1 Loop 2
|
|
| ✘
|
link_mc1_wark_end
|
Link - Motion Capture 1 - Walk - End
|
|
| ✘
|
link_mc1_wark_start
|
Link - Motion Capture 1 - Walk - Start
|
|
| ✘
|
link_mc2_d_1_test
|
Link - Motion Capture 2 - D - 1 - Test
|
|
| Inc. |
Filename |
Translation |
Notes
|
| ✘
|
mc1_aa5_2
|
Motion Capture 1 - AA5 - 2
|
|
| ✘
|
mc1_b11_1
|
Motion Capture 1 - B11 - 1
|
|
| ✘
|
mc1_c2_3
|
Motion Capture 1 - C2 - 3
|
|
| ✘
|
mc1_cc11_1
|
Motion Capture 1 - CC11 - 1
|
|
| ✘
|
mc1_cc11_2
|
Motion Capture 1 - CC11 - 2
|
|
Unsorted
| Inc. |
Filename |
Translation |
Notes
|
| ✘
|
link_h_fr
|
Link - H - FR
|
|
| ✘
|
link_h_wait
|
Link - H - Wait
|
|
| ✘
|
link_h_wait2
|
Link - H - Wait 2
|
|
| ✘
|
link_h_wait3
|
Link - H - Wait 3
|
|
| ✘
|
link_h_wark
|
Link - H - Wark
|
|
| ✔
|
link_hook_shot
|
Link - Hook - Shot
|
|
| ✘
|
link_hr
|
Link - HR
|
|
| ✘
|
link_jyouba01
|
Link - Mount 01
|
|
| ✘
|
link_kaiten
|
Link - Spin
|
|
| ✘
|
link_kouba01
|
Link - Dismount 01
|
|
| ✔
|
link_yousei
|
Link - Fairy
|
|