This is a sub-page of Prerelease:The Legend of Zelda: Ocarina of Time/iQue.
All 129 of these animation filenames were found in z_ocarina2/src/z_player_shape.h. It's likely that these text references are all that remains of them. There are 129 more animation filenames than are See Unused Link Animations for unused animations that were still included in the retail version of Ocarina of Time.
- Inc. - This column indicates whether or not the SoftAnimTblRomTrsInfo file was commented out or included in z_player_shape.h.
- Many files that are included in this file are nonetheless absent from the final game.
- [Duplicate] - For some reason, this filename appears twice in z_player_shape.h.
(Source: Translation - GlitterBerri)
Cutscene Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
clink_demo_Tbox_open
|
Child Link - Cutscene - Treasure Chest - Open
|
[Duplicate]
|
| ✔
|
demo_box_DDbox
|
Cutscene - Chest - DD Chest
|
|
Anchor Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_anchor_bom_side_putL
|
Link - Anchor - Bomb - Side - Put (Left)
|
|
| ✔
|
link_anchor_bom_side_putR
|
Link - Anchor - Bomb - Side - Put (Right)
|
|
| ✔
|
link_anchor_brakeR_end
|
Link - Anchor - Break (Right) - End
|
|
| ✔
|
link_anchor_Lpower_jump_kiru_endR
|
Link - Anchor - Long (Power) - Jump - Slash - End (Right)
|
|
| ✔
|
link_anchor_Lpower_kiru_wait_endR
|
Link - Anchor - Long (Power) - Slash - Wait - End (Right)
|
|
| ✘
|
link_anchor_normal_kiru_endR
|
Link - Anchor - Normal - Slash - End (Right)
|
|
| ✔
|
link_anchor_u_turnR
|
Link - Anchor - U-Turn (Right)
|
|
| ✘
|
link_anchor_waitL_jump
|
Link - Anchor - Wait (Left) - Jump
|
|
| ✘
|
link_anchor_waitR_jump
|
Link - Anchor - Wait (Right) - Jump
|
|
Fighter Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✘
|
link_fighter_comboA_1st_end
|
Link - Fighter - Combo A - 1st - End
|
|
| ✘
|
link_fighter_comboA_1st_end_long
|
Link - Fighter - Combo A - 1st - End - Long
|
|
| ✘
|
link_fighter_comboA_2nd_end
|
Link - Fighter - Combo A - 2nd - End
|
|
| ✘
|
link_fighter_comboA_2nd_end_long
|
Link - Fighter - Combo A - 2nd - End - Long
|
|
| ✘
|
link_fighter_comboA_3rd_end
|
Link - Fighter - Combo A - 3rd - End
|
|
| ✔
|
link_fighter_comboA_3rd_end_long
|
Link - Fighter - Combo A - 3rd - End - Long
|
|
| ✘
|
link_fighter_comboA_ALL
|
Link - Fighter - Combo A - All
|
|
| ✘
|
link_fighter_comboA_ALL_long
|
Link - Fighter - Combo A - All - Long
|
|
| ✔
|
link_fighter_jump_kiru
|
Link - Fighter - Jump - Slash
|
[Duplicate]
|
| ✘
|
link_fighter_jump_kiru_end
|
Link - Fighter - Jump - Slash - End
|
|
| ✘
|
link_fighter_jump_kiru_landing
|
Link - Fighter - Jump - Slash - Landing
|
|
| ✘
|
link_fighter_normal2fighter_long
|
Link - Fighter - Normal 2 Fighter - Long
|
|
| ✔
|
link_fighter_power_kiru_side_walk
|
Link - Fighter - Power - Slash - Side - Walk
|
[Duplicate]
|
| ✔
|
link_fighter_power_kiru_start
|
Link - Fighter - Power - Slash - Start
|
[Duplicate]
|
| ✔
|
link_fighter_power_kiru_wait
|
Link - Fighter - Power - Slash - Wait
|
[Duplicate]
|
| ✔
|
link_fighter_power_kiru_wait_end
|
Link - Fighter - Power - Slash - Wait - End
|
[Duplicate]
|
| ✔
|
link_fighter_power_kiru_walk
|
Link - Fighter - Power - Slash - Walk
|
[Duplicate]
|
| ✘
|
link_fighter_power_kiruA
|
Link - Fighter - Power - Slash A
|
|
| ✔
|
link_fighter_running_kiru
|
Link - Fighter - Running - Slash
|
|
| ✔
|
link_fighter_running_kiru_long
|
Link - Fighter - Running - Slash - Long
|
|
| ✘
|
link_fighter_side_kiruL
|
Link - Fighter - Side - Slash (Left)
|
|
| ✘
|
link_fighter_side_kiruR
|
Link - Fighter - Side - Slash (Right)
|
|
| ✔
|
link_fighter_u_turn
|
Link - Fighter - U-Turn
|
|
| ✔
|
link_fighter_u_turn_kiru
|
Link - Fighter - U-Turn - Slash
|
|
| ✔
|
link_fighter_u_turn_kiru_end
|
Link - Fighter - U-Turn - Slash - End
|
|
| ✘
|
link_fighter_wait_kiru
|
Link - Fighter - Wait - Slash
|
|
Magic Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_magic_hikari1
|
Link - Magic - Light 1
|
|
| ✔
|
link_magic_hikari2
|
Link - Magic - Light 2
|
|
| ✔
|
link_magic_hikari3
|
Link - Magic - Light 3
|
|
| ✔
|
link_magic_koori1
|
Link - Magic - Ice 1
|
|
| ✔
|
link_magic_koori2
|
Link - Magic - Ice 2
|
|
| ✔
|
link_magic_koori3
|
Link - Magic - Ice 3
|
|
| ✔
|
link_magic_tame_sidewalk
|
Link - Magic - Charge - Side Walk
|
|
| ✔
|
link_magic_tame_sidewark
|
Link - Magic - Charge - Side Wark
|
|
| ✔
|
link_magic_tame_wait
|
Link - Magic - Charge - Wait
|
|
| ✔
|
link_magic_tame_walk
|
Link - Magic - Charge - Walk
|
|
| ✔
|
link_magic_tame_wark
|
Link - Magic - Charge - Wark
|
|
| ✔
|
link_magic_yami1
|
Link - Magic - Shadow 1
|
|
| ✔
|
link_magic_yami2
|
Link - Magic - Shadow 2
|
|
| ✔
|
link_magic_yami3
|
Link - Magic - Shadow 3
|
|
Normal Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_normal_180_turn
|
Link - Normal - 180 - Turn
|
|
| ✔
|
link_normal_180_turn_free
|
Link - Normal - 180 - Turn - Free
|
|
| ✘
|
link_normal_250step_up
|
Link - Normal - 250 Step - Up
|
|
| ✔
|
link_normal_90_turn
|
Link - Normal - 90 - Turn
|
|
| ✔
|
link_normal_90_turn_free
|
Link - Normal - 90 - Turn - Free
|
|
| ✔
|
link_normal_bom_back_put
|
Link - Normal - Bomb - Back - Put
|
|
| ✔
|
link_normal_bom_back_walk
|
Link - Normal - Bomb - Back - Walk
|
|
| ✔
|
link_normal_bom_put
|
Link - Normal - Bomb - Put
|
|
| ✔
|
link_normal_bom_put_run
|
Link - Normal - Bomb - Put - Run
|
|
| ✔
|
link_normal_brake
|
Link - Normal - Break
|
|
| ✔
|
link_normal_brake_end
|
Link - Normal - Break - End
|
|
| ✔
|
link_normal_brake_end_free
|
Link - Normal - Break - End - Free
|
|
| ✔
|
link_normal_brake_free
|
Link - Normal - Break - Free
|
|
| ✔
|
link_normal_carryA
|
Link - Normal - Carry A
|
|
| ✔
|
link_normal_carryA_wait
|
Link - Normal - Carry A - Wait
|
|
| ✔
|
link_normal_comeback
|
Link - Normal - Comeback
|
|
| ✔
|
link_normal_defense_ALL
|
Link - Normal - Defence - All
|
|
| ✔
|
link_normal_dieA
|
Link - Normal - Die A
|
|
| ✔
|
link_normal_GoToHeaven
|
Link - Normal - Go to Heaven
|
|
| ✔
|
link_normal_Lturn_run_free_Q
|
Link - Normal - Left Turn - Run - Free - Q
|
|
| ✔
|
link_normal_Lturn_run_Q
|
Link - Normal - Left Turn - Run - Q
|
|
| ✔
|
link_normal_M180_turn
|
Link - Normal - M180 - Turn
|
|
| ✔
|
link_normal_M180_turn_free
|
Link - Normal - M180 - Turn - Free
|
|
| ✔
|
link_normal_M90_turn
|
Link - Normal - M90 - Turn
|
|
| ✔
|
link_normal_M90_turn_free
|
Link - Normal - M90 - Turn - Free
|
|
| ✔
|
link_normal_normal2fighter_wait
|
Link - Normal - Normal 2 Fighter - Wait
|
|
| ✔
|
link_normal_pierce_kiru
|
Link - Normal - Pierce - Slash
|
|
| ✔
|
link_normal_reed_blow
|
Link - Normal - Reed - Blow
|
|
| ✔
|
link_normal_reed_start
|
Link - Normal - Reed - Start
|
|
| ✔
|
link_normal_Rturn_run_free_Q
|
Link - Normal - Right Turn - Run - Free - Q
|
|
| ✔
|
link_normal_Rturn_run_Q
|
Link - Normal - Right Turn - Run - Q
|
|
| ✔
|
link_normal_talk_free
|
Link - Normal - Talk - Free
|
[Duplicate]
|
| ✔
|
link_normal_u_turn
|
Link - Normal - U-Turn
|
|
| ✔
|
link_normal_waitB
|
Link - Normal - Wait B
|
|
Swimmer Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_swimer_backturn_swim
|
Link - Swimmer - Backflip - Swim
|
|
| ✔
|
link_swimer_u_turn_swim
|
Link - Swimmer - U-Turn - Swim
|
|
Horse Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_uma_long_fastrun
|
Link - Horse - Long - Fast Run
|
|
| ✔
|
link_uma_long_fastrun_shoot
|
Link - Horse - Long - Fast Run - Shoot
|
|
Wait Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✔
|
link_waitF_pointA1_20f
|
Link - Wait (Free) - Point A1 - 20F
|
|
| ✔
|
link_waitF_pointA2_20f
|
Link - Wait (Free) - Point A2 - 20F
|
|
| ✔
|
link_waitF_typeE_20f
|
Link - Wait (Free) - Type E - 20F
|
|
Motion Capture Animations
| Inc. |
Filename |
Translation |
Notes
|
| ✘
|
link_mc1_aa1_1
|
Link - Motion Capture 1 - AA1 - 1
|
|
| ✘
|
link_mc1_aa8_1
|
Link - Motion Capture 1 - AA8 - 1
|
|
| ✘
|
link_mc1_b1
|
Link - Motion Capture 1 - B1
|
|
| ✘
|
link_mc1_b10
|
Link - Motion Capture 1 - B10
|
|
| ✘
|
link_mc1_b14_1
|
Link - Motion Capture 1 - B14 - 1
|
|
| ✘
|
link_mc1_b15
|
Link - Motion Capture 1 - B15
|
|
| ✘
|
link_mc1_b2
|
Link - Motion Capture 1 - B2
|
|
| ✘
|
link_mc1_b3
|
Link - Motion Capture 1 - B3
|
|
| ✘
|
link_mc1_b4
|
Link - Motion Capture 1 - B4
|
|
| ✘
|
link_mc1_b7
|
Link - Motion Capture 1 - B7
|
|
| ✘
|
link_mc1_b9
|
Link - Motion Capture 1 - B9
|
|
| ✘
|
link_mc1_bb14_2
|
Link - Motion Capture 1 - BB14 - 2
|
|
| ✘
|
link_mc1_bb6_2
|
Link - Motion Capture 1 - BB6 - 2
|
|
| ✘
|
link_mc1_c1_4
|
Link - Motion Capture 1 - C1 - 4
|
|
| ✘
|
link_mc1_c3_2
|
Link - Motion Capture 1 - C3 - 2
|
|
| ✘
|
link_mc1_c3_3
|
Link - Motion Capture 1 - C3 - 3
|
|
| ✘
|
link_mc1_wark_1roop
|
Link - Motion Capture 1 - Walk - 1 Loop
|
|
| ✘
|
link_mc1_wark_1roop2
|
Link - Motion Capture 1 - Walk - 1 Loop 2
|
|
| ✘
|
link_mc1_wark_end
|
Link - Motion Capture 1 - Walk - End
|
|
| ✘
|
link_mc1_wark_start
|
Link - Motion Capture 1 - Walk - Start
|
|
| ✘
|
link_mc2_d_1_test
|
Link - Motion Capture 2 - D - 1 - Test
|
|
| Inc. |
Filename |
Translation |
Notes
|
| ✘
|
mc1_aa5_2
|
Motion Capture 1 - AA5 - 2
|
|
| ✘
|
mc1_b11_1
|
Motion Capture 1 - B11 - 1
|
|
| ✘
|
mc1_c2_3
|
Motion Capture 1 - C2 - 3
|
|
| ✘
|
mc1_cc11_1
|
Motion Capture 1 - CC11 - 1
|
|
| ✘
|
mc1_cc11_2
|
Motion Capture 1 - CC11 - 2
|
|
Unsorted
| Inc. |
Filename |
Translation |
Notes
|
| ✘
|
link_h_fr
|
Link - H - FR
|
|
| ✘
|
link_h_wait
|
Link - H - Wait
|
|
| ✘
|
link_h_wait2
|
Link - H - Wait 2
|
|
| ✘
|
link_h_wait3
|
Link - H - Wait 3
|
|
| ✘
|
link_h_wark
|
Link - H - Wark
|
|
| ✔
|
link_hook_shot
|
Link - Hook - Shot
|
|
| ✘
|
link_hr
|
Link - HR
|
|
| ✘
|
link_jyouba01
|
Link - Mount 01
|
|
| ✘
|
link_kaiten
|
Link - Spin
|
|
| ✘
|
link_kouba01
|
Link - Dismount 01
|
|
| ✔
|
link_yousei
|
Link - Fairy
|
|